Browse 937 moves with individual game reference pages.
10,000,000 Volt Thunderbolt (Electric, special, power 195) — Inflicts regular damage with no additional effect.
Absorb (Grass, special, power 20, accuracy 100%) — Drains half the damage inflicted to heal the user.
Accelerock (Rock, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Acid (Poison, special, power 40, accuracy 100%) — Has a chance to lower the target’s Special Defense by one stage.
Acid Armor (Poison, status) — Raises the user’s Defense by two stages.
Acid Downpour (Poison, physical) — Inflicts regular damage with no additional effect.
Acid Downpour (Poison, special) — Inflicts regular damage with no additional effect.
Acid Spray (Poison, special, power 40, accuracy 100%) — Lowers the target’s Special Defense by two stages.
Acrobatics (Flying, physical, power 55, accuracy 100%) — Has double power if the user has no held item.
Acupressure (Normal, status) — Raises one of a friendly Pokémon’s stats at random by two stages.
Aerial Ace (Flying, physical, power 60) — Never misses.
Aeroblast (Flying, special, power 100, accuracy 95%) — Has an increased chance for a critical hit.
After You (Normal, status) — Makes the target act next this turn.
Agility (Psychic, status) — Raises the user’s Speed by two stages.
Air Cutter (Flying, special, power 60, accuracy 95%) — Has an increased chance for a critical hit.
Air Slash (Flying, special, power 75, accuracy 95%) — Has a chance to make the target flinch.
All-Out Pummeling (Fighting, physical) — Inflicts regular damage with no additional effect.
All-Out Pummeling (Fighting, special) — Inflicts regular damage with no additional effect.
Alluring Voice (Fairy, special, power 80, accuracy 100%) — The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Ally Switch (Psychic, status) — User switches places with the friendly Pokémon opposite it.
Amnesia (Psychic, status) — Raises the user’s Special Defense by two stages.
Anchor Shot (Steel, physical, power 80, accuracy 100%) — Traps the target.
Ancient Power (Rock, special, power 60, accuracy 100%) — Has a chance to raise all of the user’s stats by one stage.
Apple Acid (Grass, special, power 80, accuracy 100%) — The user attacks the target with an acidic liquid created from tart apples. This also lowers the target’s Sp. Def stat.
Aqua Cutter (Water, physical, power 70, accuracy 100%) — The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
Aqua Jet (Water, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Aqua Ring (Water, status) — Restores 1/16 of the user’s max HP each turn.
Aqua Step (Water, physical, power 80, accuracy 100%) — The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
Aqua Tail (Water, physical, power 90, accuracy 90%) — Inflicts regular damage with no additional effect.
Arm Thrust (Fighting, physical, power 15, accuracy 100%) — Hits 2-5 times in one turn.
Armor Cannon (Fire, special, power 120, accuracy 100%) — The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats.
Aromatherapy (Grass, status) — Cures the entire party of major status effects.
Aromatic Mist (Fairy, status) — Raises a selected ally’s Special Defense by one stage.
Assist (Normal, status) — Randomly selects and uses one of the trainer’s other Pokémon’s moves.
Assurance (Dark, physical, power 60, accuracy 100%) — Power is doubled if the target has already received damage this turn.
Astonish (Ghost, physical, power 30, accuracy 100%) — Has a chance to make the target flinch.
Astral Barrage (Ghost, special, power 120, accuracy 100%) — Inflicts regular damage with no additional effect.
Attack Order (Bug, physical, power 90, accuracy 100%) — Has an increased chance for a critical hit.
Attract (Normal, status, accuracy 100%) — Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Aura Sphere (Fighting, special, power 80) — Never misses.
Aura Wheel (Electric, physical, power 110, accuracy 100%) — Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.
Aurora Beam (Ice, special, power 65, accuracy 100%) — Has a chance to lower the target’s Attack by one stage.
Aurora Veil (Ice, status) — Reduces damage five turns, but must be used during hail.
Autotomize (Steel, status) — Raises the user’s Speed by two stages and halves the user’s weight.
Avalanche (Ice, physical, power 60, accuracy 100%) — Inflicts double damage if the user takes damage before attacking this turn.
Axe Kick (Fighting, physical, power 120, accuracy 90%) — The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
Baby-Doll Eyes (Fairy, status, accuracy 100%) — Lowers the target’s Attack by one stage.
Baddy Bad (Dark, special, power 80, accuracy 95%) — Inflicts regular damage with no additional effect.
Baneful Bunker (Poison, status) — Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
Barb Barrage (Poison, physical, power 60, accuracy 100%) — The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target has a status condition.
Barrage (Normal, physical, power 15, accuracy 85%) — Hits 2-5 times in one turn.
Barrier (Psychic, status) — Raises the user’s Defense by two stages.
Baton Pass (Normal, status) — Allows the trainer to switch out the user and pass effects along to its replacement.
