2026-09-05 — Headbutt trees on the Johto map — every tree, straight from the game data: On the Gold/Silver/Crystal map, the trees you can Headbutt are habitats of their own now: hover or tap a tree on Route 29, at the Lake of Rage or in Azalea Town and it lights up and opens the place's encounter card, where the Headbutt rows carry their own tree symbol. Every tree comes from the game's own map data, not from guesswork — which is also why Routes 45 and 46 show none: their map blocks contain no Headbutt tree, although the encounter tables list the method. Inside caves and interiors, the Pokémon filter now answers German, French and Japanese names too.
2026-09-05 — Every filter understands the other languages too — items, maps, places: The items table finds "Meisterball", "マスターボール" or "Sonderbonbon" and says which name matched. In the map panel, the world menu filters by "Rubin", "Karmesin" or "ホウエン", the place menu by "Siegesstraße" or "Nénucrique", and the Pokémon menu by "Bisasam" — the same names the search understands, with the same forgiveness for accents, width and the ß. Typing with a Japanese or Chinese keyboard no longer picks a result while you are still composing a word.
2026-09-05 — Search finds places and maps by their German, French and Japanese names: Type "Siegesstraße", "Route Victoire" or "チャンピオンロード" and the search finds every Victory Road it can show, labelled by map; "Wurzelheim" finds Littleroot Town, "Rubin", "Rubis" or "ホウエン" find the Hoenn map, "Karmesin" the Scarlet/Violet maps. The names come from the games' own localizations (German and French for nearly every place, Japanese, Korean, Spanish and Italian where the source has them), and a result found this way says which name and language matched. Places without a source name keep answering to their English name only. "Mr Mime", "Ho Oh" and "Porygon Z" now find their Pokémon too.
2026-09-05 — Search finds a Pokémon by any of its names, however you type it: The header search, the map panel, the phone overlay, every Pokémon picker and the Pokédex grid now share one name matcher. Accents, full-width letters from a Japanese keyboard, the German ß and either apostrophe no longer matter — "Flabebe", "Pikachu", "Furnifrass" and "farfetch'd" all find their Pokémon — while Japanese voicing marks and the ♀/♂ signs stay distinct. Results now list an exact name first, then names that start with what you typed, then the rest, and a result found through another language says so ("Matched “Bisasam” · German") on every surface, not only in the pickers.
2026-09-04 — Type effectiveness as an even grid — equal columns, types stacked: The type-effectiveness section on every Pokédex entry now gives each damage multiplier the same width, with the types listed underneath each other instead of running alongside. On a phone the six columns become two rows of three, so the 2× and 4× weaknesses are always in view without scrolling sideways.
2026-09-04 — Pokédex trade info as one table — cartridges named, Pokémon HOME included: Trade evolutions and version-exclusive trades on a Pokédex entry now share one table: which game (with its cartridge icons and name), what changes hands, every way to make the trade, and the code to type where the game has one. The How column lists Pokémon HOME beside the Link Code on the Switch games for a version exclusive; a trade evolution says why HOME is not listed — trades made in HOME do not trigger it — instead of leaving you guessing. Which games HOME reaches is read from the transfer chart's own data.
2026-09-04 — The games pages now say which consoles a game plays on — Switch 2 included: Every game page states the console it shipped on and every console it also runs on: Scarlet and Violet, Sword and Shield, Brilliant Diamond, Legends: Arceus and Let's Go now say Nintendo Switch and Nintendo Switch 2, and Legends: Z-A says both consoles it was released for. The transfer chart uses the same facts under each edition and in its hardware captions. Availability only — no release dates or editions are invented.
2026-09-04 — Johto and Kanto at night — and in the morning: Gold, Silver and Crystal change their colours with the clock, and the map can now do the same: a new Time of day switch in the map settings shows Johto and Kanto as the game draws them at night — dark blue ground, dark trees, every town's roofs in their night colour — or in the warmer light of the morning. These are the game's own three palettes applied to the very same map, not a darkened copy, so every route, building and marker stays exactly where it is. Day remains the default, and the map remembers your choice.
2026-09-04 — Every Pokémon now shows the EV points it gives — plus a full EV training guide: Each Pokédex page prints the Effort Values you earn for defeating that Pokémon, right under its base stats. The new EV training guide explains the 510 and 252 caps, the items that multiply what you gain, and names the best place to farm each of the six stats in every generation from Ruby and Sapphire to Scarlet and Violet.
2026-09-04 — Four more in-game trades are findable in FireRed and LeafGreen: The Jynx trade in Cerulean City, the Nidoran trade in the Route 11 gate, the Lickitung trade in the Route 18 gate and the Magikarp salesman in the Route 4 Pokémon Center had no marker — looking for them showed only a wash over the whole route. Each now stands on the building it happens in, and tapping it says what to bring and what you get.
2026-09-04 — The Pokémon League entrance is no longer three badges deep: On the Indigo Plateau in FireRed and LeafGreen, Blue, Professor Oak and the door to the Pokémon League all sit on one and the same tile, stacked on top of each other — and the two of them could not be tapped at all, each hidden under whatever the map happened to draw after it. That tile now shows the door alone, so it means exactly one thing: it opens the League. A gift or a trade sharing a door still wins over the door — that is the one a player came for.
2026-09-04 — Map markers now say what they actually are: The four scientists' diaries in the Pokémon Mansion — the ones that tell Mewtwo's story — were all labelled "Pokedex", and so was the Town Map in Blue's house, because the game draws one and the same sprite for every book on a desk. Saffron Gym's psychics were called "Psychic Tr". Each marker now carries the name of the thing it marks.
2026-09-04 — Kanto's buildings open now — every gym, Silph Co. and the Rocket Hideout: Zooming into a Kanto town used to show buildings that could not be opened. All seven remaining gyms, the eleven floors of Silph Co., the Rocket Hideout under the Game Corner, the Pokémon League rooms, Celadon Mansion with its Eevee, the Fighting Dojo, Oak's Lab and both Underground Paths now have real interior maps with their trainers, items and stairs. Saffron Gym's teleport pads and Silph Co.'s warp panels are drawn where the game puts them.
2026-09-04 — The frame around a selected place now traces the whole place: Picking a route drew a dashed frame around its grass and its water separately. It now draws one frame around the whole route — trees, paths and all — and the same holds for cities and for the open-world areas of Paldea.
2026-09-03 — Map and encounter icons now use one consistent set: Paldea points of interest, interior doors and stairs, and catch methods now share the same clearer symbols. Underwater seaweed encounters such as Relicanth also have their own bubble icon.
2026-09-03 — The place you pick is now framed on the map: Tapping a route, a cave or a city opened its list in the panel but left the map itself unchanged — nothing said which place you were looking at. The selected place now wears a subtle dashed frame around its own shape.
2026-09-03 — A selected Pokémon now appears in its own habitat: Pick a species and its habitat lights up as before — but zoom in and the Pokémon itself is now scattered through the grass, the cave floor or the water it lives in. The sprites are deliberately faint and evenly spread, so they read as "this lives here" and never as a single Pokémon standing on one spot.
2026-09-03 — The surfing hero in guide screenshots finally sits on the water mount: In the guide scenes where you cross water, the character was drawn standing upright on the dark mount instead of riding it. Those scenes now use the proper seated surfing artwork, the way the games draw it.
2026-09-03 — The Sevii Islands show you where the Togepi Egg is handed over: Asking where to get Togepi on the Sevii Islands used to wash the whole Water Labyrinth in colour. The map now marks the exact spot where the Egg Gentleman stands, and tapping him names the Egg and what hatches from it.
2026-09-03 — Paldea's legendary shrines show one shape instead of two: Groundblight, Icerend and Grasswither Shrine each drew a square block around the altar on top of the round spot marking where the legendary actually stands, so the same place looked different depending on how you got there. Only the round spot is left.
2026-09-03 — Items and games mentioned in guides now sit on the line properly: An item like Prism Scale or a game edition named mid-sentence in a guide used to float above the surrounding text in its own little pill. They now sit right on the line with a small icon, the same treatment Pokémon links already had.
2026-09-03 — Beldum's gift marker is visible again in Mossdeep City: Steven's House door badge was sitting directly on top of the Beldum gift marker, so tapping that spot only ever opened the house. The gift marker now sits just outside the door and is clickable again on both the Mossdeep City map and Beldum's own page.
2026-09-03 — Kanto's Safari Zone now has a spot on the map: Species that only live in the Kanto Safari Zone, like Tauros, used to show a blank card with no map art at all — the Safari Zone had no marked location on the Kanto map. It now has one, right at its real gate next to Fuchsia City.
2026-09-03 — Team Magma Hideout's widest room no longer looks stitched together: 2F Room 3 in the Team Magma Hideout rendered as the same room twice, side by side — half of it was dead space the game never lets you walk into. The map now shows only the reachable half, and the floor frames in closer as a result.
2026-09-03 — The Pokémon transfer chart is clearer and more complete: Games now lead every generation while smaller, accurately drawn consoles and accessories show how transfers really work. Choose a Pokémon to see where it is obtainable, transfer-only or unavailable, with a compact game-by-game breakdown below the chart.
2026-09-03 — Gift Pokémon and in-game trades marked on the Kanto (FireRed/LeafGreen) map: Your starter, the Game Corner prizes, the Celadon Condominiums Eevee, the Cinnabar Lab fossils, the Fighting Dojo's Hitmonlee/Hitmonchan, Silph Co.'s Lapras and the Vermilion and Route 2 trades now have their own tappable marker instead of only a whole-city habitat.
2026-09-03 — Fortree City's outline now sits over the actual city: Fortree City's map boundary was drawn a city-block east of where the town really is, so tapping the city itself could miss and its in-game trade marker sat right at the edge of nowhere. The boundary now traces the real city, matching the buildings on the map.
2026-09-03 — The map holds up when you keep dragging it: Panning used to get worse the longer you did it — smooth for a few seconds, then increasingly choppy, especially on a big screen. The map was quietly asking the graphics card for five separate copies of the whole world instead of one. Now it asks for one, and long drags stay as smooth as the first second.
2026-09-03 — Panning a map full of markers is smooth again: Maps with lots of item, TM and berry markers on screen — Mauville City is the worst case — used to stutter badly while you dragged them around, and got worse the longer you panned. The white outline that makes each marker stand out is now drawn in a way that costs a fraction as much, so the map keeps up while staying just as easy to read.
2026-09-02 — Gift Pokémon and in-game trades marked on the Johto map: Bill's Eevee, the Goldenrod Game Corner prizes, the Togepi Egg, the Odd Egg, Shuckle, Spearow, the starters and every in-game trade (Onix, Voltorb, Dodrio/Rhydon, Xatu/Rapidash, Aerodactyl, Machop) now have their own tappable marker on the Johto map instead of only a whole-city habitat.
2026-09-02 — Guess the Location heading now lines up with every other page: On a phone, the quiz's title sat a few pixels further right than the heading on every other page. It now lines up with the rest of the site.
2026-09-02 — The transfer chart now shows the real hardware: Every box on the Pokémon transfer chart carries its console, and each connection gets a bay with the gear it needs — the cartridge seated in the Nintendo 64, the controller with the Transfer Pak, the DS Lite with a Game Boy Advance pak in its second slot, the cable to the socket. Runs between boxes no longer cross, Stadium sits beside Generation 1 and Stadium 2 beside Generation 2, and every Generation 4–8 edition, the GameCube games, Virtual Console releases and services finally have their own cartridge icons.
2026-09-02 — Fixed Tera Pokémon are no longer mislabeled as raids: The 111 wild Tera Pokémon across Paldea, Kitakami and the Terarium remain available as fixed overworld encounters and habitats, but no longer masquerade as rotating Tera Raid crystals or link to raid counters. Their duplicate crystal pins and raid filter have been removed.
2026-09-02 — New stat calculator for IVs, EVs and Champions SP: Every Pokédex page can now calculate final stats with compact level, IV, EV and SP sliders, nature effects and color-coded ranges. The standalone guide includes a multilingual Pokémon picker, while Pokémon Champions has its own fixed-level rules and game page.
2026-09-02 — A new Tera Raid Battles guide for Scarlet & Violet: A short guide explains what Tera Raid Battles are and why the same boss species can need a completely different counter every time, then points to terastal.net for finding that counter fast.
2026-09-02 — Gift and trade markers finally open when you click them: Tapping a gift or in-game-trade badge on the map did nothing at all — the starters on Route 101, Birch’s Johto starter, Kanto’s Squirtle and the Farfetch’d trade among them. They now open a card that names every Pokémon you get there, at which level and by which method, with the in-game details underneath.
2026-09-02 — Doors are all one tile again, and gifts all look like gifts: A few doors were drawn up to six times the size of the ones beside them and squashed out of shape — Celadon City’s condominiums worst of all. Every door, cave mouth, ladder and gift badge is now exactly one game tile, and the Eevee handed over on the Celadon Condominiums roof wears the same gift badge as every other gift instead of a giant Eevee picture.
2026-09-02 — Hoenn’s in-game trades and hidden gifts are on the map: Seedot, Makuhita, Skitty, Plusle, Corsola, Horsea and Meowth are all traded for by an NPC in Hoenn, and none of them had a spot on the map — asking where to find Seedot highlighted the whole of Rustboro City. Each trade now has its own marker on the house it happens in, alongside new markers for the Devon Corporation fossil revivals, the Weather Institute’s Castform and Lavaridge’s Wynaut egg.
2026-09-02 — The Dewford hint man and Route 123’s berries stand where the game puts them: The trend-setter in Dewford Town was drawn as the wrong person three tiles from where he stands, and two berry trees in Route 123’s patch sat a column off, breaking the row. Both come straight from the game’s own data now, and every Hoenn berry patch is finally filed under the route it actually grows on instead of all 79 claiming Route 112.
2026-09-02 — Saffron City’s five buildings open as five different rooms: In FireRed/LeafGreen the Saffron Gym, Silph Co., the Copycat’s House, the Fighting Dojo and Mr. Psychic’s House all shared one door on the map, parked out on the Route 5 gate north of the city — so Lapras on Silph Co. 7F and Hitmonlee and Hitmonchan in the Dojo could not be reached at all. Each building now has its own entrance on the tile the game draws it on, and opens its own interior.
2026-09-02 — The Safari Zone reads as one place again: Hoenn’s Safari Zone was drawn as six separate cards marching sideways in a zig-zag, so its areas looked unrelated instead of joined. The six areas now sit in the 3×2 block the game actually has, separated by a hairline, and the Rest House still hangs below as its own room. On a 1440px screen the whole zone went from a 4875px-wide strip to a 2870px block, and each area draws about 80% larger at fit zoom.
2026-09-02 — Interior floor badges stop naming floors you cannot reach: Team Magma’s hideout labelled its rooms “2F 1”, “2F 2” and “2F 3” while the floor picker only ever offered “2F” — codes that existed nowhere else on the site. Rooms sharing a floor now wear their own name (“2F Room 3”, “Deck”, “Captain’s Office”), so the badge on the map and the floor you can travel to always agree. Both S.S. Annes and the Abandoned Ship were doing the same thing and are fixed with it.
2026-09-02 — Island Cave sits where the game puts it, and its habitat stops at the walls: The Regice cave used to appear twice on the Hoenn map, once in open sea about twenty tiles from the island it belongs to. It now has a single entrance, taken from the game’s own data, and the island outline moved with it. Inside, catchable-ground markings across Hoenn’s caves no longer cover rock walls and sealed-off filler you can never walk on — Island Cave, Desert Ruins and Ancient Tomb shed a third of their old wash, Rusturf Tunnel most of it.
