Browse 313 abilities with individual game reference pages.
Adaptability — Increases the same-type attack bonus from 1.5× to 2×.
Aerilate — Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Aftermath — Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Air Lock — Negates all effects of weather, but does not prevent the weather itself.
Analytic — Strengthens moves to 1.3× their power when moving last.
Anger Point — Raises Attack to the maximum of six stages upon receiving a critical hit.
Anger Shell — When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
Anticipation — Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Arena Trap — Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Armor Tail — Prevents the opponent from using any moves that have priority, such as Quick Attack.
Aroma Veil — Protects allies against moves that affect their mental state.
As One — This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.
As One — This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.
Aura Break — Makes Dark Aura and Fairy Aura weaken moves of their respective types.
Bad Dreams — Damages sleeping opponents for 1/8 their max HP after each turn.
Ball Fetch — If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Battery — Ally Pokémon's moves have their power increased to 1.3×.
Dazzling — Opposing Pokémon cannot use priority attacks.
Defeatist — Halves Attack and Special Attack at 50% max HP or less.
Defiant — Raises Attack two stages upon having any stat lowered.
Delta Stream — Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
Desolate Land — Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
Disguise — Prevents the first instance of battle damage.
Download — Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Dragonize — The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Drizzle — Summons rain that lasts indefinitely upon entering battle.
Drought — Summons strong sunlight that lasts indefinitely upon entering battle.
Dry Skin — Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Earth Eater — Restores HP when hit by a Ground-type move.
Eelevate — The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.
Effect Spore — Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Electric Surge — When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Electromorphosis — When hit by an attack, the power of the next Electric-type move it uses is doubled.
Embody Aspect — Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon
Emergency Exit — This Pokémon automatically switches out when its HP drops below half.
Fairy Aura — Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Filter — Decreases damage taken from super-effective moves by 1/4.
Fire Mane — Boosts the power of the Pokémon's Fire-type moves by 50%.
Flame Body — Has a 30% chance of burning attacking Pokémon on contact.
Flare Boost — Increases Special Attack to 1.5× when burned.
Flash Fire — Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flower Gift — Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Flower Veil — Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Fluffy — Damage from contact moves is halved. Damage from Fire moves is doubled.
Forecast — Changes Castform's type and form to match the weather.
Forewarn — Reveals the opponents' strongest move upon entering battle.
Friend Guard — Decreases all direct damage taken by friendly Pokémon to 0.75×.
Frisk — Reveals an opponent's held item upon entering battle.
Full Metal Body — Other Pokémon cannot lower this Pokémon's stats.
Hunger Switch — Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Hustle — Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Hydration — Cures any major status ailment after each turn during rain.
Hyper Cutter — Prevents Attack from being lowered by other Pokémon.
Ice Body — Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Ice Face — The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
Mind’s Eye — The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
Minus — Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Mirror Armor — Reflects any stat-lowering effects.
Misty Surge — When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Mold Breaker — Bypasses targets' abilities if they could hinder or prevent a move.
Moody — Raises a random stat two stages and lowers another one stage after each turn.
Motor Drive — Absorbs Electric moves, raising Speed one stage.
Moxie — Raises Attack one stage upon KOing a Pokémon.
Parental Bond — Lets the bearer hit twice with damaging moves. The second hit has half power.
Pastel Veil — Prevents the Pokémon and its allies from being poisoned.
Perish Body — When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Pickpocket — Steals attacking Pokémon's held items on contact.
Pickup — Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Piercing Drill — When the Pokémon uses contact moves, it can hit even targets that are protecting themselves.
Pixilate — Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Plus — Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Poison Heal — Heals for 1/8 max HP after each turn when poisoned in place of damage.
Poison Point — Has a 30% chance of poisoning attacking Pokémon on contact.
Poison Puppeteer — Pokémon poisoned by Pecharunt's moves will also become confused.
Poison Touch — Has a 30% chance of poisoning target Pokémon upon contact.
Power Construct — Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
Power of Alchemy — When an ally faints, this Pokémon gains its Ability.
Power Spot — Just being next to the Pokémon powers up moves.
Prankster — Raises non-damaging moves' priority by one stage.
Pressure — Increases the PP cost of moves targetting the Pokémon by one.
Primordial Sea — Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Prism Armor — Reduces super-effective damage to 0.75×.
Propeller Tail — Ignores moves and abilities that draw in moves.
Protean — Changes the bearer's type to match each move it uses.
Protosynthesis — Raises highest stat in harsh sunlight, or if holding Booster Energy.
Psychic Surge — When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Punk Rock — Boosts sound-based moves and halves damage from the same moves.
Speed Boost — Raises Speed one stage after each turn.
Spicy Spray — When the Pokémon takes damage from a move, it burns the attacker.
Stakeout — This Pokémon's moves have double power against Pokémon that switched in this turn.
Stall — Makes the Pokémon move last within its move's priority bracket.
Stalwart — Ignores moves and abilities that draw in moves.
Stamina — Raises this Pokémon's Defense by one stage when it takes damage from a move.
Stance Change — Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield.
Static — Has a 30% chance of paralyzing attacking Pokémon on contact.
Steadfast — Raises Speed one stage upon flinching.
Steam Engine — Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
Steelworker — This Pokémon's Steel moves have 1.5× power.
Steely Spirit — Powers up ally Pokémon's Steel-type moves.
Stench — Has a 10% chance of making target Pokémon flinch with each hit.
Sticky Hold — Prevents a held item from being removed by other Pokémon.
Storm Drain — Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Strong Jaw — Strengthens biting moves to 1.5× their power.
Sturdy — Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Suction Cups — Prevents being forced out of battle by other Pokémon's moves.
Super Luck — Raises moves' critical hit rates one stage.
Supersweet Syrup — Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
Supreme Overlord — Attack and Special Attack are boosted for each party Pokémon that has been defeated.
Surge Surfer — Doubles this Pokémon's Speed on Electric Terrain.
Swarm — Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Sweet Veil — Prevents friendly Pokémon from sleeping.