Beak Blast (Flying, physical, power 100, accuracy 100%) — Inflicts a burn on any Pokémon that makes contact before the attack.
Beat Up (Dark, physical, accuracy 100%) — Hits once for every conscious Pokémon the trainer has.
Behemoth Bash (Steel, physical, power 100, accuracy 100%) — The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
Behemoth Blade (Steel, physical, power 100, accuracy 100%) — The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Belch (Poison, special, power 120, accuracy 90%) — Can only be used after the user has eaten a berry.
Belly Drum (Normal, status) — User pays half its max HP to max out its Attack.
Bestow (Normal, status) — Gives the user’s held item to the target.
Bide (Normal, physical) — User waits for two turns, then hits back for twice the damage it took.
Bind (Normal, physical, power 15, accuracy 85%) — Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bite (Dark, physical, power 60, accuracy 100%) — Has a chance to make the target flinch.
Bitter Blade (Fire, physical, power 90, accuracy 100%) — The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
Bitter Malice (Ghost, special, power 75, accuracy 100%) — The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move's power is doubled if the target has a status condition.
Black Hole Eclipse (Dark, physical) — Inflicts regular damage with no additional effect.
Black Hole Eclipse (Dark, special) — Inflicts regular damage with no additional effect.
Blast Burn (Fire, special, power 150, accuracy 90%) — User foregoes its next turn to recharge.
Blaze Kick (Fire, physical, power 85, accuracy 90%) — Has an increased chance for a critical hit and a chance to burn the target.
Blazing Torque (Fire, physical, power 80, accuracy 100%)
Bleakwind Storm (Flying, special, power 100, accuracy 80%) — The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite.
Blizzard (Ice, special, power 110, accuracy 70%) — Has a chance to freeze the target.
Block (Normal, status) — Prevents the target from leaving battle.
Blood Moon (Normal, special, power 140, accuracy 100%) — The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
Bloom Doom (Grass, physical) — Inflicts regular damage with no additional effect.
Bloom Doom (Grass, special) — Inflicts regular damage with no additional effect.
Blue Flare (Fire, special, power 130, accuracy 85%) — Has a chance to burn the target.
Body Press (Fighting, physical, power 80, accuracy 100%) — The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Body Slam (Normal, physical, power 85, accuracy 100%) — Has a chance to paralyze the target.
Bolt Beak (Electric, physical, power 85, accuracy 100%) — The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
Bolt Strike (Electric, physical, power 130, accuracy 85%) — Has a chance to paralyze the target.
Bone Club (Ground, physical, power 65, accuracy 85%) — Has a chance to make the target flinch.
Bone Rush (Ground, physical, power 25, accuracy 90%) — Hits 2-5 times in one turn.
Bonemerang (Ground, physical, power 50, accuracy 90%) — Hits twice in one turn.
Bounce (Flying, physical, power 85, accuracy 85%) — User bounces high into the air, dodging all attacks, and hits next turn.
Bouncy Bubble (Water, special, power 60, accuracy 100%) — Inflicts regular damage with no additional effect.
Branch Poke (Grass, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Brave Bird (Flying, physical, power 120, accuracy 100%) — User receives 1/3 the damage inflicted in recoil.
Breaking Swipe (Dragon, physical, power 60, accuracy 100%) — Lowers the target’s Attack by one stage after inflicting damage.
Breakneck Blitz (Normal, physical) — Inflicts regular damage with no additional effect.
Breakneck Blitz (Normal, special) — Inflicts regular damage with no additional effect.
Brick Break (Fighting, physical, power 75, accuracy 100%) — Destroys Reflect and Light Screen.
Brine (Water, special, power 65, accuracy 100%) — Has double power against Pokémon that have less than half their max HP remaining.
Brutal Swing (Dark, physical, power 60, accuracy 100%) — Inflicts regular damage with no additional effect.
Bubble (Water, special, power 40, accuracy 100%) — Has a chance to lower the target’s Speed by one stage.
Bubble Beam (Water, special, power 65, accuracy 100%) — Has a chance to lower the target’s Speed by one stage.
Bug Bite (Bug, physical, power 60, accuracy 100%) — If target has a berry, inflicts double damage and uses the berry.
Bug Buzz (Bug, special, power 90, accuracy 100%) — Has a chance to lower the target’s Special Defense by one stage.
Bulk Up (Fighting, status) — Raises the user’s Attack and Defense by one stage.
Bulldoze (Ground, physical, power 60, accuracy 100%) — Has a chance to lower the target’s Speed by one stage.
Bullet Punch (Steel, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Bullet Seed (Grass, physical, power 25, accuracy 100%) — Hits 2-5 times in one turn.
Burn Up (Fire, special, power 130, accuracy 100%) — Removes the user’s Fire type after inflicting damage.
Burning Bulwark (Fire, status, power 0, accuracy 0%) — The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.
Burning Jealousy (Fire, special, power 70, accuracy 100%) — Inflicts regular damage with no additional effect.