2026-09-02 — The Regi guide finally shows you the Regis: The braille guide walked you through the whole Sealed Chamber puzzle and then showed you three empty rooms. Desert Ruins, Island Cave and Ancient Tomb now each end on a picture of the golem standing in its chamber — Regirock, Regice and Registeel, the same sprite the map draws, and clicking one opens the map right on it.
2026-09-01 — The HM guide now shows you the person who hands the machine over: Every row of the Hoenn HM table carries a small picture of its giver, and each one is a link straight to that person on the map. The screenshot under each section is zoomed right in as well — for the seven givers who stand indoors it is the room itself, with them in it, instead of a view of the whole town from above.
2026-09-01 — HM guide links now take you to the person, not just the town: Every one of the eight Hoenn HM guide entries links straight to the trainer who hands the machine over — the Cutter in his Rustboro house, Wallace outside the Cave of Origin, the Hiker on Granite Cave’s first floor. The map opens on that person with their marker selected, and switches their marker type on for you if you had it hidden, without changing the settings you saved.
2026-09-01 — You can walk into the houses that hand out Hoenn’s HMs: Four of Hoenn’s eight HMs are given to you indoors, and those rooms simply did not exist on the map before. The Cutter’s house in Rustboro, Wally’s house in Petalburg, the Rock Smash Dude’s house in Mauville and Steven’s house in Mossdeep are now walk-in rooms with their own page, opened from the door the game puts them behind, with every person inside standing where they really stand — so you can point straight at the person who hands you Cut, Surf, Rock Smash or Dive.
2026-09-01 — New guide: the Pokémon transfer chart: One interactive chart of every way Pokémon move between games — Time Capsule, Pal Park, Poké Transfer, Transporter, Bank, HOME and GO. Type a Pokémon into it and every game it can never enter greys out while the routes it can travel light up. Every Pokédex page now shows the same chart for its own Pokémon under “Games & transfers”.
2026-09-01 — New guide: what to do before Pokémon Bank shuts down: A tickable checklist of the Pokémon, events and ribbons to secure on your DS, 3DS and GBA games before the last bridge into Pokémon HOME closes on 25 February 2027 — with map scenes for the places we already have.
2026-09-01 — Legends: Z-A spawns no longer list the same spot twice: A Wild Zone and the Lumiose district it sits inside used to show up as two separate locations on a Pokémon’s page for the same spawn — Starmie’s Centrico Plaza and Wild Zone 20 among them. Each spawn now shows once.
2026-09-01 — Cleaner evolution charts and trade codes on the Pokédex: Branching evolution lines (Slowking’s King’s Rock and Galarica-item paths included) now line up correctly instead of drifting apart, and a species that is both a trade evolution and edition-exclusive no longer lists the same game twice with conflicting trade advice.
2026-09-01 — Southern Island is on the Hoenn map at last: The little island where Latios and Latias wait was missing from the southern sea entirely — now it is drawn there, palms, cliffs, stone jetty and all, at every zoom level. You can search for it, fly straight to it, and step inside from its own clearing.
2026-09-01 — The abbreviations guide is now one compact table: RBY through PLZA now sit in a single scannable table instead of nine separate sections, so you can find a game code without scrolling through nine headings to get there.
2026-09-01 — Legendary and gift Pokémon are no longer thumbnail-sized on the map: Regirock, Regice and Registeel now stand in the middle of their chambers at a size you can actually read, instead of a chip the size of one floor tile. The same goes for every marker that shows a Pokémon rather than a person — the Fighting Dojo’s Hitmonlee and Hitmonchan, Celadon’s Eevee and the Silph Co. Lapras among them.
2026-09-01 — FireRed & LeafGreen gyms and trainers finally show up on the map: Every gym leader, trainer and townsperson across Kanto and the Sevii Islands now renders with real character art instead of an empty room — 943 markers in total. The last few gift Pokémon still holding out (Eevee, Lapras, and the Fighting Dojo’s Hitmonlee/Hitmonchan) are now visible and tappable too, with their encounter card opening right from the map.
2026-09-01 — Pewter Gym joins the Kanto map, and Team Magma’s hideout is easier to find: Brock’s gym now has its own floor plan with trainers and the exit door on the map. Tapping back from Team Magma’s Hideout or Sootopolis Gym now lands you at their real entrance instead of out in the ocean.
2026-09-01 — Regirock, Regice and Registeel now show their own sprite on the map: The three Regis stood in their desert, island and ancient chambers as an unlabeled red marker before — each one now shows the actual Pokémon.
2026-09-01 — New guide: every HM location in Ruby, Sapphire & Emerald: One table for all eight HMs — who gives it, exactly where to go, and which Gym Badge unlocks using it outside of battle — with a map scene for every location.
2026-09-01 — Mirage Island is on the Hoenn map: The rare, RNG-gated island is now drawn on the map like every other place — search for it, fly to it, and see Wynaut’s grass right where the games hide it on Route 130.
2026-09-01 — Fixed a guide screenshot showing the wrong protagonist: The Johto-starters guide’s Littleroot Town screenshot no longer shows a specific player character — it stays neutral instead of guessing which one you play as.
2026-08-31 — The Regi guide now prints the braille alphabet: The Ruby, Sapphire and Emerald Regi puzzle guide carries the decoder chart the games only ever shipped on a paper insert, every chamber wall transcribed dot by dot, and a screenshot of each cave interior that opens the place on the map.
2026-08-31 — The Terarium’s two big caves are on the map now: Chargestone Cavern and the Torchlit Labyrinth used to highlight nothing at all in Blueberry Academy, even though almost a hundred Pokémon live in or through them. Both now light up at every one of their cave entrances, so you can see exactly where to go underground.
2026-08-31 — Lumiose City shows its 20 Wild Zones, in green: The Lumiose City map now draws the 20 Wild Zones the game divides the city into, in the same green the game uses, so you can see which zone a place belongs to without clicking around. Tapping a zone still opens it, and you can switch the whole layer off under Settings if you want the plain city.
2026-08-31 — The place you pick is now outlined instead of tinted: Selecting a route, city or habitat used to wash it in violet, which hid the map underneath it. It now gets a dashed outline instead, on every map — you can see exactly what you picked and still read the terrain, town names and paths inside it.
2026-08-31 — Matching Poké Balls: one sprite style, bigger, in a proper table: The matching-ball block in the catch guides is now a small table with Normal and Shiny as labelled rows, and both rows show the same crisp, licence-free sprite at a much larger size instead of mixing two different art styles. The Matching Pokéballs overview page now shows each Pokémon in its normal and its shiny colouring in front of the balls that suit it.
2026-08-31 — Drag the map panel to the width you want: On desktop the panel now has a grab handle on its left edge: drag it anywhere between narrow and wide, double-click to go back to normal, and the site remembers your choice on every map. The lists inside reflow as you drag — a narrower panel shows bigger tiles in two columns instead of squeezing three, and gives the map more room.
2026-08-31 — RSE guides open with a fact box and end bosses with strategy: Every Ruby/Sapphire/Emerald guide now starts with the same at-a-glance box — which game, what you need, where to go and what you get — warnings moved in front of the step they protect, and each Frontier Brain section closes with concrete advice on how to actually win the fight.
2026-08-31 — Game pages: starters, DLC info and a tidier overview: The games overview is now one compact shelf with bigger cartridge art, and every game page shows its starter trio, its DLC expansions, all guides as cards, and edition differences as a table with cartridge icons per row.
2026-08-31 — Six Hoenn doors are back on the map: Sootopolis City, Mt. Chimney, the Cave of Origin, the Desert Ruins, the Island Cave and the Seafloor Cavern show their entrance again — click one and you walk straight inside, like every other cave and building.
2026-08-31 — Chinese Pokémon names are back — and search finds them: Every Pokémon now lists its Traditional and Simplified Chinese name alongside the Japanese, Korean, French, German, Spanish and Italian ones, and you can search for a Pokémon by any of them. The names are also part of the page itself now, not just something the app draws after loading.
2026-08-31 — Cave and building pages are named the way you would say it: Pages for caves, towers and buildings — their headings, descriptions and the link previews you share — now read simply "Icefall Cave" instead of "Icefall Cave Interior". Places with a single floor, like Southern Island, are named once instead of twice.
2026-08-31 — Frontier Brain teams as full battle tables: The Battle Frontier guide now lists every Frontier Brain team as a proper table — each Pokémon linked, with level, held item and all four moves for both the Silver and Gold battles — and the island overview screenshot moved closer so the seven facilities fill the frame.
2026-08-31 — RSE guides: real scenes, matching Poké Balls, better cards: Catch guides now list each Pokémon’s color-matching Poké Balls from Gen 3’s actual lineup, guide cards show real in-game shots with the Pokémon’s sprite instead of abstract icons, and every guide scene was reshot — the Sky Pillar guide opens with the tower itself and shows Rayquaza waiting on the apex, ferries depart from the real Lilycove harbor, and surfing scenes actually surf.
2026-08-31 — Walk inside all seven Battle Frontier facilities: The Battle Tower, Dome, Palace, Arena, Factory, Pike and Pyramid on the Emerald map now open into full interior maps — lobbies, corridors and battle rooms included. The Battle Frontier guide grew a section per facility with building screenshots, every Frontier Brain team, and how the Gold Symbols earn the Trainer Card star.
2026-08-31 — Rock Smash rocks now show up inside Kanto and Sevii buildings: FireRed & LeafGreen interior floors (including the Mt. Ember summit paths) now show their Rock Smash encounter spots on the map, matching the outdoor areas.
2026-08-30 — Search result pictures now stay clear at thumbnail size: Maps, Pokémon, locations and interiors now have dedicated square, text-free preview pictures that remain recognizable in small search results. The Pokédex overview shows 25 larger sprites without black bars, the homepage and Locations previews blend into water-blue borders, Abandoned Ship uses its exterior deck, the homepage Wingull has a stronger outline, and the Locations overview keeps its map prominent with a smaller marker.
2026-08-30 — Shiny-locked encounters now warn you: Static encounters that cannot be shiny now show a labelled lock in the map panel, without marking other encounters for the same species.
2026-08-30 — Type matchups now show every damage multiplier: Pokédex pages now show all 18 attacking types in multiplier columns from immunity to 4× damage, using the same coloured type badges as the main Pokédex.
2026-08-30 — Rumors are now the first thing you see: The Gen 10 leak tracker now puts each claim and its summary before the source details and illustration, with a shorter introduction and spoiler warning.
2026-08-30 — Matching Pokéball recommendations now show their icons: The complete Matching Pokéballs guide now shows each 32px ball sprite beside its name, making normal and shiny recommendations easier to scan.
2026-08-30 — Version-exclusive trades now suggest what to offer: Trade-code pages, map panels and Pokédex entries now cover pure version exclusives such as Sandshrew and Ekans, including the right editions and a concrete reciprocal trade suggestion.
2026-08-30 — Pokédex locations now name the right game editions: Location tables now show cartridge icons when a Pokémon is available in only some editions, so Sandshrew correctly lists LeafGreen without claiming FireRed.
2026-08-30 — Fixed spawns now focus their exact habitat: Selecting a fixed Pokémon spawn on the Paldea map now keeps the camera on its real location instead of zooming out to every habitat for that species.
2026-08-30 — The Dewford hint NPC's sprite matches the real character: The Feebas hint local in Dewford Town on the Hoenn map now uses the correct sprite instead of an unrelated placeholder.
2026-08-30 — The Feebas guide now shows the real screenshots: The Dewford hint and the Route 119 fishing scene now show real gameplay captures instead of recreated scenes.
2026-08-30 — The Feebas tile map lines up again: The Route 119 tile grid sits exactly on the water again — a regeneration had shifted the map under the candidate grid — and now includes the southernmost fishing tiles that were always cut off. Guide images are centered, and the evolution table names the games in full next to their cartridge icons.
2026-08-30 — The Feebas guide reads better, and Dewford tells you why: Pokémon links now sit cleanly in the text, the evolution table shows real cartridge icons and a proper item badge, and the Route 119 tile map no longer cuts off the southern shore. New on the Hoenn map: the trendy-phrase man in Dewford Town, whose marker links straight to the Feebas guide.
2026-08-29 — The Feebas guide now explains every evolution method correctly: The Feebas guide and Pokédex now explain the correct method per game: reach 170 Beauty and level up in Ruby, Sapphire and Emerald, or trade with a Prism Scale in The Teal Mask. The Route 119 preview now dims everything outside the candidate grid, marks the six examples with a slower pink-red pulse, and centers the transparent surfing-and-fishing scene on the water.
2026-08-28 — A trade-codes page for every game: New: a dedicated page per game listing every trade evolution and version exclusive, with the community link code (or an honest explanation of how trading works there) for each — including games we don’t have a map for yet.
2026-08-28 — Quests now have their own map markers: The Trick House now has a dedicated Route 110 marker and settings switch, while mission filters are available across the supported Generation 9 maps.
2026-08-28 — The best guides are now one tap from the home page: A new Top guides section sits directly below the map collection, highlighting source-checked walkthroughs with their own motifs and direct article links.
2026-08-28 — Every planned Hoenn guide is now complete: The Battle Frontier, Abandoned Ship and all Emerald move tutors now have source-checked walkthroughs, finishing the twelve-guide Hoenn collection with live map hand-offs and quick-reference tables.
2026-08-28 — Four legendary and event hunts now have complete guides: New guides cover Emerald’s weather trio and Eon Pokémon, Mew’s historic Faraway Island event and Deoxys’s Birth Island puzzle, with map hand-offs and honest event-access notes.
2026-08-28 — Four more Hoenn mysteries now have complete guides: The Regi chambers, Mirage Island, Emerald’s Johto starter reward and all eight Trick House puzzles now have source-checked walkthroughs with live map hand-offs, compact tables, quick answers and PokéMaps map shots.
2026-08-28 — Route 119's hidden Feebas tiles now have a complete guide: The new RSE Feebas guide explains all 444 candidate water tiles, the six hidden selections, the Dewford trend, the fastest fishing sweep and the Beauty evolution — with a live habitat preview and an original PokéMaps map shot.
2026-08-28 — Game guides now have a real article template: Game pages now use illustrated guide cards, and the first full walkthrough — all eight Trick House puzzles — renders with map previews, responsive tables, quick answers and crawlable article text.
2026-08-28 — Every mapped game now has its own home: The new Games section brings each supported game family together with its maps, Pokémon and planned guides. Games now has a place in the main menu; Guess the Location is still available from the home page, maps page and footer.
2026-08-28 — Trade advice now names real version-exclusive Pokémon: Where a Pokémon only appears in one edition of a game — like Zangoose in Ruby or Vulpix in Silver — trade advice now says so, sourced from real per-edition data instead of guessing from what we happen to have mapped.
2026-08-28 — A new guide: saving your Pokémon before Bank shuts down: Pokémon Bank ends service in early 2027, taking its bridge into Pokémon HOME with it. The blog now has a step-by-step guide to moving everything out in time.
2026-08-28 — Cartridge icons in the map switcher: The map-switcher dropdown now shows each game’s cartridge icon next to its name, so you can spot your edition at a glance.
2026-08-28 — A much denser Pokédex grid, sorted by generation: The Pokédex grid now fits far more Pokémon per row on desktop, with a labeled divider between each generation so the denser grid stays easy to scan.
2026-08-28 — Jump straight to any starter Pokémon: The Pokédex now has a compact row of starter icons up top — one tap jumps straight to that Pokémon, covering every generation from Kanto through the newly revealed Winds & Waves.
2026-08-28 — Search results for a place now show where it is on the map: Typing a route, city or landmark into search now shows a small zoomed-in crop of the map around it — see roughly where a place is before you open it, with a marker on the exact spot when the map has one.
2026-08-28 — A full Matching Pokéballs guide, for every Pokémon: Every Pokémon’s best legal Poké Ball, normal and shiny form listed separately, now has its own page at /guides/matching-pokeballs — linked from every Pokédex entry’s Matching Pokéballs section.
2026-08-28 — Readable signs on the Johto map now open a popover with their text: Route and location name boards, gym signs, and other readable signs on the Johto & Kanto map are now clickable — tap one to read its text in a popover, the same way NPCs work. More regions are coming as their sign text becomes available.
2026-08-28 — Winds & Waves now shows its own cartridges on the home page: The Pokémon Winds & Waves teaser on the home page now shows both edition cartridges next to the Gen 10 badge, the same cartridge-icon look used everywhere else on the site.
2026-08-28 — Pokédex filters now live in the link: Filtering the Pokédex by generation, type, or game now shows up in the page URL — so a filtered view can be bookmarked or shared, and opens back up exactly as you left it.
2026-08-28 — Every Safari Zone area now shows its own preview picture: Inside the Kanto Safari Zone, only Area 1 (East) had a preview thumbnail on a Pokemon's page — Area 2 (North) and Area 3 (West) were blank, text-only cards. Every area now shows its own map picture, matching what the floor switcher on the map itself already looked like.
2026-08-28 — Shorter links to any Pokémon: You can now go straight to a Pokémon's page with a short link like pokemaps.net/latios — no need to type the full /pokedex/ path.
2026-08-28 — Victory Road is back on Hoenn's species pages: Hoenn's Victory Road never showed up as a place to find a Pokemon, on any species page — even though its three floors were fully explorable on the map. Golem, Graveler, Sableye, Hariyama, Lairon and everything else that lives there now lists Victory Road with the right catch method, and the Rock Smash spots light up on the map.
2026-08-28 — FireRed & LeafGreen townspeople and trainers are visible again: Every Gym leader, trainer and townsperson indoors in FireRed & LeafGreen — over 900 characters across Kanto and the Sevii Islands — now shows their real in-game art instead of standing invisible. Brock, Misty, Giovanni and the rest of the cast are back on the map.
2026-08-28 — The settings icon now closes settings too: The gear used to disappear the moment map settings opened, leaving only the small X on the breadcrumb to close it. It now stays put and tapping it again closes settings, on both phone and desktop.
2026-08-28 — Map pages now say which game they are for, first: Every region map page is now titled "Pokemon Map: Hoenn - Ruby, Sapphire & Emerald" instead of leading with the region name. It is what people actually search for, so the browser tab and the Google result now say the game up front.
2026-08-27 — The legendaries you can catch indoors are back on the FireRed map: Mewtwo in Cerulean Cave, Articuno in the Seafoam Islands, Zapdos in the Power Plant, Moltres on Mt. Ember and Deoxys on Birth Island were missing from the new FireRed & LeafGreen interiors. All five are back, and tapping one opens its encounter card. Characters that only mention a Pokemon — the pets in Lorelei’s house, for instance — stay unmarked. Gift Pokemon such as Eevee and Lapras are still to come: their rooms have no encounter data yet.
2026-08-27 — FireRed & LeafGreen interiors: every cave, gym and building is on the map: Kanto and the Sevii Islands now open indoors — 41 Kanto systems with 139 floors and 44 Sevii systems with 112 floors, covering Mt. Moon, Rock Tunnel, Silph Co., the Pokemon Tower, every Gym, the S.S. Anne, Indigo Plateau, Navel Rock and Birth Island. Items, hidden items, TMs and gift Pokemon show their real icons where you find them.
2026-08-27 — Paldea towns answer a tap again instead of the province around them: Tapping Artazon, Levincia, Los Platos, Cortondo and eleven other Paldea, Lumiose and Kitakami places used to select the big surrounding region instead of the place itself. The smaller, more specific place on the map now wins the tap.
2026-08-27 — Safari Zone's four sections no longer share one wrong map preview: Each of the Safari Zone's areas — Northwest, Southwest, North and South — used to show an identical map thumbnail, all pointing at the same spot. The one shared entrance now shows once instead of four times, and the same fix applies to every other cave and building with several floors.
2026-08-27 — Interior hover no longer flashes red on grass and floor: Hovering over grass or floor inside a building or cave used to highlight it in red. It now matches the same hover treatment as the overworld map.
2026-08-27 — Clicking a link now takes you to the top of the page: Following a link — to the changelog, a Pokémon, anywhere — used to leave the page scrolled to wherever the previous page had been. It now starts you at the top, the way a normal page load does.
2026-08-27 — Eight Legends: Z-A Alpha Pokémon now show where to find them: Noibat, Inkay, Klefki, Skrelp, Gastly, Manectric, Electrike and Arbok's Alpha spawns used to be drawn off the edge of the Lumiose City map — they live in the Sewers and the Lysandre Labs, which the map image doesn't show directly. Their marks now sit at the entrance to those spaces instead of floating outside the picture.
2026-08-27 — Gift and trade markers stand on the right buildings again: On the Kanto classic map, every gift and in-game-trade marker sat a few tiles off — the Eevee gift floated in the grass north of Celadon, and the Cinnabar Lab markers stood in the sea. All seventeen now sit on their actual buildings, and a handful of Hoenn town NPCs are no longer attributed to the neighboring route.
2026-08-27 — Trade-only Pokémon no longer wash whole cities as wild habitats: Seven Pokémon that are only obtainable somewhere by an NPC trade — like Dodrio in Blackthorn City or Skitty in Fortree City — also claimed a made-up wild habitat there, washing the whole city on the map. Those phantom wild rows came from the trade sentence being misread as a wild encounter; they are gone now, while the real trade entries stay.
2026-08-27 — Smashable rocks now show where Rock Smash works: A Pokémon caught with Rock Smash — like Geodude or Nosepass — used to name the method while the map showed no rock to smash. The breakable rocks from the games now appear as markers on Hoenn, Johto and the Sevii Islands, exactly where they stand in-game, and opening such a Pokémon switches them on automatically.
2026-08-27 — Lilycove, Dewford and Sootopolis answer taps again: Tapping Lilycove City on the Hoenn map did nothing at all — the same was true for Dewford Town and Sootopolis City. All three now select the city like every other place, and a new automatic check keeps every place on every map tappable.
2026-08-27 — Shared cave and building links show their own preview image: Sharing an interior page — Granite Cave, Mt. Moon, the Bell Tower — used to preview as the whole region map in chats and on social media. Every interior now gets its own share image built from its actual floor map, so the link shows the place you are sending.
2026-08-27 — Habitat tiles show catch methods as icons only: Places with two catch methods — like Meteor Falls, a cave you also surf in — used to squeeze two icons plus a truncated word onto one tile ("Surfi…"). Tiles now show up to three method icons and no text; the full written-out methods still appear when you select the tile.
2026-08-27 — Holding your finger on the map no longer opens the panel: On a phone, pressing and holding the map — to copy a link, for example — also counted as a tap, so the panel slid up over the map while you were still holding. A long press is now its own gesture and changes nothing behind it; a normal tap still selects as before.
2026-08-27 — Kanto and Sevii interiors now open up: FireRed and LeafGreen now open the important Kanto and Sevii interiors: every Gym, the League, Safari Zone, S.S. Anne, Silph Co., Rocket Hideout, the Department Store, Pokémon Tower, key story homes and the island facilities. Their real floors include trainers, NPCs, item and hidden-item markers, gift Pokémon such as the starters, Eevee, Hitmonlee, Hitmonchan and Deoxys, plus the wild-encounter terrain where the game has it.
2026-08-26 — The quiz’s "Submit pin" button is readable now: The button sat on the map as a blue shape on blue water, so it was easy to miss entirely. It now has a dark fill and a light ring around it, which keeps it legible over any part of any map — in both light and dark mode.
2026-08-26 — Picking your game on the maps page now opens the real map: The "jump straight to your game" buttons used to land on a separate page where the map was squeezed into a small strip. They now open the region map itself, already filtered to your edition and with the game’s cartridge on the button. Old links like /map/pokemon-red redirect there too.
2026-08-26 — Search results now say which game a place belongs to: Typing "Route 1" used to give you several rows all reading "Kanto", with no way to tell the Red/Blue/Yellow one from the FireRed/LeafGreen one. Every place suggestion now names its games beside the region, so you can pick the right map before you tap.
2026-08-26 — Two new reference pages: game abbreviations and silhouettes: A glossary explaining every mainline abbreviation — RBY, GSC, RSE, FRLG, DPPt, HGSS, BW, XY, ORAS, USUM, SwSh, BDSP, PLA, SV, PLZA — next to the short code PokéMaps uses in its own map addresses, and a silhouette guide showing all 1,025 Pokémon beside their shape so you can identify one at a glance. Both live under a new Guides link in the footer.
2026-08-26 — Map addresses now say which game they are: Every map address starts with the games it comes from instead of a generation number: pokemaps.net/maps/rse/hoenn for Ruby, Sapphire and Emerald, /maps/frlg/kanto for FireRed and LeafGreen, /maps/rby/kanto for Red, Blue and Yellow. The old numbers could not tell the two Kantos apart. Every link anyone has already shared, bookmarked or found in Google still works and lands in the same place.
2026-08-26 — The Hoenn Pokémon League follows the real Elite Four route: The League overview now uses the founder-authored seven-row arrangement, and every identical-looking stair now opens the next visible stage in order: Sidney, Phoebe, Glacia, Drake, Champion and the Hall of Fame. The room positions and the gap between the two Pokémon Center floors stay unchanged. On phones, moving through a door or stair also leaves the map panel where the player put it.
2026-08-26 — Every Hoenn Gym and the Pokémon League open: All eight Hoenn Gyms now open into their Emerald rooms with their real leaders, trainers, puzzles and complete battle teams in every trainer popover. Petalburg Gym follows its compact branching room route with matching door links. The Pokémon League is here too, from its lobby through the Elite Four, Champion Wallace and the Hall of Fame; direct links and search work for every destination.
2026-08-26 — The map panel no longer slows down panning and zooming: The panel's frosted-glass look was quietly the single most expensive thing on the page — it had to re-blur every time the map moved. It now keeps the same look with a lighter treatment, so panning and zooming the map feels noticeably smoother.
2026-08-26 — A static encounter now has its own way back to the route: On a route where a Pokémon is both a wild encounter and a fixed static encounter — like Kecleon on Hoenn's Route 119 — the trail used to have only one button, and pressing it jumped straight past the route back to the search. There is now a separate button for the static encounter, so you can back out to the route without losing your place.
2026-08-26 — The daily quiz and item locations are easier to find: The "Guess the Location" quiz and the Paldea item-locations page are now linked from the footer on every page, and the items page lists every item instead of an empty heading.
2026-08-26 — Cross-map preview tiles show the map again: A Pokémon's "Also appears in" tiles for Paldea and Kitakami used to zoom in so far on the highlighted routes that the tile was almost solid red with no map visible underneath. Those tiles now frame the whole page like every other map's tile does, with the highlight still easy to spot.
2026-08-26 — Shared map links land on the exact spot again: A copied map-view link now keeps the route or Pokémon you had selected only when the point you right-clicked was actually inside it — and opening any shared link always lands the camera on that exact spot instead of flying somewhere else first.
2026-08-26 — A calmer hover on Paldea and the other open-world maps: Moving your mouse over Paldea, Kitakami, Blueberry, Lumiose or Hoenn used to darken whatever patch of the map sat under the pointer, and since those maps are covered edge-to-edge in patches, just looking around flashed that shading on and off constantly. The hover cue is now much fainter and fades in and out smoothly, so it still tells you the map is clickable without following your cursor around the screen.
2026-08-26 — Zooming with the mouse wheel is smoother: Scrolling to zoom on a region map was doing twice the work it needed to on every tick, which showed up as choppier zooming than panning. Wheel zoom now renders about as efficiently as a drag.
2026-08-25 — Habitat tile icons now match the method written next to them: On a spot where a Pokémon can be caught in more than one way (grass and surfing, for example), the icon shown could name a different method than the word beside it — sometimes surfing showed a grass icon and vice versa. Both the word and its own icon now always match.
2026-08-25 — The embed card no longer hides the mark behind its own badge: The little map you can embed on your own site sometimes buried the highlighted catch spot right behind the "PokéMaps →" badge in the corner — Deoxys on the Sevii Islands was the worst case, completely covered. The map now frames the spot a bit further from that corner so it stays visible.
2026-08-25 — The habitat notice no longer contradicts itself: A few species — Yveltal on the Lumiose map, for example — showed "isn’t mapped yet" right above a tile that seemed to say the opposite. That tile pointed back at the very page you were already on. It’s gone now; the notice only lists places the species is actually reachable from.
2026-08-25 — The Pokémon you have selected is easier to spot: Two places used to give no colour hint at all for which Pokémon you'd picked: the dropdown list of Pokémon on a route, and the highlighted habitat tile in the panel. The dropdown now checks off your current pick, and the selected tile gets a soft colour wash behind its outline so it stands out against the map thumbnail.
2026-08-25 — Searching Kanto no longer offers a Victory Road that goes nowhere: Typing "Victory Road" on any Kanto map offered two identical results, and one of them was a dead end — it led back to the region map instead of the cave. That copy belonged to a version of Victory Road this site doesn’t draw yet. Search now offers the one that actually opens.
2026-08-25 — The trail now shows you where you are: The chain of steps at the top of the panel — Hoenn › Route 102 › Poochyena, for example — used to look the same all the way along. The last step, the one the page is actually answering about, now stands out in colour so it's clear at a glance which level you're on.
2026-08-25 — The Sevii and Kanto town maps lose their black blotches: The little pictures of the FireRed/LeafGreen region maps had black squares sitting on top of the cities and the road junctions. They were meant to be the game’s own red-and-white town markers — the colours were being read from the wrong place, so the markers came out solid black. They now look the way they do in the game.
2026-08-25 — The share card no longer cuts the island away: On a page like Where to catch Deoxys, the square card you can embed on your own site had to crop a tall map to fit — and it always cropped the middle, so an island at the bottom of the Sevii chain simply was not in the picture. The card now keeps the marked place in frame, on every map.
2026-08-25 — No more dead ends under a roaming Pokémon: Latias and Latios list “Roaming Hoenn” among their locations, and tapping it took you to a “nothing lives here” page — the same for Wynaut’s Mirage Island. Roaming is not a place the game draws; it is how those two move around the region. Such places are still listed, so you can see them, but they are no longer offered as somewhere to fly to. Southern Island, where you actually meet the pair, is still a link.
2026-08-25 — The same catch spot is the same size on every map: On a species page the red habitat marks disagreed from tile to tile: on the Sevii Islands they were fat discs a fifth of the picture across, on Gen-1 Kanto the same answer was a hairline you had to look for. Two causes, both fixed. A long thin route was being measured by its length instead of its width, so the map thought it was already big enough and left it thin. And a tile with only a place or two grew its mark to a fifth of the tile whatever the tile size, which on the bigger species-page pictures came out as a blob. Marks across a page now land within about a third of each other in size instead of six times apart, and the small tiles in the map panel are untouched.