Buzzy Buzz (Electric, special, power 60, accuracy 100%) — Inflicts regular damage with no additional effect.
Calm Mind (Psychic, status) — Raises the user’s Special Attack and Special Defense by one stage.
Camouflage (Normal, status) — User’s type changes to match the terrain.
Captivate (Normal, status, accuracy 100%) — Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Catastropika (Electric, physical, power 210) — Inflicts regular damage with no additional effect.
Ceaseless Edge (Dark, physical, power 65, accuracy 90%) — The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns.
Charge (Electric, status) — Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Charge Beam (Electric, special, power 50, accuracy 90%) — Has a chance to raise the user’s Special Attack by one stage.
Charm (Fairy, status, accuracy 100%) — Lowers the target’s Attack by two stages.
Chatter (Flying, special, power 65, accuracy 100%) — Has a higher chance to confuse the target when the recorded sound is louder.
Chilling Water (Water, special, power 50, accuracy 100%) — The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Chilly Reception (Ice, status, power 0) — The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.
Chip Away (Normal, physical, power 70, accuracy 100%) — Ignores the target’s stat modifiers.
Chloroblast (Grass, special, power 150, accuracy 95%) — The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user's action speed.
Circle Throw (Fighting, physical, power 60, accuracy 90%) — Ends wild battles. Forces trainers to switch Pokémon.
Clamp (Water, physical, power 35, accuracy 85%) — Prevents the target from fleeing and inflicts damage for 2-5 turns.
Clanging Scales (Dragon, special, power 110, accuracy 100%) — Lowers the user’s Defense by one stage after inflicting damage.
Clangorous Soul (Dragon, status, accuracy 100%) — The user raises all its stats by using some of its HP.
Clangorous Soulblaze (Dragon, special, power 185) — Inflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.
Clear Smog (Poison, special, power 50) — Removes all of the target’s stat modifiers.
Close Combat (Fighting, physical, power 120, accuracy 100%) — Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Coaching (Fighting, status) — Inflicts regular damage with no additional effect.
Coil (Poison, status) — Raises the user’s Attack, Defense, and accuracy by one stage each.
Collision Course (Fighting, physical, power 100, accuracy 100%) — The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it’s a supereffective hit.
Combat Torque (Fighting, physical, power 100, accuracy 100%)
Comet Punch (Normal, physical, power 18, accuracy 85%) — Hits 2-5 times in one turn.
Comeuppance (Dark, physical, power 1, accuracy 100%) — The user retaliates with much greater force against the opponent that last inflicted damage on it.
Confide (Normal, status) — Lowers the target’s Special Attack by one stage.
Confuse Ray (Ghost, status, accuracy 100%) — Confuses the target.
Confusion (Psychic, special, power 50, accuracy 100%) — Has a chance to confuse the target.
Constrict (Normal, physical, power 10, accuracy 100%) — Has a chance to lower the target’s Speed by one stage.
Continental Crush (Rock, physical) — Inflicts regular damage with no additional effect.
Continental Crush (Rock, special) — Inflicts regular damage with no additional effect.
Conversion (Normal, status) — User’s type changes to the type of one of its moves at random.
Conversion 2 (Normal, status) — Changes the user’s type to a random type either resistant or immune to the last move used against it.
Copycat (Normal, status) — Uses the target’s last used move.
Core Enforcer (Dragon, special, power 100, accuracy 100%) — Nullifies the target’s ability if it moves earlier.
Corkscrew Crash (Steel, physical) — Inflicts regular damage with no additional effect.
Corkscrew Crash (Steel, special) — Inflicts regular damage with no additional effect.
Corrosive Gas (Poison, status, accuracy 100%) — Inflicts regular damage with no additional effect.
Cosmic Power (Psychic, status) — Raises the user’s Defense and Special Defense by one stage.
Cotton Guard (Grass, status) — Raises the user’s Defense by three stages.
Cotton Spore (Grass, status, accuracy 100%) — Lowers the target’s Speed by two stages.
Counter (Fighting, physical, accuracy 100%) — Inflicts twice the damage the user received from the last physical hit it took.
Court Change (Normal, status, accuracy 100%) — With its mysterious power, the user swaps the effects on either side of the field.
Covet (Normal, physical, power 60, accuracy 100%) — Takes the target’s item.
Crabhammer (Water, physical, power 100, accuracy 90%) — Has an increased chance for a critical hit.
Crafty Shield (Fairy, status) — Protects all friendly Pokémon from non-damaging moves.
Cross Chop (Fighting, physical, power 100, accuracy 80%) — Has an increased chance for a critical hit.
Cross Poison (Poison, physical, power 70, accuracy 100%) — Has an increased chance for a critical hit and a chance to poison the target.
Crunch (Dark, physical, power 80, accuracy 100%) — Has a chance to lower the target’s Defense by one stage.