2026-08-25 — Mew, Latias and Latios have somewhere to go again: Yesterday’s fix for Hoenn flying you into empty space went one step too far: Faraway Island and Southern Island stopped being offered at all, and those are the only places in the whole site where Mew, Latias and Latios can be caught — so their pages pointed nowhere. Both islands are now real destinations. Emerald never draws them on the region map, but it does draw the islands themselves, so you now step straight onto them: Mew’s clearing and the landing beach on Faraway Island, and the Lati twins’ grove on Southern Island. Deoxys had a separate problem — Birth Island is drawn on the Sevii Islands map, but its Emerald and FireRed entries were being folded into one row and the map link fell out. That row keeps its map now, which also brings Lugia and Ho-Oh back to Navel Rock, and Tera Tauros and Tera Eelektross back to Blueberry Academy.
2026-08-24 — Old search-result links land on the map again: Google still lists Pokémon pages under an older address shape — pokemaps.net/maps/gen1/kanto/habitat/tauros rather than pokemaps.net/maps/gen1/kanto/tauros. Anyone following one of those got a “page not found”. They now go straight to the map, and the search engines are told the new address is the real one so the older links fold into it over time.
2026-08-24 — Everything marked on the map is marked the same way: The labels sitting on routes, towns, caves and lakes had a soft grey shadow under them; a highlighted spot was ringed in a thick white line; hovering a door lit it with a white glow; an item ball wore a thin white-and-dark outline. Four ways of saying the same thing — "this is on top of the map" — and on a big screen the heavier ones read as clutter. Everything now shares one edge: a single dark hairline, with a thin light line inside it only where the mark is small or dark enough to need it. The route labels are smaller and lost their shadow, highlighted places keep the same slim edge whether you are zoomed in or looking at the whole region, and nothing on the map is blurry any more.
2026-08-24 — Hoenn stops flying you into empty space: Picking certain Hoenn places sent the camera to blank background instead of the map. Two different things were wrong. Some of them are places Emerald never draws at all — Birth Island, Faraway Island, Navel Rock and Southern Island are only reachable with an event ticket, and the roaming legendaries have no home on the map — so they are no longer offered as somewhere to fly to, while their Pokémon still show up on the Pokédex pages that explain where they come from. The rest are real, drawn places whose outline had drifted off the terrain after the map was rebuilt from the game’s own data: Route 116’s tap area sat in the empty band beside the road rather than on it, and the same was true for Routes 106, 107, 119 and 120, the Abandoned Ship, the Sealed Chamber, the Pokémon League and a handful of cave mouths. Every one of those now sits on the ground the game actually draws, so tapping the road selects the road and flying to a place lands you on it.
2026-08-24 — Seven Island sits where the game puts it: On the Sevii Islands map the bottom-left island hung noticeably too far south of where the in-game town map draws it. Every island was pinned by its top-left corner, and because an island always draws bigger than the little square the town map gives it, all of that extra size spilled downwards and to the right — worst of all on Seven Island. Each island is now centred on its own town-map square instead, so the whole archipelago matches the arrangement you see in the game.
2026-08-24 — Kanto is a map you can open, not a "coming soon" tile: The home page and the maps overview still carried a FireRed/LeafGreen tile promising a Kanto map “coming soon” — two tiles after the card that already opens it. That tile is gone, and FireRed and LeafGreen have joined “jump straight to your game”, so picking either one opens the Kanto map already filtered to that edition. Two more fixes in the same pass: the share preview image every page hands to Google and to social networks pointed at an address that no longer exists on 603 pages — the Lumiose, Kanto and Sevii maps had no preview picture at all, and the addresses were built around a word the site stopped using — so previews now follow the page’s own address and every one of them resolves. And the place picker on Hoenn no longer lists 75 Secret Base spots among its 157 entries; routes, towns and caves are what it offers now, while the bases themselves stay on the map and still open when you tap them.
2026-08-24 — Search keeps up with your typing again: Typing a place name into search had gone sluggish. The first letter or two matches almost every place on every map, and the field was re-checking each one of those hundreds of candidates from scratch on every keystroke — so the page locked up for up to four tenths of a second per letter, exactly when you type fastest. It now remembers what it already worked out, and typing “berry forest” costs a small fraction of what it did. The suggestions themselves are unchanged.
2026-08-24 — Oni Mountain is a mountain again, not a rectangle: Three places in Kitakami — Oni Mountain, Oni’s Maw and the Infernal Pass — lit up as plain rectangles when you picked a Pokémon that lives there, because the map never had a real outline for them and a box had been dropped in as a stand-in. All three now follow the ground: Oni Mountain traces the massif itself, out to the line where the rock meets the grass, the Infernal Pass is the pale ashy trail winding up the mountain’s west side to the pool at the summit, and Oni’s Maw sits where the cave really opens in the southern flank. The Infernal Pass is also named as the mountain trail it is, rather than as a cave.
2026-08-24 — Mirage Island no longer sends you into empty sea: Searching for Mirage Island on Hoenn offered it twice, and picking either one flew you out to blank water. Mirage Island is not a place Emerald draws — it only appears on the days a player’s trainer ID happens to match, so the rebuilt map has no island there to fly to. It is no longer offered as a destination, and its Wynaut is still on Route 130, the stretch of sea the game does put it in. Mirage Tower is a different case and stays: the game draws it into the desert on Route 111, so the map really can take you there.
2026-08-24 — Gifts and trades look like the answers they are: A Pokémon you get as a gift, an in-game trade or a one-off encounter was listed as a plain line of text under the places you can walk to — no frame, nothing to suggest you could tap it, and no little map showing where it happens. It now gets the same tappable tile as every other place, with its spot marked on the map preview. The wording stopped repeating itself, too: Pikachu’s Ruby and Sapphire event said the word “gift” five times in one entry, and now says it once.
2026-08-24 — Search only offers places the map can actually show you: Searching for a place could hand you three maps to pick from and leave two of them answering “we couldn’t find it on this map” — Berry Forest, for instance, is on the Sevii Islands, but the Kanto and Johto maps offered it too because the underlying data files every Sevii place under Kanto. Search now asks the map whether it can take you there before offering the row, so the suggestion list is only the maps that really have the place. And places the game keeps on a separate screen — Berry Forest, Mt. Ember, Icefall Cave, Lost Cave, Pattern Bush — now fly you to the spot you walk in from instead of leaving you looking at the whole archipelago.
2026-08-24 — The trade code is on the Pokédex entry now: A Pokémon that only evolves by trading now shows the code to type into the trade screen right under its evolution chart — no more looking it up somewhere else. Because the number comes from the in-game regional Pokédex, it is listed per game: Gengar is 0069-0069 in Scarlet and Violet and 0119-0119 in The Teal Mask. The older games had no trade code at all, so those say how trading works there instead of showing a number, and every code says plainly that it is what players agreed on among themselves, not something the game enforces.
2026-08-24 — Every game cartridge is easier to recognize: All sixteen game editions now use one clearer cartridge family on map cards and Pokémon tables. The hardware shapes remain: tall Game Boy cards, wide Game Boy Advance carts and narrow Switch cards. A shared yellow-and-blue PKMN mark and one edition symbol replace the old anonymous label bars. Yellow is now unmistakably yellow, Gold warmer and more metallic, Emerald a stronger green, and the Switch stickers are smaller so the cartridge shell stays visible. FireRed, LeafGreen and Legends: Z-A also replace their letter pills; Z-A uses its red Switch 2 card with a black sticker.
2026-08-24 — The Sevii Islands are laid out the way the game draws them: The archipelago was arranged for the screen rather than after the game: the three pages the in-game island map is split across were packed into a square, each page drawn at its own scale, and the two islands you can only reach with an event ticket — Birth Island and Navel Rock — were dropped into whatever open water was left over. The three pages now sit one below the other the way the game itself stacks them, sharing one column, and every island — those two included — sits exactly where the game’s own map puts it. One scale for the whole region means the distance between two islands finally says the same thing everywhere on the map, and the little map in the Pokédex now shows the islands in that same arrangement instead of its own.
2026-08-24 — A Tera raid, gift or static spawn shows one place, not two: A Pokémon with a Tera raid, static spawn or chest inside a named spot on Paldea, Kitakami or Blueberry used to list it twice — once as the real place ("Casseroya Lake") and once under an internal name ("Tera Bellibolt") for the same encounter. It now lists once, under the real place’s name, and still points the map at the exact spot rather than lighting up the whole area. A handful of spawns with no single named location keep their own entry, since that is genuinely the only answer for them.
2026-08-24 — Every map keeps its own colour around it in light mode: Zoom out far enough and the map sits in a border of colour that belongs to it — Paldea’s ocean, Kitakami’s forest, Hoenn’s sea. In light mode five maps did not do that: Hoenn and the four Scarlet/Violet and Legends: Z-A maps dropped into a flat grey instead, so the same view looked finished in dark mode and unfinished in light. Each of them now has its own pale version of that colour in light mode, light enough to stay out of the map’s way.
2026-08-24 — Hoenn is rebuilt from the game itself: Hoenn was the one region drawn from a fan-made picture of the map rather than from the game’s own files, and it showed: four places where two areas met were out of line by a tile or two — Rustboro City against Route 116, Route 108 against Route 109, Route 115 against Route 114, and Route 123 against both Route 118 and Route 122. The whole region is now drawn straight from Pokémon Emerald, so every one of those joins lands exactly where the game puts it. Nearly two thirds of the old picture was ocean that does not exist in the game, painted in and loaded as images every time you opened the map; that is gone — the sea you see is either real sea from the game or the same blue behind the map, and a third of the map’s images are simply never asked for any more. The white flash when zooming in, which only ever happened on Hoenn, is gone with it. The dive spots on the sea routes lead into their underwater floors again, and every cave mouth and door on the map sits back on its doorway.
2026-08-23 — The floor previews are back inside caves on a phone: Picking a floor inside a cave or a building used to show a small picture of that floor. On a phone those pictures were removed to make the strip narrower, which made every floor look like every other one — just a code. The pictures are back, and the codes are what went instead: each floor is now its own little map preview, and the strip still covers less of the map than the codes did. Their names are still read out by screen readers, and the floor you are on is ringed.
2026-08-23 — Pokémon lists start where the panel starts: Every row in a place’s Pokémon list was pushed 24 pixels to the right to leave room for the little symbol that says how you catch it — even the rows that have no symbol. In Scarlet, Violet and the two expansions that is almost every row: their Pokémon are simply walking around in the open, which has no symbol of its own, so about 97 in 100 rows were paying for a space they never used. The symbol is still there for the rows that have one, still lined up with the others; the rest now begin at the edge of the panel like the rest of the page. The “Tera Pokémon” label under a row moved to that same edge.
2026-08-23 — The Sevii Islands sit closer together, on real water: The islands were spread so far apart that getting from one to the next meant a long trip across empty ocean — and the empty part was not even painted: on the map list and the home page the island card showed up as a white sheet with a few islands on it. Two of the islands are the reason: Birth Island and Navel Rock, which you can only reach with an event ticket, are much larger than the space the game’s own town map gives them, so every other island on their screen had to move aside until they fitted. They are now placed on their own, the rest close ranks, and the whole archipelago is a fifth narrower with a hand of open sea around it as a border. Everywhere the water shows — between the islands, around them, behind the card — it is the game’s own ocean blue, in both light and dark mode.
2026-08-23 — The FireRed/LeafGreen map has a shorter address: Kanto from FireRed and LeafGreen lived at pokemaps.net/maps/gen3/kanto-frlg. The generation is already in the address, and there is only one Kanto in that generation, so the suffix said nothing — it is now pokemaps.net/maps/gen3/kanto, next to /maps/gen1/kanto for the original. Every link anyone has already shared under the old address still works and lands in the same place.
2026-08-23 — Kanto (FireRed/LeafGreen) is one map again: Saffron City was on the map twice. The game stores the city as two separate maps — the one you walk around in, and a smaller stand-in the four surrounding routes actually attach to — and the map was built from both, so Saffron was drawn on top of itself and everything east of it, from Route 8 to Lavender Town and Route 10, sat 18 tiles too far out. Its gates did not meet their routes, and every person standing in Saffron appeared twice. Kanto is now stitched exactly once: the gates line up, the routes run into the city, and Saffron’s fifteen residents are fifteen people.
2026-08-23 — Help and settings stack in the panel’s corner: On a computer the two icons above the panel sat side by side and took width from the line that names where you are — the line that has to fit a region, a place and a Pokémon. They now sit one above the other, which gives that line back enough room that a place with a Pokémon selected fits in two rows instead of three.
2026-08-23 — Lumiose City items are back on the map: Poké Balls, TMs, medicine and the rest of Lumiose’s item categories were hidden from the map settings after the overview looked too busy. They are back — off by default and, like every other map, only showing their markers once you zoom in close enough to see them clearly.
2026-08-23 — The Sevii Islands lead with what you actually go there for: The island roster opened with Rattata and Pidgey — the same Pokémon as mainland Kanto — because the list runs in Pokédex order and those come first. Half of what lives on the islands does also live on the mainland, so the first screen said nothing new. The species you can only find on Sevii now come first, under their own heading, with everything else right below: nothing is hidden, and there is no filter to switch off. Kanto does the same in reverse.
2026-08-22 — Clicking the place you are already looking at no longer zooms away: Tapping a route or town in the panel flies the map to it. Tapping the same one again used to undo that — the map zoomed all the way back out to the whole region, which is not what pointing at something means. Now it stays where it is. The route also got its own step in the breadcrumb with an ×, so leaving it is one deliberate click instead of an accident.
2026-08-22 — Pick a place from the trail, without hunting for it on the map: When you open a map, the trail at the top of the panel says only where you are — the region. There is now a + beside it that opens the list of everywhere on that map: every route, town, cave and building, and nothing from any other map. Picking one goes there exactly as tapping it on the map would. It steps aside as soon as you are somewhere, because from there the place itself is the picker.
2026-08-22 — Encounter rates are readable again on the FireRed and LeafGreen maps: On the new Kanto and Sevii Islands maps the game markers were printed with their full names, which were too wide for their column and ran over the catch rate beside them — two numbers on top of each other. Editions without a cartridge picture now show a small coloured badge with their initials instead, and the column is measured for what it really holds. FireRed and LeafGreen were also being written two different ways on one route, so the same game showed up as two markers of different widths; they now read the same everywhere. Every row still lines up.
2026-08-22 — Map highlights stopped making laptops work for nothing: Every highlighted habitat was gently pulsing, forever — on the map and on every little preview tile. That animation is one the browser cannot hand off to the graphics card, so a page full of preview tiles was redrawing all of them dozens of times a second even while you just sat and read it. Fans spun up, phones got warm. The pulse is gone everywhere; the highlights look the same standing still.
2026-08-22 — Preview tiles show the map again instead of a grey haze: Each highlighted spot on a preview tile had its own soft shadow. On a Pokémon that lives in dozens of places those shadows piled on top of each other into a grey film that hid the map underneath. The tile now draws one outline around the whole highlight instead of one per patch, so the coastline, the routes and the towns are visible again.
2026-08-22 — A calmer Lumiose City map: The brand-new Lumiose map launched with every marker category switched on, which buried the beautiful city view under a blanket of flags and filled the settings with a dozen toggles. The overview is clean again: markers appear as you zoom in, and for now the map shows just the essentials — Holovator fast travel, Pokémon Centers and the city landmarks. The rest returns step by step once each category has earned its place.
2026-08-22 — The panel no longer slides sideways: The panel could be dragged left and right by a few pixels — on a phone, and on a phone held sideways — which made it feel loose and cut a little off the right edge. Two things were hanging out of it — the row of section chips and the Pokédex link — because both were sized for the wider desktop panel. They now line up with the panel’s own edge, and the Pokédex label is fully visible again.
2026-08-22 — Lumiose City — the Legends: Z-A map is here: The newest game joins the site: all of Lumiose City as an interactive map, with every one of the twenty wild zones, each district sector, the boulevards, plazas and canals clickable. Tap any wild zone to see exactly what spawns there, look up any of the 197 catchable Pokémon to light up its habitats across the city, and browse nearly two thousand marked spots — items, TMs, mega stones, missions, shops and the Holovator lifts. The buildings you can enter, like the sewers, come in a later step.
2026-08-22 — The catch-location pages load a lot faster: Opening a Pokémon’s catch-location page used to download the encounter data of every Pokémon in every game — just to look up the one you asked for. It now loads only that Pokémon’s own data, so the page carries less than half as much and the maps appear noticeably sooner, especially on a phone.
2026-08-22 — Cave entrances are visible on the map again: When a Pokémon only lives inside a cave, the map marks the cave’s entrance. That mark was drawn at the door’s real size — about two steps wide — which on a phone came out as barely two pixels, so it looked like the map was showing nothing at all. Entrances now always draw big enough to see, and they keep that size as you zoom in and out. Route and grass habitats are unchanged.
2026-08-22 — Kanto as FireRed and LeafGreen draw it — plus a Sevii Islands map: A second Kanto joins the Game Boy one: the Game Boy Advance remake, in full colour — and the Sevii Islands come with it as their own map, one tab away. Every route and island tells you what lives in its tall grass and its water, and item balls, hidden items, trainers and the people you can talk to are marked. Caves, towers and the Safari Zone come in a later step.
2026-08-22 — A few crowded preview tiles stop turning into one red patch: Small habitats on a preview tile get enlarged a little so you can see them at all. On a handful of tiles — the ones where a species sits in a long chain of spots, like Magikarp across Paldea — that enlargement ran together into a single red patch with no map left underneath. Those marks now stop growing once they take up too much of the tile, and the map shows through again. Tiles that were fine are untouched.
2026-08-22 — The section chips no longer sit on a white card: The row of section chips under the breadcrumb (“Inside”, “Other maps”) was painted solid white on a panel you can see the map through. It now takes the colour of the panel it sits on, its labels are darker, and on a phone the chips are finally big enough to hit properly. An answer with only two sections skips the row altogether — two chips were not worth the space they cost.
2026-08-22 — The embed card fills its frame edge to edge: The map now covers the whole card with no border around it — a little of a wide map gets cropped instead. The Pokémon sprite moved to the top right corner with a white outline so it reads over any terrain, and it no longer sits on the region name the old Game Boy maps have printed into them. The link is a proper button now.
2026-08-22 — Search results now tell you where they will take you: A Pokémon you find in the search that does not live on the map you have open used to offer a single map pin — and it silently picked one of the several maps it lives on. It now offers two: one that lists those maps by name so you choose, and one that goes straight to the full list of every place it can be caught. Links to that list also land on it now, instead of at the top of the page.
2026-08-22 — The embeddable card is now just the map: It used to carry the name, the region, the game, a caption and a “Catch X here” line around a smaller map. Now the map fills the whole card, with three things laid on top: the Pokémon name in the corner, its sprite bottom left, and the link bottom right. The suggested snippet is square to match — snippets already on other sites keep working and simply crop instead of showing empty bands.
2026-08-22 — Safari Zone: you land in the park you picked, and its ground is clickable: Picking a Safari Zone park from the panel opened the building but left the camera parked in the corner of the map, so you had to hunt for the park you had just chosen — it now flies straight to it. And inside any multi-part interior you can tap the plain ground of a room to select it, not only its patches of grass.
2026-08-22 — Johto and Kanto previews show places again, not one red blob: On the small map pictures under a Pokémon, the Johto and Kanto ones were almost entirely covered by a few fat red circles that ran into each other — you could not tell one spot from another. The marks now grow only as far as there is room between them, so a crowded picture reads as several separate places while a single spot keeps its full size.
2026-08-22 — New: All Pokémon Locations — one page linking every catch guide: There is a new overview page at /locations listing every Pokémon from Gen 1 to Gen 10 in one table, grouped by generation. Each name links straight to where you can catch that Pokémon, and you can reach the page from the footer on every page.
2026-08-22 — Embed just Johto, or just Kanto: Gold, Silver and Crystal are one map here, covering Johto and the post-game Kanto together. The embeddable card can now be pinned to either half on its own — pick “Johto only” or “Kanto only” in the map dropdown and the card shows that half alone. Snippets already on other sites keep working exactly as before.
2026-08-22 — The embeddable map card now works at any size: The card other sites can embed hid its map whenever the space was narrower than about 240 pixels — so on a site that puts it in a table column, all you got was a cut-off name and a link. It now keeps the map at every size and drops the wording instead: down to 100×100 you get the map filling the card with a small PokéMaps mark, and the region and caption come back when there is room.
2026-08-22 — A calmer home page: all maps at a glance, quiz in its place: The map cards on the home page and the map overview are now one tidy grid — every card the same size, four to five per row on desktop, and on phones they stack vertically instead of hiding behind a sideways swipe. The maps come first again: the quiz moved further down, and the Winds & Waves card got real artwork instead of a placeholder.
2026-08-22 — Sharing a locations page no longer promises the wrong region: The preview picture that appears when you paste a “where to catch” link into a chat was borrowed from the Pokédex entry, so it read “Catch it in Paldea” even under a page that lists every game and every map. It now reads simply “Catch Locations” — same artwork, no claim about one region.
2026-08-22 — Locations pages fit more maps on one screen: The map tiles on a “where to catch” page were square and wide enough that three of them filled a desktop screen on their own. They are now about half that size, so four or five sit in a row and a widespread Pokémon like Magikarp shows all its maps at once. Phones still show two per row.
2026-08-22 — Eight places on the Hoenn map answered with the wrong neighbour: Behind every route and town sits an invisible shape that decides which place a tap on the ground picks. Eight of them in Hoenn had drifted so far from the place they belong to that they no longer overlapped it at all — so tapping the ground on Route 116 confidently answered “Rustboro City”, and Lilycove City answered as a sea route. Those eight now sit where the place actually is. Kanto and Johto were checked and needed no change.
2026-08-21 — The home page stops jumping while it loads: The headline is set in the PokéMaps display font, which arrives a moment after the rest of the page — and when it did, the headline shrank from three lines to two and yanked everything below it up: the pitch, both buttons, the coverage numbers, the map cards. That jump is gone. Pages that load their content in a second step — the map overview and the Pokédex — also stopped shunting their footer down the page. On a very slow first visit the headline now simply stays in the standard font for that one page load rather than moving under you.
2026-08-21 — Tapping a route now picks the route: Routes bend, and the invisible shapes behind them were squared-off approximations — so on some spots, usually where a route turns a corner, tapping the ground selected nothing at all. Route 104 near Petalburg Woods was the reported one. A tap that lands just outside a place now picks that place instead of going nowhere; open sea and the map surround still select nothing.
2026-08-21 — Paldea stops claiming tall grass it does not have: Scarlet and Violet have no encounter tables — their Pokémon are simply visible in the world — but the panel labelled almost every Paldea, Kitakami and Blueberry find as “Tall Grass”. Those now read “Overworld”, and a Tera raid says “Tera Raid” instead of looking like the same thing twice. Older games are unchanged.
2026-08-21 — One clear habitat mark: always red, always visible: Map previews now highlight habitats in one consistent red everywhere — no more purple on some maps. Tiny spots (like a legendary’s single spawn point) grow into a clearly visible red shape instead of a barely-there speck or the old ring marker, on every preview size.
2026-08-21 — Tap the empty map to get it out of the way — and back: On a phone, tapping a bare part of the map now slides the panel down so you can see the map; the next tap on empty space brings it back up. Tapping a place, a marker or a habitat still answers as before.
2026-08-21 — Locations pages are compact now — and embeds can pin a map: The per-Pokémon locations pages show each game as a small map tile (two per row on phones) with the places as an expandable list of links straight into the interactive map. The embed code can now also be pinned to one specific map via a dropdown.
2026-08-21 — Article text no longer slides behind the phone controls: With the top bar gone, headlines on the blog and other reading pages showed through the floating buttons at the top of the screen. Reading pages now let the controls scroll away, and each button sits on its own solid surface.
2026-08-21 — No more empty popup over the map: Tapping a patch of grass, water or trees on a phone used to leave a small empty box stuck at the top of the map. The answer belongs in the panel below, and that is where it stays now.
2026-08-21 — Clearer search on the phone: The phone search now leaves by a back arrow on the left, and the one ✕ on the right only ever clears what you typed — no more two crosses side by side. With an empty field that spot shows a magnifier instead.
2026-08-21 — Static encounters now show you the exact spot: A Pokémon that stands in one place — Kecleon on Hoenn’s Routes 119 and 120 — now gets its own entry, and picking it flies to the spots themselves instead of the whole route. Those spots have their own link you can share.
2026-08-21 — Plainer wording, and a map list that uses the whole window: A species’ indoor spots are now simply listed under “Inside”, and a place with a single floor is named once instead of twice. The map switcher grows with your window instead of scrolling at a fixed height.
2026-08-21 — Shareable locations pages — and an embed card for your own site: Every Pokémon now has a focused page showing every map where it can be caught, newest game first — for example /locations/latios. From there you can copy an embed snippet: a small card with the habitat preview, for any website, that always shows the newest game automatically.
2026-08-21 — More room on the phone: the top bar is gone: On a phone the header no longer paints a strip across the top of the page. Search, theme and menu float on the right as their own buttons, so every page starts higher up. Home moved into the menu.
2026-08-21 — Caves and other interiors now show up on the map: A Pokémon that only lives inside a cave used to get a panel entry and an empty map — nothing marked where that cave actually is. The map now marks each interior’s entrance, and its tile in the panel shows the same spot.
2026-08-20 — Every place tile marks its spot the same way: The small map tiles beside a Pokémon’s locations used to switch between a red circle and a glowing patch depending on how big the place happened to draw — five tiles for one Pokémon could show both. Now every habitat is a glowing patch, and on the small tiles it is drawn thicker with a light and dark edge so it stands out even on maps whose towns are already red.
2026-08-20 — The Pokémon list uses the whole panel: A route’s list no longer puts a bold “TALL GRASS” line above each block — every line already shows how you catch that Pokémon, and a thin rule marks where grass ends and surfing begins. The lines also start at the panel’s edge instead of one step in. Inside a cave the floor is still named, once per floor.
2026-08-20 — Closing the panel looks like opening it: On a phone the button that closes the info panel was a faint little chevron, while the one that opens it is a solid grey button at the right edge. They are the same button now, just pointing the other way — and closing still costs the panel no height.
2026-08-20 — Cave headings stop showing a grass icon: Inside a cave the heading above a group of Pokémon showed grass blades while every line under it showed a cave — the same thing drawn two ways. The heading now takes the ground its own lines are on.
2026-08-20 — The encounter table shows how you catch each Pokémon: Every line of a route’s table now carries its own catch-method icon, and a thin rule separates grass from surfing from each fishing rod. The right margin also stopped reserving room for a scrollbar phones do not draw.
2026-08-20 — The map’s search is a small button again on phones: The wide “Search PokéMaps” bar was a third row of chrome above the map inside a cave, where the screen is tightest. It is a magnifier button again, sitting with the theme and menu buttons — tapping it still opens the same fullscreen search.
2026-08-20 — The floor list in caves is half as wide on a phone: Inside a cave the floor list on the left spent a quarter of the screen on tiny floor-plan thumbnails that all looked alike, sitting on top of the map. On phones it is now just the floor codes — every floor still there, still tappable.
2026-08-20 — The map corner on a phone is one button now: A white card floated over the map with a line reading “Maximum resolution” and the word “Recenter” beside its button. On phones both words are gone — the button stays, as a plain crosshair, and covers less than half the map it used to.
2026-08-20 — A place tile now says how you catch it there: A tile showed its catch methods as small icons, so “Rock Smash” looked like any other patch. The method is written out now — unless the place name already says it, like “Cave” under Granite Cave. The panel also stopped captioning taps you already made.
2026-08-20 — The close arrow is back on the phone, in the corner: An open panel lost its close arrow this morning to make room for one more Pokémon row. It is back — tucked into the very top right of the grab strip, where it costs no height at all, and the grab handle is wider than before.
2026-08-20 — Tapping the grass now shows everything that lives in it: With a Pokémon selected, tapping one of its own highlighted patches did nothing — it was already the answer. It now opens that place instead, so you see every Pokémon in that grass. Back returns to the Pokémon.
2026-08-20 — Map results in the search show the map: Searching for a region gave you its name next to a generic globe, so every map looked the same. A map result now leads with that map’s own picture — the same one the map switcher shows.
2026-08-20 — More room for the answer when the panel is open on a phone: The open panel repeated its own title above the breadcrumb, which says the same thing and can be tapped. That row and the collapse arrow are gone while the panel is open, which fits a sixth Pokémon row on screen.
2026-08-20 — The phone’s map search is a bar again, not a small icon: Searching from a map on a phone meant finding a magnifier icon among the round buttons. It is a wide floating bar now, with the text “Search PokéMaps” in it, and the theme switch and menu sit inside it. The map still uses the whole screen.
2026-08-20 — Roaming legendaries now say they roam: Latios and Latias pointed at a meaningless dot on Hoenn, and Entei, Raikou and Suicune were listed under “inside caves and interiors” in Johto. They now get the same card a trade evolution gets — how they move, how to pin one down, and the region they roam framed on the map.
2026-08-20 — Jump to any part of the panel in one tap: A long list of habitats used to mean a long scroll to reach the other sections. A row of chips at the top of the panel now names every section with a count, and tapping one puts that section at the top.
2026-08-20 — Tapping a cave twice no longer throws you back out: Tapping the tile of a cave or building you were already inside dropped you back onto the region map. It now does nothing — the interior’s own Exit button is how you leave.
2026-08-19 — The encounter table now fits the game you are looking at: Places in Scarlet and Violet showed columns of dashes for odds and levels the games never recorded, under a "Tall Grass" heading for Pokémon that roam the open world. Those columns and that heading are gone there; Hoenn, Johto and Kanto keep all of theirs.
2026-08-19 — Bigger map previews on every place tile, three to a row: The little map on each place tile used to take up about a third of its width; now it fills the tile, and the habitat, interior and other-region lists all use the same three-column layout. The method is shown as an icon instead of a line of text.
2026-08-19 — Every way to catch a Pokémon has its own icon now: Rock Smash, gifts, trades and fixed encounters showed only their name — they have proper icons now, in colour, and so do caves, towns and routes in the search. Fishing rods carry their tier in the colour of the grip.
2026-08-19 — The details for a place you pick are at the top now: Tap a place in the list and its method, level, odds and editions used to appear somewhere between two sections, easy to miss. They now show in one fixed spot above the list — and the list stops moving when you compare one place with the next.