Crush Claw (Normal, physical, power 75, accuracy 95%) — Has a chance to lower the target’s Defense by one stage.
Crush Grip (Normal, physical, accuracy 100%) — Power increases against targets with more HP remaining, up to a maximum of 121 power.
Curse (Ghost, status) — Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Cut (Normal, physical, power 50, accuracy 95%) — Inflicts regular damage with no additional effect.
Dark Pulse (Dark, special, power 80, accuracy 100%) — Has a chance to make the target flinch.
Dark Void (Dark, status, accuracy 50%) — Puts the target to sleep.
Darkest Lariat (Dark, physical, power 85, accuracy 100%) — Ignores the target’s stat modifiers.
Dazzling Gleam (Fairy, special, power 80, accuracy 100%) — Inflicts regular damage with no additional effect.
Decorate (Fairy, status) — The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target.
Defend Order (Bug, status) — Raises the user’s Defense and Special Defense by one stage.
Defense Curl (Normal, status) — Raises user’s Defense by one stage.
Defog (Flying, status) — Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Destiny Bond (Ghost, status) — If the user faints this turn, the target automatically will, too.
Detect (Fighting, status) — Prevents any moves from hitting the user this turn.
Devastating Drake (Dragon, physical) — Inflicts regular damage with no additional effect.
Devastating Drake (Dragon, special) — Inflicts regular damage with no additional effect.
Diamond Storm (Rock, physical, power 100, accuracy 95%) — Has a chance to raise the user’s Defense by two stages for each target hit.
Dig (Ground, physical, power 80, accuracy 100%) — User digs underground, dodging all attacks, and hits next turn.
Dire Claw (Poison, physical, power 80, accuracy 100%) — The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or drowsy.
Disable (Normal, status, accuracy 100%) — Disables the target’s last used move for 1-8 turns.
Discharge (Electric, special, power 80, accuracy 100%) — Has a chance to paralyze the target.
Dive (Water, physical, power 80, accuracy 100%) — User dives underwater, dodging all attacks, and hits next turn.
Dizzy Punch (Normal, physical, power 70, accuracy 100%) — Has a chance to confuse the target.
Doodle (Normal, status, power 0, accuracy 100%) — The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
Doom Desire (Steel, special, power 140, accuracy 100%) — Hits the target two turns later.
Double Hit (Normal, physical, power 35, accuracy 90%) — Hits twice in one turn.
Double Iron Bash (Steel, physical, power 60, accuracy 100%) — Hits twice in one turn.
Double Kick (Fighting, physical, power 30, accuracy 100%) — Hits twice in one turn.
Double Shock (Electric, physical, power 120, accuracy 100%) — The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
Double Slap (Normal, physical, power 15, accuracy 85%) — Hits 2-5 times in one turn.
Double Team (Normal, status) — Raises the user’s evasion by one stage.
Double-Edge (Normal, physical, power 120, accuracy 100%) — User receives 1/3 the damage inflicted in recoil.
Draco Meteor (Dragon, special, power 130, accuracy 90%) — Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Ascent (Flying, physical, power 120, accuracy 100%) — Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Dragon Breath (Dragon, special, power 60, accuracy 100%) — Has a chance to paralyze the target.
Dragon Cheer (Dragon, status, power 0, accuracy 0%) — The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Dragon Claw (Dragon, physical, power 80, accuracy 100%) — Inflicts regular damage with no additional effect.
Dragon Dance (Dragon, status) — Raises the user’s Attack and Speed by one stage.
Dragon Darts (Dragon, physical, power 50, accuracy 100%) — The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
Dragon Energy (Dragon, special, power 150, accuracy 100%) — Inflicts regular damage with no additional effect.
Dragon Hammer (Dragon, physical, power 90, accuracy 100%) — Inflicts regular damage with no additional effect.
Dragon Pulse (Dragon, special, power 85, accuracy 100%) — Inflicts regular damage with no additional effect.
Dragon Rush (Dragon, physical, power 100, accuracy 75%) — Has a chance to make the target flinch.
Dragon Tail (Dragon, physical, power 60, accuracy 90%) — Ends wild battles. Forces trainers to switch Pokémon.
Drain Punch (Fighting, physical, power 75, accuracy 100%) — Drains half the damage inflicted to heal the user.
Draining Kiss (Fairy, special, power 50, accuracy 100%) — Drains 75% of the damage inflicted to heal the user.
Dream Eater (Psychic, special, power 100, accuracy 100%) — Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Drill Peck (Flying, physical, power 80, accuracy 100%) — Inflicts regular damage with no additional effect.
Drill Run (Ground, physical, power 80, accuracy 95%) — Has an increased chance for a critical hit.
Drum Beating (Grass, physical, power 80, accuracy 100%) — Has a chance to lower the target’s Speed by one stage.
Dual Chop (Dragon, physical, power 40, accuracy 90%) — Hits twice in one turn.