2026-08-19 — Steven’s Beldum is on the map, and town gifts are filed as gifts: Beldum in Mossdeep said its spot was not mapped — it is now marked at Steven’s house. Professor Birch’s Johto starter was listed under “inside caves and interiors”, which Littleroot Town is not; it now sits with the other gifts, at the lab.
2026-08-19 — A town without wild Pokémon says so: Opening a place with no wild encounters showed the whole region’s list without a word of explanation. It now says there are no wild Pokémon here, and offers the region list underneath.
2026-08-19 — Every town on the map opens from a link: Places without wild Pokémon — Mauville City among them — used to answer "we couldn’t find this on the map". If the map draws a place, its link now opens it and the map flies there.
2026-08-19 — One search, everywhere — and it is back on the phone map: The search inside the map panel now finds routes, cities, caves and whole maps, not just Pokémon — the same search the bar at the top does. On a phone the map stays edge to edge and search sits in a small button that opens full screen.
2026-08-19 — Searching a place finds it on every map: Looking for "Route 11" used to show only places from the map you had open. Results now cover every region that has a match, each one labelled with its map.
2026-08-19 — The Hoenn starters show where you get them: Treecko, Torchic and Mudkip used to say their spot in Hoenn was not mapped yet. They now point at Route 101, where you pick one from Professor Birch’s bag — marked at the exact place it happens in the game.
2026-08-19 — On the phone, the panel grows as you swipe: Swiping up inside the Pokémon list now pulls the whole panel open first, and only once it fills the screen does the list start scrolling — one continuous motion instead of two competing ones. Pulling back down scrolls to the top and keeps going into closing the panel, without lifting your finger.
2026-08-19 — Search understands caves, buildings and whole maps: Searching for Granite Cave or another interior now says it leads inside and opens the right floor view, and searching for a region ("Hoenn", "Scarlet") jumps straight to that map. The Pokémon search in the panel now understands the same queries as the header — localized names, dex numbers and forms included.
2026-08-19 — The map switcher shows the maps themselves: Choosing another world now shows a small preview of each map instead of a game cartridge, so you can pick by the geography you recognize. The game names stay right under each region name.
2026-08-19 — A Help button that explains the map where you are: The ❔ next to the settings gear opens a short, contextual help page — how tapping and searching work, how to share the exact view you are looking at, and inside a cave, how to get back out.
2026-08-19 — Map settings stick everywhere, and a Reset brings the defaults back: Your map settings (places, people, items) now hold inside caves and buildings too, and looking at a Pokémon no longer silently erases them. A new Reset button returns the map to its original settings whenever you want a clean slate.
2026-08-19 — Zooming out no longer darkens the map: With a Pokémon selected, zooming out used to dim the whole map under a gray veil. The map now keeps its normal brightness at every zoom, and the highlighted places stay easy to spot with a stronger fill and outline instead.
2026-08-19 — Interiors name their real terrain — no more false "Cave": The Safari Zones, Jagged Pass, Mt. Pyre’s open slope and Viridian Forest now show their walk encounters as "Tall Grass" or "Grass", and tower and mansion floors — Mt. Pyre, Pokémon Tower, Bell Tower, Sprout Tower — as "Building". All of them used to say "Cave". Real caves still say Cave; catch methods and rates are unchanged.
2026-08-19 — Tap anywhere in a city or route to select it: A tap on the street of a city or on plain ground along a route now selects that place and shows its Pokémon — you no longer have to hit a grass or water patch exactly. Only the empty filler terrain outside every location still answers nothing.
2026-08-19 — The phone panel gives its frame space to the answer: On a phone, the map panel used to spend a thick band of empty padding on each side before its lists began — that space now goes to the Pokémon names, methods and counts. And the bar above it no longer cuts off the area count on longer names: the count always stays readable, and the region name is the part that steps aside on narrow screens.
2026-08-19 — Right-click "Copy map-view URL" points at the right spot: Copying a map link after browsing a route or a Pokémon used to keep that old place — and the old position — in the copied link, so it opened somewhere else entirely. It now copies a clean link to the exact spot you right-clicked, and inside a cave or building the link keeps that place, so it reopens on the floor you were looking at.
2026-08-19 — A Pokémon’s places are now compact tiles: The places where a Pokémon lives now show as a grid of small tiles — mini map, place name and how you catch it — instead of one long row per place, so a species found on 37 routes no longer costs twenty screens of scrolling. Tap a tile and the full details for that place (methods, rates, levels, editions) appear right under the grid.
2026-08-18 — Trade codes show both halves clearly: A trade code now reads 0069-0069 instead of one run of eight digits, so you can see at a glance which half is yours and which is your partner’s. The stray dot in front of it is gone.
2026-08-18 — Closing a Pokémon clears its highlight from the map: Removing a Pokémon from the trail used to leave the places it lived in shaded on the map, as if they were still selected. The map now lets go of them the moment the Pokémon does.
2026-08-18 — The Pokémon list for a place is grouped and easier to read: Tapping a route now groups its Pokémon by how you catch them — tall grass, surfing, each rod — with the method named once above the group instead of on every line. The numbers line up in straight columns, the list sits closer to the edge, and on a phone the level range steps aside to make room.
2026-08-18 — Search now finds routes, cities and caves: The search box answers "Route 119" or "Petalburg" with the right place on the right map, labelled by region when the same name exists twice. And on desktop the search stays available while a map is open, so you can jump between places and Pokémon without leaving it.
2026-08-18 — Closing a Pokémon now takes you back to the whole map: If you picked a route and then a Pokémon, closing the Pokémon used to leave you on the route. It now clears both and shows the whole map again, because the route was only marking where that Pokémon lives.
2026-08-18 — A bigger, easier-to-hit trail above the map on desktop: The breadcrumb chips and the settings button above the map are now as prominent on desktop as they already were on the phone, and the panel is a touch wider so the whole trail still fits on one line. The list of answers below it keeps every row it had.
2026-08-18 — Tapping an item on the map no longer throws the panel open: On a phone, tapping an item, trainer or landmark now opens just its little info card over the map. The panel stays exactly where you left it instead of sliding up and covering what you were looking at.
2026-08-18 — Asking where a Pokémon lives now always gets an answer: A link like a Hoenn Pokémon on the Johto map used to land on a "page not found" with a half-drawn map behind it. It now answers the question properly — "Treecko does not appear in Johto" — with the map still there so you can switch region.
2026-08-17 — The map remembers which markers you hid: Turn off the item, trainer or landmark markers in the map settings and they stay off — after you close a cave, after you leave the tab, and the next time you come back. Each map remembers its own, so hiding something in Hoenn leaves Kanto alone.
2026-08-17 — Long place names no longer get cut off in the map trail: When the trail above the map needs a second line, that line now runs the full width of the panel instead of stopping short of the settings button. Names like Petalburg City are shown in full where they used to be truncated.
2026-08-17 — More Pokémon fit on the phone before you scroll: The map trail now fits the region and the place on one line instead of two, and the list rows lost their spare padding. On a phone that is six Pokémon visible where there used to be four.
2026-08-17 — Picking a place on the phone opens the panel to read it: Tapping a route, cave or area on the phone now opens the panel to about half the screen so the answer is readable with the map still visible above it, instead of collapsing it to a single bar. Tapping empty map still closes it.
2026-08-17 — Every place now tells you how, at what level and how often: Picking a route, a cave or a Safari Zone area now answers with one encounter list showing the method, the encounter chance, the level range and the editions — the same list everywhere, instead of a plain grid of Pokémon outside and a different list inside.
2026-08-17 — A link to one Safari Zone area shows only that area: Opening a link to a single area of a cave or Safari Zone now lists just that area’s Pokémon instead of the whole building, and removing the area chip brings the full list back.
2026-08-17 — Sea routes answer on their plain number: Links like Route 41 and Route 20 now open the right sea route instead of a "page not found", and the map zooms straight to it.
2026-08-16 — The Hoenn map now has its own Pokémon promo: The home page now leads to the Hoenn map with a sharper Pokémon Ruby, Sapphire and Emerald illustration that stays fully visible on phones.
2026-08-16 — Map links now remember the exact Pokémon and place: A shared or reloaded map link now reopens the same Pokémon and selected route, cave or Safari Zone area. The panel keeps one simple Map → Pokémon trail while the full habitat list stays visible and the selected habitat remains highlighted.
2026-08-15 — Interior zones are part of the map trail: Caves, towers and Safari Zones now name the current area on its own trail line. Use that chip to jump to any area, including ones hidden below the phone map controls, or remove it to return to the whole interior.
2026-08-15 — Trade answers now get to the point: The map now shows the Pokémon to trade and any link code at a glance. Detailed steps and the community-code explanation stay one tap away instead of pushing habitat rows off the screen.
2026-08-15 — One Pokémon list across every map: Tapping a habitat inside a cave or building now narrows the familiar Pokémon tile list instead of replacing it with a separate encounter table.
2026-08-15 — Hoenn map help is easier to find: The Hoenn map now answers common catch-location questions right on the page, and the refreshed Wingull and Poké Ball mark makes it clearer at a glance that you are browsing Pokémon maps.
2026-08-15 — Closing a map card is easier to understand: Place cards now use a downward collapse control, while the trail’s ✕ remains the way to leave the place. The two actions no longer look identical.
2026-08-15 — Leaving an interior no longer picks an unrelated route: Returning from a cave or building now restores the full Pokémon habitat question instead of silently focusing a nearby route you did not choose.
2026-08-15 — Interior floors now show the right terrain: Pokémon location rows inside towers and buildings now say Building with the matching glyph, while true cave floors still say Cave.
2026-08-15 — Location previews now open the whole habitat view: Opening a regional preview from a Pokémon page now frames all of that Pokémon’s mapped habitats instead of jumping to an arbitrary nearby route.
2026-08-15 — Selected map areas no longer look like a stuck hover: A selected group of map areas now has its own clear violet tint, distinct from the subtle pointer hover. You can tell a deliberate map selection from simply moving across the map at a glance.
2026-08-14 — Following a Pokémon into a cave keeps it in view: When you follow a Pokémon into a cave, its other places now come first in the place picker, just like on the region map. Choosing one of them keeps the Pokémon selected instead of turning the detour into a fresh, unrelated map view.
2026-08-14 — The Safari Zones now tell you which area a Pokémon lives in: Hoenn’s Safari Zone is seven separate maps and Kanto’s is nine, but they were drawn as one big picture with nothing naming the parts — so “Wooper lives in Expansion South” pointed at nothing you could find. Each area now has its own card in the floor list, its own label on the map, and its own link, exactly like the floors of Pokémon Tower. Picking the area a Pokémon lives in takes you straight there.
2026-08-14 — Tapping a habitat on the map now works like picking it from the list: Tapping a habitat on the map selects that place instead of opening a card nothing else on screen agreed with: the breadcrumb, the address and the camera all follow. Your Pokémon stays if it lives there and steps aside if it does not, and closing a place now zooms back out so you can see every place it lives in.
2026-08-14 — Map settings are easier to scan and switch: Marker settings now use quiet rows with clear switches instead of a card and tiny checkbox for every category. Places, people and items share one icon size, real item sprites include a working TM, and NPCs have their own People section where the map data provides them.
2026-08-14 — One Pokémon list everywhere — pick a place and it just narrows: Picking a place used to answer in two different shapes: sometimes the familiar grid of Pokémon cards, sometimes a plain table of rows over the map. On a phone it could even do both at once — the grid in the panel and the table over the map, from a single tap. Now it is always the same grid, answered once, filtered to the place you chose, and places like Hoenn’s Safari Zone that used to fall back to the whole region’s list finally show their own Pokémon.
2026-08-14 — A tidier breadcrumb: no empty “Pokémon” step, and settings fit on one line: The trail above the panel no longer shows an empty “Pokémon” step when you have not picked one — you choose from the list below it instead. Opening map settings now puts its breadcrumb on a single row, giving the filter list back a row of space on phones.
2026-08-14 — Zooming out on the Scarlet & Violet maps no longer goes dark: In dark mode, zooming out on Paldea, Kitakami or Blueberry Academy dropped the map into a near-black void that grew until it swallowed the picture. The space around each map now carries that map’s own edge colour — Paldea’s deep ocean, Kitakami’s forest green, the Terarium’s blue — so zooming out reads as more map instead of a hole. Light mode is unchanged.
2026-08-14 — Closing a route shows every place again: Picking one of a Pokémon’s routes lights it up on the map — but closing that route in the trail used to leave it glowing on its own, with nothing left on screen to switch it off. Now closing it brings back every place the Pokémon lives, the way the ✕ has always said it would.
2026-08-14 — Changing region opens the whole new map: Switching to another region while a Pokémon was selected flew you off to one of its habitats there, even though you had not picked one. Now the new region simply opens in full, with every place of that Pokémon lit — searching for a Pokémon still zooms you straight in.
2026-08-14 — Pick a route, get that route’s Pokémon: Choosing a place used to leave the panel listing every Pokémon on the whole map — and opening a link to a place, or reloading one, always did. Now the list is the same list as before, just filtered to the place you are on, on phones as well as desktop; searching still finds species that live elsewhere on the map.
2026-08-14 — Closing a Pokémon keeps the place you were looking at: Closing the selected Pokémon used to throw away the route or cave you had picked as well, dropping you back on the bare region map. Now only the Pokémon goes and the place stays selected.
2026-08-14 — The panel looks the same inside a cave as outside it: Inside a cave or building the panel named the selected Pokémon twice and gave it a second ✕ that did the same thing as the first, and the Pokédex button changed shape and colour depending on whether a cave was open. Now the Pokémon is named once, in the panel’s own header, and the Pokédex button looks and behaves identically everywhere — with a bigger tap target on phones.
2026-08-13 — Searching on a phone works again: Tapping a step in the panel’s trail used to pop the keyboard open by itself, and the list of suggestions jumped above the field and covered the trail. Now a tap just opens the list, the keyboard only appears when you tap the field, and the panel lifts above the keyboard so the list stays below what you are typing.
2026-08-13 — The panel scrolls again once you have picked a habitat: Tap a patch of habitat and the panel fills with everyone who lives there — but on a computer the list then refused to move: the scroll wheel did nothing, and neither did a swipe, so the last few Pokémon stayed out of reach. The panel scrolls normally again, and the wide encounter table still slides sideways when a column does not fit.
2026-08-13 — Map settings move to a gear, and the panel gives the space back: The Pokémon / Map switch above the panel is gone. What the map draws — trainers, items, places — now lives behind a gear in the top right corner, and opening it turns the trail into “Hoenn › Map settings ✕”, so it closes like anything else instead of competing with the Pokémon search. The trail itself is now the same everywhere: the world gets its own line, every level below it carries a ✕ that clears just that level, and your phone shows exactly what the desktop shows instead of only the region. Your filter choices also stay put when you move between a region, a route and a cave.
2026-08-13 — A Pokémon’s habitat stays lit when you tap one patch of it: Pick a Pokémon and every spot it lives in lights up — but tapping one of those spots to read who else is there used to switch all the others off, and they stayed off until you cleared the Pokémon and picked it again. Inside Viridian Forest that meant nine glowing patches of grass dropping to one. Every patch now stays lit while you read any of them, on the region map and inside caves and buildings alike.
2026-08-12 — Picking a Pokémon inside a cave now sticks to it: Pick a Pokémon from a cave’s floor list, tap a patch of cave floor to see who else lives there, then close that card again — on a computer the panel used to come back with nothing selected while the floor kept glowing, and nothing on screen could turn the glow off. The Pokémon you pick now travels in the address bar however you picked it, so closing a habitat card returns you to it, the trail names it with a ✕ to drop it, and leaving the cave carries it back out to its habitat view — on phones too.
2026-08-12 — The map trail follows the order you clicked: Pick Route 13 first and then a Pokémon, and the trail now reads Kanto › Route 13 › Pidgey instead of re-sorting your steps — whichever order you drill in, the trail keeps it, and a shared link shows the same chain to whoever opens it. Tapping a patch of habitat with nothing selected now also builds the trail (Kanto › Route 13) and puts that place in the address bar, so the way back is always one tap.
2026-08-12 — Johto’s map markers name the Pokémon and people who are really there: Route 39’s famous Miltank herd was labeled "Tauros", the Persian in the National Park read "Growlithe" and Union Cave’s Friday Lapras simply said "Surf" — the game reuses one sprite for every Pokémon of the same shape, and the map had been naming the sprite instead of the character. The dancing tree on Route 36 is now Sudowoodo, the Rival waiting in Azalea Town is the Rival rather than a third Team Rocket grunt, and the Route 37 twins read "Ann & Anne" and "Lea & Pia" instead of one run-on word.
2026-08-12 — The Tin Tower is called by its Gold/Silver/Crystal name again: Ecruteak’s ten-story tower was labeled "Bell Tower" — its later HeartGold/SoulSilver name — in page titles, search results, the town map and Pokémon location lists on the Gold/Silver/Crystal map. It now reads "Tin Tower" everywhere there, and the same pass restored two more era-correct names: the Goldenrod Underground and Mahogany’s Team Rocket Base. HeartGold/SoulSilver entries keep their own names.
2026-08-12 — One marker per legendary beast in the Burned Tower: The basement of Ecruteak’s Burned Tower listed Raikou, Entei and Suicune twice each — two identical markers stacked on the same spot, so taps and screen readers hit a hidden double. Each beast (and the rival waiting on Route 22 in Kanto’s Gen 1 map) now stands on the map exactly once.
2026-08-12 — Two hidden Hoenn rooms appear in the floor list: In Granite Cave and Meteor Falls, a side room with its own wild Pokémon — Steven's Room and the small back chamber — was folded into a neighboring floor's button, so its residents were nowhere to be found in the floor list. Each room now has its own button that jumps straight to it and shows exactly what lives there.
2026-08-12 — The map trail stays put when you switch panel tabs: Switching the panel between its Pokémon and Map tabs used to silently drop your Pokémon from the trail above it — Kanto › Ekans › Route 4 became Kanto › Route 4, taking the ✕ that clears the Pokémon with it. The trail now stays exactly as it is, whichever tab is open.
2026-08-12 — Trade-only Pokémon no longer show made-up wild habitats: On the Paldea map, Gengar claimed a tall-grass habitat in Levincia while the same panel said it only appears by trading — the "habitat" was really the in-game trade offered there, and it now says so. The trade note also only claims a Pokémon appears "only by trading" when the panel is not showing you another way to get it.
2026-08-12 — Kitakami’s Mossfell Confluence answers taps again: The river junction in the middle of Kitakami was the one place on the map that never reacted when you tapped it — its outline and its Pokémon list were filed under two different spellings of the name. They now agree (and the map no longer misspells it “Mossful”), so tapping the confluence opens its Pokémon roster like every other area.
2026-08-12 — "Catch it here" cards no longer spell out DLC names in full: When a Pokémon is not catchable on your current map, the suggestion cards now name the game briefly — "Scarlet / Violet" instead of "Scarlet & Violet – The Indigo Disk" — so you can see where to go at a glance instead of reading five lines of small print.
2026-08-12 — Closing a Pokémon inside a cave now clears its glow: Inside a cave or building, picking a Pokémon from a patch of water or grass lights up where it lives. Closing that Pokémon used to leave the glow stuck on the map, and picking the same Pokémon again could silently do nothing. Closing now cleans up the map, and every pick works again.
2026-08-11 — Every step of the map trail is now a menu: The trail above the panel is a chain of chips — region, place, Pokémon — and each one opens a list of alternatives: the other maps, the other routes and caves, the other Pokémon living where you are standing. The route you are looking at now appears in the trail too, and the chips follow the order you clicked in. Standing on a route or in a cave, the last chip lists every Pokémon that lives there, so you can go straight from a place to a species without going back to the map first.
2026-08-11 — The map filters no longer file trainers under "Places": The second panel tab is called "Map" instead of "Items", and trainers, NPCs, gift-givers and in-game trade partners now sit in their own "People" group instead of being mixed in with locations.
2026-08-11 — Zooming no longer flashes the map white: Zooming in and out could blink white for a moment when the map switched to sharper tiles. The map now keeps the blurrier picture on screen until the sharper one has actually arrived, however long that takes — including inside multi-floor buildings like the Tin Tower, whose floors had no such protection at all before.
2026-08-11 — The map’s resolution label is readable again: The small “resolution” note in the map’s corner was too faint to read against the map behind it. It now uses the same ink as the Recenter button next to it.
2026-08-11 — Opening a map no longer downloads every Pokémon picture at once: A region map used to fetch a full-size picture of every Pokémon in the region the moment it opened — around 23 MB on Johto — including the hundreds you never scroll to. Now the pictures load as you reach them in the list, cutting that to a small fraction, and on a phone a map opens without downloading any of them until you open the Pokémon list.
2026-08-11 — Ho-Oh, Lugia and two dozen more Johto markers show their real art: Markers that used to sit on a plain red placeholder now show the character they stand for: Ho-Oh on the Tin Tower roof, Lugia deep in the Whirl Islands, the red Gyarados at the Lake of Rage, the Sudowoodo blocking Route 36, the Miltank herd on Route 39, and the rival and Team Rocket scenes across Johto.
2026-08-11 — The panel now shows where you are, and gets you back in one tap: A trail of small chips at the top of the panel names the region, the cave or place you are in, and the Pokémon you are hunting. Tap the region chip and you go back out — keeping the Pokémon you were looking for, so you land on its habitat view instead of an empty map. The world switcher is now a little arrow on the region chip. On a phone, the panel bar itself carries a back arrow whenever you are inside a cave or a place, so getting out is always one tap.
2026-08-10 — The map now tells you when a Pokémon needs a trade: Pick a Pokémon that only exists after a trade — Gengar, Machamp, Alakazam — and the panel now says so, names the Pokémon it evolves from and links to it, and explains how to trade in that generation: the Link Cable or Union Room for the older games, and for Scarlet/Violet the link code players commonly agree on, derived from the regional Pokédex number of the Pokémon you actually hand over — Haunter, not the Gengar it turns into.
2026-08-10 — Sprout Tower, Tin Tower and the Burned Tower are on the Johto map: Johto's three story towers are now fully explorable: Sprout Tower's three floors, all nine floors of the Tin Tower plus its roof, and the Burned Tower with its collapsed basement. Night-time Gastly hunts, the Burned Tower's Magmar (Gold/Silver) and Weezing (Crystal), and markers for Ho-Oh on the roof and Crystal's Suicune are all in place.
2026-08-10 — Mt. Silver Cave is on the Johto map: The postgame mountain where Red waits is now fully explorable: the outside foot, both cave floors, the item rooms and the summit, entered through the Victory Road gates. Every floor lists its Pokémon — including the item rooms' night-only Misdreavus, which no other place in Gold/Silver/Crystal offers.
2026-08-10 — The Bug-Catching Contest is on the Johto map: National Park is now reachable from the Johto map through both of its gates on Route 35 and Route 36, with the park drawn in full. Its Pokémon list includes the Tuesday/Thursday/Saturday Bug-Catching Contest, so Scyther and Pinsir finally point at the place you actually catch them.
2026-08-10 — Gen 10 leak tracker: a new Poké Ball throwing mechanic: A leaked gameplay clip added to the tracker shows Poké Balls being thrown outside of battle, with a meter you time to set how far the ball flies. Single-source and from an early build, as the card says.
2026-08-10 — Three more Gen 10 leaks tracked: New on the tracker: leaked regional evolutions for Onix, Houndour and Zweilous plus an underwater "Neon Abyss" area, a leak describing Winds & Waves as an "MMOlite" with three parallel stories, and a second leaker narrowing the release window to late 2027.
2026-08-09 — Every place and every cave interior is now its own findable page: Routes, towns, caves and building interiors each have a real page a search engine can find and open directly — with the Pokémon you can catch there listed on it. Region maps also answer to short links now, so pokemaps.net/paldea takes you straight to the Paldea map.
2026-08-09 — The "not catchable here" notice now shows actual map thumbnails on mobile too: When a Pokémon can't be caught in the wild on the map you're viewing but its pre-evolution can be caught elsewhere, the notice now shows small map previews of exactly where — on the phone panel, not just the desktop popup.
2026-08-09 — Nine more Hoenn spots now show up on the map, including Latios, Latias, Kyogre, Groudon and Mew: Roaming Latios/Latias, the Kyogre and Groudon cave sites, Mew's Faraway Island, Birth Island, Navel Rock, the Underwater dive route, Sealed Chamber, and the Mystery Gift Pokémon at the Pokémon Center now have a spot on the Hoenn map instead of only appearing in the Pokédex list.
2026-08-09 — Johto's National Park Bug-Catching Contest now shows in Pokédex locations: Scyther, Pinsir and the rest of the Bug-Catching Contest roster now list National Park with a Tue/Thu/Sat note in their Pokédex location table, alongside the park's regular wild encounters.
2026-08-09 — Legendary beasts no longer show a big area highlight next to their exact spot: Ting-Lu, Okidogi, Munkidori, and Fezandipiti were showing a whole province or route highlighted in addition to their precise marker — now only the exact marker shows, matching how every other precisely-located Pokémon already works.
2026-08-09 — The Ruins of Alph no longer shows as an empty gap on the Johto map: The Ruins of Alph plaza now renders fully on the Johto overworld map — sandy chamber buildings, research center, and ponds — instead of an empty rectangular patch.
2026-08-08 — Hoenn now shows items on every town, route and cave, not just two routes: Visible item balls, hidden items, and TMs across the whole Hoenn map — towns, routes, caves like Granite Cave and Victory Road, and the underwater dive spots — are now marked, instead of only Routes 105 and 112.
2026-08-08 — Oni Mountain, Oni's Maw and Infernal Pass now show up on the Kitakami map: These three Kitakami locations had no highlight area before, so around 90 Pokémon that only live there — including Gengar, Koffing, Feebas, Gabite and Ogerpon — never showed a spot on the map. They now do; a couple of nearby Kitakami locations are still being traced.
2026-08-07 — The "not catchable here" notice now shows where to actually catch it: When a Pokémon can't be caught in the wild on a map, the notice now names the earliest pre-evolution that IS catchable somewhere — walking back through the whole evolution line if needed — and shows the maps where you can find it, right there in the card.
2026-08-07 — Tapping a habitat now works on Paldea, Kitakami and Blueberry too: Without a Pokémon selected, tapping any of the already-drawn habitat areas on Paldea, Kitakami, or Blueberry now shows that spot's Pokémon list, matching how it already worked on Kanto, Johto, and Hoenn.
2026-08-07 — Clearer cave and building labels inside location rows: On a location row like "Kanto Safari Zone", the terrain word underneath (Cave, Building, Grass) now reads as a smaller, quieter detail instead of looking like a second place name.
2026-08-07 — The map now shows which tile resolution is active: A small, subtle label near the Recenter button now shows whether you're looking at standard, enhanced, or maximum resolution map tiles, and updates as you zoom in and out.
2026-08-07 — Removed the daily quiz's "Copy result" button: The daily "Guess the Location" result screen no longer offers a copyable text summary to share. Your score, streak, and the puzzle itself are unchanged — only the copy-to-clipboard result card is gone.
2026-08-07 — A round of small map and Pokédex polish: The Recenter button no longer sits on top of the Imprint/Privacy links, a habitat's Pokémon list scrolls sideways instead of clipping on narrow screens, Hoenn's region preview shows the whole map instead of a crop, cave and interior entries now show a location thumbnail, the copy-link icon is a bit clearer, the quiz round header fades instead of hard-clipping when it runs out of room, and the Pokédex's Matching Pokéballs icons and grid density got a size pass.
2026-08-07 — Jumping straight to a Pokémon inside a cave highlights the right spot: Opening a direct link to a Pokémon inside an interior used to light up every habitat on the floor at once. It now highlights just that Pokémon’s own spot, the same as clicking it from the list.
2026-08-06 — Ice Path's Pokémon highlight no longer covers the sliding ice: Ice Path's floors highlighted the whole cave floor, including the slippery ice-slide puzzle tiles where no wild Pokémon actually appear. The highlight now stops at the ground you can actually encounter something on.
2026-08-06 — The quiz no longer hides the site menu on desktop: Playing "Guess the Location" used to hide the header — search, theme toggle, menu — for the whole round, even on a desktop screen with plenty of room. The menu now only steps aside on a phone, where the extra space matters; on desktop and tablet it stays put throughout the round.
2026-08-06 — Clicking a habitat in the list no longer loses your Pokémon: On desktop, clicking one of a Pokémon’s habitat rows used to swap the whole panel to that location’s full roster, dropping the Pokémon you had selected with no easy way back. A row click now just points the map at that spot and keeps showing where your Pokémon lives — clicking the actual grass or water on the map still opens the full roster.
2026-08-06 — Interior species highlights now light up the right terrain: Picking a Pokémon inside a cave or building — like Chansey in the Kanto Safari Zone — now glows its actual grass, cave or water patch instead of always the same small pond. Nothing highlights until you pick one.
2026-08-05 — Picking a Pokémon inside a cave no longer throws you out of it: Tapping the water or the cave floor inside a cave lists everything living in that patch — but tapping one of those Pokémon used to leave the cave and fly the map somewhere else entirely. It now stays where you are and shows which floors of this cave that Pokémon is on, and leaving is something you choose with the Exit button.
2026-08-05 — Inside a cave, a Pokémon now also tells you where else it lives: Looking at a Pokémon inside a cave showed you its floors and nothing beyond them. It now ends with map previews of the other games and regions it can be caught in, the same way the outdoor view does. The terrain symbol on each floor is also drawn once instead of twice.
2026-08-05 — Kanto, Johto and Hoenn are full of people again: The people standing around the Gen 1–3 maps — and the static Pokémon among them — were switched off, with no way to switch them on. They are now on from the start: 85 in Kanto, 183 in Johto, 26 in Hoenn, appearing as you zoom in to the detailed view like every other character on the map. You can still turn them off under Items if you want a quieter map.
2026-08-05 — The "here it is" ring on map previews stands out again: On the Kanto, Johto and Hoenn previews, the red circle marking where a Pokémon lives blended straight into the tile art — it was missing the white outline that separates it from the map. The ring now sits in a white-and-dark casing on every map, so it reads as a marker rather than as part of the landscape.
2026-08-05 — A tapped row on the phone no longer stays stuck in a dark shade: On a phone, the last location you tapped in the map panel kept a dark highlight until you tapped something else, so two rows looked selected at once. Highlighting on point is now a mouse thing only — on a phone exactly one row is shaded, and it is the one you picked.
2026-08-05 — Everything you can click in the map panel now behaves the same way: Pointing at a Pokémon card made it grow, pointing at the highlighted location did nothing at all, and the "also appears in" maps sat at three different widths instead of lining up. Cards, rows and map tiles now share one shape: they light up when you point at them, nothing jumps or resizes, and the maps form a proper grid.