Dual Wingbeat (Flying, physical, power 40, accuracy 90%) — Inflicts regular damage with no additional effect.
Dynamax Cannon (Dragon, special, power 100, accuracy 100%) — The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed.
Dynamic Punch (Fighting, physical, power 100, accuracy 50%) — Has a chance to confuse the target.
Earth Power (Ground, special, power 90, accuracy 100%) — Has a chance to lower the target’s Special Defense by one stage.
Earthquake (Ground, physical, power 100, accuracy 100%) — Inflicts regular damage and can hit Dig users.
Echoed Voice (Normal, special, power 40, accuracy 100%) — Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Eerie Impulse (Electric, status, accuracy 100%) — Lowers the target’s Special Attack by two stages.
Eerie Spell (Psychic, special, power 80, accuracy 100%) — Inflicts regular damage with no additional effect.
Egg Bomb (Normal, physical, power 100, accuracy 75%) — Inflicts regular damage with no additional effect.
Electric Terrain (Electric, status) — For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Electrify (Electric, status) — Changes the target’s move’s type to Electric if it hasn’t moved yet this turn.
Electro Ball (Electric, special, accuracy 100%) — Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electro Drift (Electric, special, power 100, accuracy 100%) — The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
Electro Shot (Electric, special, power 130, accuracy 100%) — The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
Electroweb (Electric, special, power 55, accuracy 95%) — Lowers the target’s Speed by one stage.
Embargo (Dark, status, accuracy 100%) — Target cannot use held items.
Ember (Fire, special, power 40, accuracy 100%) — Has a chance to burn the target.
Encore (Normal, status, accuracy 100%) — Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor (Normal, physical, accuracy 100%) — Lowers the target’s HP to equal the user’s.
Endure (Normal, status) — Prevents the user’s HP from lowering below 1 this turn.
Energy Ball (Grass, special, power 90, accuracy 100%) — Has a chance to lower the target’s Special Defense by one stage.
Entrainment (Normal, status, accuracy 100%) — Copies the user’s ability onto the target.
Eruption (Fire, special, power 150, accuracy 100%) — Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Esper Wing (Psychic, special, power 80, accuracy 100%) — The user slashes the target with aura-enriched wings. This also raises the user's action speed. This move has a heightened chance of landing a critical hit.
Eternabeam (Dragon, special, power 160, accuracy 90%) — User foregoes its next turn to recharge.
Expanding Force (Psychic, special, power 80, accuracy 100%) — Inflicts regular damage with no additional effect.
Explosion (Normal, physical, power 250, accuracy 100%) — User faints.
Extrasensory (Psychic, special, power 80, accuracy 100%) — Has a chance to make the target flinch.
Extreme Evoboost (Normal, status) — Raises all of the user’s stats by two stages.
Extreme Speed (Normal, physical, power 80, accuracy 100%) — Inflicts regular damage with no additional effect.
Facade (Normal, physical, power 70, accuracy 100%) — Power doubles if user is burned, paralyzed, or poisoned.
Fairy Lock (Fairy, status) — Prevents all Pokémon from fleeing or switching out during the next turn.
Fairy Wind (Fairy, special, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Fake Out (Normal, physical, power 40, accuracy 100%) — Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fake Tears (Dark, status, accuracy 100%) — Lowers the target’s Special Defense by two stages.
False Swipe (Normal, physical, power 40, accuracy 100%) — Cannot lower the target’s HP below 1.
Feather Dance (Flying, status, accuracy 100%) — Lowers the target’s Attack by two stages.
Feint (Normal, physical, power 30, accuracy 100%) — Hits through Protect and Detect.
Feint Attack (Dark, physical, power 60) — Never misses.
Fell Stinger (Bug, physical, power 50, accuracy 100%) — Raises the user’s Attack by two stages if it KOs the target.
Fickle Beam (Dragon, special, power 80, accuracy 100%) — The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
Fiery Dance (Fire, special, power 80, accuracy 100%) — Has a chance to raise the user’s Special Attack by one stage.
Fiery Wrath (Dark, special, power 90, accuracy 100%) — Inflicts regular damage with no additional effect.
Fillet Away (Normal, status, power 0) — The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
Final Gambit (Fighting, special, accuracy 100%) — Inflicts damage equal to the user’s remaining HP. User faints.
Fire Blast (Fire, special, power 110, accuracy 85%) — Has a chance to burn the target.
Fire Fang (Fire, physical, power 65, accuracy 95%) — Has a chance to burn the target and a chance to make the target flinch.
Fire Lash (Fire, physical, power 80, accuracy 100%) — Lowers the target’s Defense by one stage after inflicting damage.
Fire Pledge (Fire, special, power 80, accuracy 100%) — With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Fire Punch (Fire, physical, power 75, accuracy 100%) — Has a chance to burn the target.
Fire Spin (Fire, special, power 35, accuracy 85%) — Prevents the target from fleeing and inflicts damage for 2-5 turns.