2026-08-05 — One search box on a map, not two: A map page showed two identical "Search Pokémon…" boxes at the same time — one in the site header, one in the map panel — and they answered the same name in different ways. The panel keeps its search, the header steps aside on maps, and the bar at the bottom of the phone screen now says "Search Kanto" so it is clear where to type.
2026-08-05 — The Ice Path and the Dragon Shrine are no longer full of holes: Large parts of the Ice Path were drawn as black gaps, and the Dragon Shrine was cut through by black bands. Both caves now show their full artwork, floor by floor, and the Ice Path is icy blue again instead of green.
2026-08-05 — Entrances near the Ruins of Alph no longer claim to be Union Cave: Four entrance markers around the Ruins of Alph in Johto were named "Union Cave", and one of them sat exactly on top of the real Ruins of Alph marker. Union Cave now shows only its two genuine cave mouths on Route 32 and Route 33.
2026-08-04 — Every part of a building now says which floor it is: In the S.S. Anne, the Abandoned Ship and the Team Magma hideout, several parts of the same building all wore the same floor label — the Abandoned Ship had five pieces marked "1F" — so it still looked like a floor drawn more than once. Each piece now carries its own marking.
2026-08-04 — Caves and buildings in Red/Blue/Yellow and Gold/Silver/Crystal show each floor once: Inside the S.S. Anne and Mt. Mortar, floors were drawn on top of one another, so the same floor appeared twice and hid the one beneath it. Every floor now has its own space, and the whole building fits on screen when you zoom out or press Recenter.
2026-08-04 — Mt. Mortar's items, TMs and people are on the map: The cave showed nothing to find at all. All 30 of its items and characters are now marked, including the Dragon Scale and the Defense Curl TM.
2026-08-04 — Johto doorways are single markers again: Eleven doors — in the Celadon Mansion, Ilex Forest, the National Park, the Ruins of Alph and others — were drawn as two markers a half step apart. Each door is one marker now, sitting where the door actually is.
2026-08-04 — Your quiz streak stays visible when the answer is revealed: The streak counter used to disappear at the exact moment you found out whether you kept it. It now stays on screen through both parts of a round, without taking space from the map.
2026-08-03 — The map no longer shows developer numbers: Every map had a small box in the corner reading "zoom / tier / tiles" — internal values that meant nothing to anyone using the site. It is gone. The Recenter button stays, and on phones it no longer hides behind the bottom panel.
2026-08-03 — Text finally uses the whole phone screen: On a phone, roughly half the screen width was empty margin — headlines broke after two or three words and a short paragraph ran nine lines. Every page now gives its text the full width, with the same margins everywhere, so reading on a phone feels like reading anywhere else.
2026-08-03 — The Wingull no longer sits on the headline: On narrow screens the flying Wingull docked right on top of the page title. It is no longer shown on phones at all — which also saves loading its animation there — and keeps its spot on tablets and larger screens.
2026-08-03 — The leak tracker shows its leaks — no click to unlock: Every tracked Gen 10 rumor used to be hidden behind an "I understand" button, so the page said nothing until you pressed it. The spoiler warning is still the first thing you see, but the claims are now right there underneath it — and findable in search.
2026-08-03 — Four more Gen 10 leaks tracked: New on the tracker: the leaked gym types and what they imply for the Elite Four, 13 familiar Pokémon in line for regional variants or new weather forms, the leaked 17-island region map, and the claim that no real reveal is coming before 2027.
2026-08-03 — Starters and gift Pokémon now show where to get them: A Pokémon you only get as a gift — every starter, the fossils, trade-only species — showed an unmarked map on its Pokédex page, which looked like we had no data. Bulbasaur now marks Pallet Town and Cerulean City on the Kanto map, and the same goes for every other gift and static encounter.
2026-08-03 — The Pokédex location tables read cleanly: The location list for Gold/Silver/Crystal mixed "Route 35" with "Johto Route 35" and shuffled both regions together. Region is now its own column, Johto rows come first and Kanto after — matching the two maps beside them. Long notes like the Bug-Catching Contest days sit on their own line instead of stretching the table, the little maps line up across games, and the Game Boy maps render pixel-sharp again.
2026-08-03 — The little maps beside each location now show the whole region: Each place in a Pokémon's habitat list had a thumbnail zoomed so far in that you could not tell where on the region it was. It now shows the whole region — the right one, so Johto and Kanto are never mixed — with a ring marking the spot, so a glance tells you roughly where to go.
2026-08-03 — Map preview tiles wear their own game's colour: The small map tiles under a Pokémon sat on a dark blue slab that belonged to no game in particular. Each tile now uses its own map's colour — the Hoenn town map's sky blue, the Pokégear screen's pale green — so a tile looks like it came out of that game.
2026-08-03 — Headbutt encounters got their own tree icon: Pokémon you find by headbutting trees showed up with no icon next to them, while every other way of catching — grass, caves, surfing, the fishing rods — had one. Headbutt now has a tree of its own, so a Johto route list reads at a glance.
2026-08-03 — The quiz puts the clue and the map side by side on desktop: On a wide screen the picture you have to place and the map you search on were stacked, leaving each a thin horizontal strip. They now sit next to each other — clue on the left, map on the right — so each one is about twice as tall and you can see the region properly instead of panning across a slit. Phones keep the stacked layout.
2026-08-03 — "Also appears in" now names the game and separates Johto from Kanto: The cross-game tiles under a Pokémon showed only a region name, and squeezed Gold/Silver/Crystal's two regions into one combined "Johto & Kanto" thumbnail. Each tile now names its game underneath, and Johto and Kanto get their own tile showing only that region's catch spots.
2026-08-03 — Tapping a habitat keeps the panel where you expect it: Clicking the same grass patch or water strip more than once used to bounce the panel back and forth between the area list and the Pokémon you were reading about. It now stays on the area list with your Pokémon highlighted, and only moves on when you pick a Pokémon from it. The pinned header also no longer lets the list scroll through it.
2026-08-03 — Newer games show a level range instead of a blank catch rate: The encounter list for newer games (Paldea, Kitakami, Blueberry) always showed a dash where the catch rate should be, since those games don't have that data. It now shows the level range there instead, which is the number those games actually have.
2026-08-02 — Location links zoom to the right spot instead of the whole region: Opening a shared link to a specific route or town used to paint every habitat across the whole region and barely zoom in on the place you actually followed the link to. It now zooms in close on that spot, with nothing highlighted, so you land exactly where the link pointed.
2026-08-02 — The catch rate is always readable in the encounter table: The full encounter list for an area could clip the catch-rate percentage off the edge of the panel, especially on phones. Editions now stay on one line, each method shows once as an icon, and the panel drops the level column before it lets the rate go unreadable.
2026-08-02 — Johto map tiles loading more reliably: Opening the Johto map at a close zoom could sometimes leave a chunk of the map blank because too many map tiles tried to load at once. Tiles now load in a steady stream instead, so the map fills in reliably every time.
2026-07-31 — Tap a habitat, read it in the panel: On desktop, clicking a grass patch, water strip or tree block now shows everything living there right in the side panel — no more floating popup over the map. Pick a Pokémon from that list to see all its habitats (and the other maps it appears on); click one of its habitats to jump back to that spot's full list. The panel is a bit wider to give the tables room.
2026-07-31 — The location quiz got harder: Guess the Location now deals noticeably tighter crops, with most rounds drawn from the hard and expert tiers, and the guessing map zooms only about half as deep — reading the terrain is the challenge now.
2026-07-31 — Kanto and Johto maps now end the way the games end them: Beyond the edge of the Red/Blue/Yellow and Gold/Silver/Crystal maps you'll now see a fringe of the games' own border tiles — the trees and bushes the Game Boy itself draws past a map's boundary — instead of a plain colored surround.
2026-07-31 — A map page for every game — and a game filter on the classic maps: Every classic edition now has its own map page — Red, Blue, Yellow, Gold, Silver, Crystal, Ruby, Sapphire and Emerald — opening the map already filtered to that game, with its version exclusives listed. The Kanto, Johto and Hoenn maps also gained a game switcher, so you can check what your edition actually offers.
2026-07-31 — Hoenn location search no longer lists places from other games: A handful of locations that only exist in the Gen 6 remakes (like the Battle Resort and the Mirage Spots) no longer appear in the Hoenn map location lists — the map could never show them.
2026-07-29 — Every route, town and cave now has its own shareable map link: You can now link straight to a specific place on the map — a route, a town, a cave — and it opens already zoomed in, highlighted, with its Pokémon list open. Tap the new link icon next to any location's list to copy it.
2026-07-29 — Paldea legendaries no longer light up the whole province: Zapdos and 29 other fixed encounters on the Paldea map (Moltres, Articuno, Suicune, Raikou, and more) used to highlight the entire province or region they live in, alongside their correct small spawn circle. They now show only the exact spot.
2026-07-28 — Gift Pokémon no longer light up the whole city on the map: Selecting a gift, in-game trade, or static encounter Pokémon (like Dratini's Game Corner prize in Celadon City) used to highlight the entire city and list every method available there, not just that Pokémon's own. It now marks the exact spot and shows only the way you actually get that Pokémon.
2026-07-27 — The habitat panel now always shows which map you're on: Landing on a Pokémon's habitat via a direct link used to leave you guessing which region you were looking at. The panel now always shows the region name next to the Pokémon's, so you always know where you are — on both the map bar and the side panel. The "back to search" button is also now labelled "Clear" so it's no longer easy to confuse with the panel's close button.
2026-07-27 — Other habitats stay clickable while a Pokémon is focused: Viewing a Pokémon's habitat used to lock the map — tapping any other tall grass, water, or cave patch did nothing until you cleared the selection. Every habitat area is now clickable at all times, and the Pokémon you're focused on stays selected.
2026-07-27 — Evolve hints now send you to the pre-evolution's spot on the map: On a map where a Pokémon can only be obtained by evolving something else (e.g. Dragapult, evolve from Drakloak), tapping the pre-evolution used to jump out to its Pokédex page. Now, if that pre-evolution (or an earlier one in its chain) actually lives on the same map, tapping it flies you straight to its habitat instead — no more losing your place.
2026-07-27 — Hoenn's map card now shows Littleroot Town: The Hoenn region card on the maps page now shows an in-game close-up of Littleroot Town, matching the home-town style already used for Kanto and Johto. The "Pokémon does not appear in this region" warning is easier to spot too, and the Pokédex page now lists "Matching Pokéballs" after Evolution.
2026-07-27 — Leak tracker tiles now show the actual claim: Once you acknowledge the spoiler warning, each tracked leak now shows its key fact right on its tile — a number or a name at the heart of the claim, in colour — instead of a generic shape. Before you acknowledge the warning, tiles stay generic so nothing is spoiled by accident.
2026-07-27 — A clearer maps page and leak tracker: Map cards now show their title right on the artwork, with the Winds & Waves (Gen 10) card set against bright water. The leak tracker now reads on the same clean white page as our blog, and every tracked leak carries its own small picture tile.
2026-07-22 — New: Gen 10 leak tracker: A new page collects every Pokémon Winds & Waves (Gen 10) leak and rumor we are tracking, with sources, dates, and a credibility indicator for each claim — behind a spoiler warning you have to acknowledge first.
2026-07-22 — Ice Path is now mapped: Johto's Ice Path cave (between Mahogany Town and Blackthorn City) now shows all its floors, including the split path down through the Mahogany and Blackthorn sides, so you can find Jynx, Sneasel, and Delibird without guessing.
2026-07-22 — Newest Pokémon now show their picture: The 120 newest-generation Pokémon (the Paldea species, from Sprigatito to Pecharunt) were missing their artwork on Pokédex cards and shared link previews. They now show the actual Pokémon.
2026-07-22 — Fixed "Locations" link on Pokédex pages: Clicking "Locations" (or any other item) in a Pokédex page's "On this page" list used to jump you back to the homepage instead of scrolling down. It now stays on the page and jumps straight to the right section.
2026-07-22 — Better link previews when you share a page: Shared links now show a clear, legible preview card in WhatsApp and other apps that crop the image to a square, not just on Facebook or X.
2026-07-22 — Correct wild locations for four Paldea Pokémon: Bombirdier, Great Tusk, Tatsugiri and Orthworm now show their real wild grass habitats in Paldea, not just their one-time Titan battle.
2026-07-22 — Fixed the wrong preview image on the Winds & Waves card: The upcoming-game preview on the maps page no longer shows an unrelated Hoenn screenshot — it now shows our own logo until real art is ready.
2026-07-22 — Rayquaza waiting at the top of Sky Pillar: The Hoenn map now marks the Rayquaza encounter at the Sky Pillar apex — tap it to see the exact static encounter.
2026-07-22 — Underwater Hoenn now shows what you can catch: Diving routes reveal Relicanth, Clamperl and Chinchou habitats, and Rusturf Tunnel plus Fiery Path now show where wild Pokémon appear inside.
2026-07-22 — Fixed a crash on some page loads: A rare "this page hit a snag" error after an app update is now handled automatically — the page reloads itself instead of crashing.
2026-07-22 — Sharper, closer link previews: Shared link preview cards now crop in tighter on the exact spot instead of showing a zoomed-out map, so the preview is easier to recognize at a glance.
2026-07-21 — Tap a Pokémon to fly right to it: Inside caves and buildings, every Pokémon in the area list is now tappable — the map flies to the exact spot and lights up the habitat, on every map.
2026-07-21 — Bigger Poké Balls and shiny previews: Matching Poké Balls in the panel are larger and show their name when tapped, and shiny previews now use crisp high-res artwork.
2026-07-20 — Prettier link previews when you share: Sharing a Pokémon or location link now shows a redesigned preview card with a real close-up map excerpt and our Wingull mark.
2026-07-20 — No more black flashes on fast flights: Quick zooms and long map flights no longer flash black in dark mode — map edges now show a fitting tone instead.
2026-07-20 — PokéMaps.net is live: The site officially launched — every region, every Pokémon, every habitat, free and fast on pokemaps.net.
2026-07-19 — Type badges get a glass makeover: Pokémon type badges on the Pokédex, summary card, and evolution chain now use a subtle tinted-glass look instead of flat solid colors.
2026-07-18 — Cleaner encounter methods in Hoenn caves: Cave habitats on the Hoenn map no longer list the Horde encounter method — hordes do not exist in Ruby, Sapphire or Emerald.
2026-07-17 — A Wingull now accompanies you: Our animated Wingull companion flies across every page — along with a fresh logo and new headline font.
2026-07-17 — Easier tapping on mobile: Markers and controls on the maps are easier to hit with a thumb on phones and tablets.
2026-07-17 — Dive up into Sootopolis City: The Hoenn underwater areas are now split per route and you can surface where the games allow it — including the dive up into Sootopolis City.
2026-07-16 — More Hoenn interiors show habitats: Rusturf Tunnel, Granite Cave, New Mauville and Petalburg Woods now display where wild Pokémon appear inside them.
2026-07-16 — Mt. Pyre map corrections: Mt. Pyre interior floors line up correctly again, and the summit no longer shows a water habitat with nothing to catch.
2026-07-15 — Smoother map zooming: Zooming and panning the maps is noticeably smoother, especially on slower devices.
2026-07-15 — Blog and Gen 10 hub: A new blog covers site news and Pokémon Winds & Waves (Gen 10) coverage — everything speculative lives there, the maps stay data-only.
2026-07-15 — Kanto map in color: The Kanto overworld map got a colorized look based on the Gold/Silver/Crystal palette.