First Impression (Bug, physical, power 90, accuracy 100%) — Can only be used as the first move after the user enters battle.
Fishious Rend (Water, physical, power 85, accuracy 100%) — The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
Fissure (Ground, physical, accuracy 30%) — Causes a one-hit KO.
Flail (Normal, physical, accuracy 100%) — Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flame Burst (Fire, special, power 70, accuracy 100%) — Deals splash damage to Pokémon next to the target.
Flame Charge (Fire, physical, power 50, accuracy 100%) — Inflicts regular damage. Raises the user’s Speed by one stage.
Flame Wheel (Fire, physical, power 60, accuracy 100%) — Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Flamethrower (Fire, special, power 90, accuracy 100%) — Has a chance to burn the target.
Flare Blitz (Fire, physical, power 120, accuracy 100%) — User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Flash (Normal, status, accuracy 100%) — Lowers the target’s accuracy by one stage.
Flash Cannon (Steel, special, power 80, accuracy 100%) — Has a chance to lower the target’s Special Defense by one stage.
Flatter (Dark, status, accuracy 100%) — Raises the target’s Special Attack by one stage and confuses the target.
Fleur Cannon (Fairy, special, power 130, accuracy 90%) — Lowers the user’s Special Attack by two stages after inflicting damage.
Fling (Dark, physical, accuracy 100%) — Throws held item at the target; power depends on the item.
Flip Turn (Water, physical, power 60, accuracy 100%) — Inflicts regular damage with no additional effect.
Floaty Fall (Flying, physical, power 90, accuracy 95%) — Inflicts regular damage with no additional effect.
Floral Healing (Fairy, status) — Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.
Flower Shield (Fairy, status) — Raises the Defense of all Grass Pokémon in battle.
Flower Trick (Grass, physical, power 70) — The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
Fly (Flying, physical, power 90, accuracy 95%) — User flies high into the air, dodging all attacks, and hits next turn.
Flying Press (Fighting, physical, power 100, accuracy 95%) — Deals both Fighting and Flying-type damage.
Focus Blast (Fighting, special, power 120, accuracy 70%) — Has a chance to lower the target’s Special Defense by one stage.
Focus Energy (Normal, status) — Increases the user’s chance to score a critical hit.
Focus Punch (Fighting, physical, power 150, accuracy 100%) — If the user takes damage before attacking, the attack is canceled.
Follow Me (Normal, status) — Redirects the target’s single-target effects to the user for this turn.
Force Palm (Fighting, physical, power 60, accuracy 100%) — Has a chance to paralyze the target.
Foresight (Normal, status) — Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Forest’s Curse (Grass, status, accuracy 100%) — Adds Grass to the target’s types.
Foul Play (Dark, physical, power 95, accuracy 100%) — Calculates damage with the target’s attacking stat.
Freeze Shock (Ice, physical, power 140, accuracy 90%) — Requires a turn to charge before attacking. Has a chance to paralyze the target.
Freeze-Dry (Ice, special, power 70, accuracy 100%) — Super-effective against Water.
Freezing Glare (Psychic, special, power 90, accuracy 100%) — Inflicts regular damage with no additional effect.
Freezy Frost (Ice, special, power 100, accuracy 90%) — Inflicts regular damage with no additional effect.
Frenzy Plant (Grass, special, power 150, accuracy 90%) — User foregoes its next turn to recharge.
Frost Breath (Ice, special, power 60, accuracy 90%) — Always scores a critical hit.
Frustration (Normal, physical, accuracy 100%) — Power increases as happiness decreases, up to a maximum of 102.
Fury Attack (Normal, physical, power 15, accuracy 85%) — Hits 2-5 times in one turn.
Fury Cutter (Bug, physical, power 40, accuracy 95%) — Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes (Normal, physical, power 18, accuracy 80%) — Hits 2-5 times in one turn.
Fusion Bolt (Electric, physical, power 100, accuracy 100%) — With Fusion Flare, inflicts double damage.
Fusion Flare (Fire, special, power 100, accuracy 100%) — With Fusion Bolt, inflicts double damage.
Future Sight (Psychic, special, power 120, accuracy 100%) — Hits the target two turns later.
Gastro Acid (Poison, status, accuracy 100%) — Nullifies target’s ability until it leaves battle.
Gear Grind (Steel, physical, power 50, accuracy 85%) — Hits twice in one turn.
Gear Up (Steel, status) — Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.
Genesis Supernova (Psychic, special, power 185) — Changes the terrain to Psychic Terrain after inflicting damage.
Geomancy (Fairy, status) — Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages.
Giga Drain (Grass, special, power 75, accuracy 100%) — Drains half the damage inflicted to heal the user.
Giga Impact (Normal, physical, power 150, accuracy 90%) — User foregoes its next turn to recharge.
Gigaton Hammer (Steel, physical, power 160, accuracy 100%) — The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
Gigavolt Havoc (Electric, physical) — Inflicts regular damage with no additional effect.
Gigavolt Havoc (Electric, special) — Inflicts regular damage with no additional effect.
Glacial Lance (Ice, physical, power 120, accuracy 100%) — Inflicts regular damage with no additional effect.
Glaciate (Ice, special, power 65, accuracy 95%) — Lowers the target’s Speed by one stage.
Glaive Rush (Dragon, physical, power 120, accuracy 100%) — The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user’s next turn.
Glare (Normal, status, accuracy 100%) — Paralyzes the target.
Glitzy Glow (Psychic, special, power 80, accuracy 95%) — Inflicts regular damage with no additional effect.
Grass Knot (Grass, special, accuracy 100%) — Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Pledge (Grass, special, power 80, accuracy 100%) — With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grass Whistle (Grass, status, accuracy 55%) — Puts the target to sleep.
Grassy Glide (Grass, physical, power 55, accuracy 100%) — Inflicts regular damage with no additional effect.
Grassy Terrain (Grass, status) — For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
Grav Apple (Grass, physical, power 80, accuracy 100%) — Lowers the target’s Defense by one stage after inflicting damage.
Gravity (Psychic, status) — Disables moves and immunities that involve flying or levitating for five turns.
Growl (Normal, status, accuracy 100%) — Lowers the target’s Attack by one stage.
Growth (Normal, status) — Raises the user’s Attack and Special Attack by one stage.
Grudge (Ghost, status) — If the user faints this turn, the PP of the move that fainted it drops to 0.
Guard Split (Psychic, status) — Averages Defense and Special Defense with the target.
Guard Swap (Psychic, status) — User swaps Defense and Special Defense changes with the target.
Guardian of Alola (Fairy, special) — Damages the target for 75% of its remaining HP.
Guillotine (Normal, physical, accuracy 30%) — Causes a one-hit KO.
Gunk Shot (Poison, physical, power 120, accuracy 80%) — Has a chance to poison the target.
Gust (Flying, special, power 40, accuracy 100%) — Inflicts regular damage and can hit Pokémon in the air.
Gyro Ball (Steel, physical, accuracy 100%) — Power raises when the user has lower Speed, up to a maximum of 150.
Hail (Ice, status) — Changes the weather to a hailstorm for five turns.
Hammer Arm (Fighting, physical, power 100, accuracy 90%) — Lowers user’s Speed by one stage.
Hard Press (Steel, physical, power 0, accuracy 100%) — The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Harden (Normal, status) — Raises the user’s Defense by one stage.
Haze (Ice, status) — Resets all Pokémon’s stats, accuracy, and evasion.
Head Charge (Normal, physical, power 120, accuracy 100%) — User receives 1/4 the damage it inflicts in recoil.
Head Smash (Rock, physical, power 150, accuracy 80%) — User receives 1/2 the damage inflicted in recoil.
Headbutt (Normal, physical, power 70, accuracy 100%) — Has a chance to make the target flinch.
Headlong Rush (Ground, physical, power 120, accuracy 100%) — The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats.
Heal Bell (Normal, status) — Cures the entire party of major status effects.
Heal Block (Psychic, status, accuracy 100%) — Prevents target from restoring its HP for five turns.
Heal Order (Bug, status) — Heals the user by half its max HP.
Heal Pulse (Psychic, status) — Heals the target for half its max HP.
Healing Wish (Psychic, status) — User faints. Its replacement has its HP fully restored and any major status effect removed.
Heart Stamp (Psychic, physical, power 60, accuracy 100%) — Has a chance to make the target flinch.
Heart Swap (Psychic, status) — User and target swap stat changes.
Heat Crash (Fire, physical, accuracy 100%) — Power is higher when the user weighs more than the target, up to a maximum of 120.
Heat Wave (Fire, special, power 95, accuracy 90%) — Has a chance to burn the target.
Heavy Slam (Steel, physical, accuracy 100%) — Power is higher when the user weighs more than the target, up to a maximum of 120.
Helping Hand (Normal, status) — Ally’s next move inflicts half more damage.
Hex (Ghost, special, power 65, accuracy 100%) — Has double power if the target has a major status ailment.
Hidden Power (Normal, special, power 60, accuracy 100%) — Power and type depend upon user’s IVs. Power can range from 30 to 70.
High Horsepower (Ground, physical, power 95, accuracy 95%) — Inflicts regular damage with no additional effect.
High Jump Kick (Fighting, physical, power 130, accuracy 90%) — If the user misses, it takes half the damage it would have inflicted in recoil.
Hold Back (Normal, physical, power 40, accuracy 100%) — Cannot lower the target’s HP below 1.
Horn Leech (Grass, physical, power 75, accuracy 100%) — Drains half the damage inflicted to heal the user.
Howl (Normal, status) — Raises the user’s Attack by one stage.
Hurricane (Flying, special, power 110, accuracy 70%) — Has a chance to confuse the target.
Hydro Cannon (Water, special, power 150, accuracy 90%) — User foregoes its next turn to recharge.
Hydro Pump (Water, special, power 110, accuracy 80%) — Inflicts regular damage with no additional effect.
Hydro Steam (Water, special, power 80, accuracy 100%) — The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
Hydro Vortex (Water, physical) — Inflicts regular damage with no additional effect.
Hydro Vortex (Water, special) — Inflicts regular damage with no additional effect.
Hyper Beam (Normal, special, power 150, accuracy 90%) — User foregoes its next turn to recharge.
Hyper Drill (Normal, physical, power 100, accuracy 100%) — The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
Hyper Fang (Normal, physical, power 80, accuracy 90%) — Has a chance to make the target flinch.
Hyper Voice (Normal, special, power 90, accuracy 100%) — Inflicts regular damage with no additional effect.
Hyperspace Fury (Dark, physical, power 100) — Ignores and destroys protection effects.
Hyperspace Hole (Psychic, special, power 80) — Ignores and destroys protection effects.
Hypnosis (Psychic, status, accuracy 60%) — Puts the target to sleep.
Ice Ball (Ice, physical, power 30, accuracy 90%) — Power doubles every turn this move is used in succession after the first, resetting after five turns.
Ice Beam (Ice, special, power 90, accuracy 100%) — Has a chance to freeze the target.
Ice Burn (Ice, special, power 140, accuracy 90%) — Requires a turn to charge before attacking. Has a chance to burn the target.
Ice Fang (Ice, physical, power 65, accuracy 95%) — Has a chance to freeze the target and a chance to make the target flinch.
Ice Hammer (Ice, physical, power 100, accuracy 90%) — Lowers user’s Speed by one stage.
Ice Punch (Ice, physical, power 75, accuracy 100%) — Has a chance to freeze the target.
Ice Shard (Ice, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Ice Spinner (Ice, physical, power 80, accuracy 100%) — The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icicle Crash (Ice, physical, power 85, accuracy 90%) — Has a chance to make the target flinch.
Icicle Spear (Ice, physical, power 25, accuracy 100%) — Hits 2-5 times in one turn.
Icy Wind (Ice, special, power 55, accuracy 95%) — Has a chance to lower the target’s Speed by one stage.
Imprison (Psychic, status) — Prevents the target from using any moves that the user also knows.
Incinerate (Fire, special, power 60, accuracy 100%) — Destroys the target’s held berry.
Infernal Parade (Ghost, special, power 60, accuracy 100%) — The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
Inferno (Fire, special, power 100, accuracy 50%) — Has a chance to burn the target.
Inferno Overdrive (Fire, physical) — Inflicts regular damage with no additional effect.
Inferno Overdrive (Fire, special) — Inflicts regular damage with no additional effect.
Infestation (Bug, special, power 20, accuracy 100%) — Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ingrain (Grass, status) — Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Instruct (Psychic, status) — Forces the target to repeat its last used move.
Ion Deluge (Electric, status) — Changes all Normal moves to Electric moves for the rest of the turn.
Iron Defense (Steel, status) — Raises the user’s Defense by two stages.
Iron Head (Steel, physical, power 80, accuracy 100%) — Has a chance to make the target flinch.
Iron Tail (Steel, physical, power 100, accuracy 75%) — Has a chance to lower the target’s Defense by one stage.
Ivy Cudgel (Grass, physical, power 100, accuracy 100%) — The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
Jaw Lock (Dark, physical, power 80, accuracy 100%) — Seeds the target after inflicting damage.
Jet Punch (Water, physical, power 60, accuracy 100%) — The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Judgment (Normal, special, power 100, accuracy 100%) — If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Jump Kick (Fighting, physical, power 100, accuracy 95%) — If the user misses, it takes half the damage it would have inflicted in recoil.
Jungle Healing (Grass, status) — Inflicts regular damage with no additional effect.
Karate Chop (Fighting, physical, power 50, accuracy 100%) — Has an increased chance for a critical hit.
Kinesis (Psychic, status, accuracy 80%) — Lowers the target’s accuracy by one stage.
King’s Shield (Steel, status) — Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.
Knock Off (Dark, physical, power 65, accuracy 100%) — Target drops its held item.
Kowtow Cleave (Dark, physical, power 85) — The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
Land’s Wrath (Ground, physical, power 90, accuracy 100%) — Inflicts regular damage with no additional effect.
Laser Focus (Normal, status) — Guarantees a critical hit with the user’s next move.
Lash Out (Dark, physical, power 75, accuracy 100%) — Inflicts regular damage with no additional effect.
Last Resort (Normal, physical, power 140, accuracy 100%) — Can only be used after all of the user’s other moves have been used.
Last Respects (Ghost, physical, power 50, accuracy 100%) — The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
Lava Plume (Fire, special, power 80, accuracy 100%) — Has a chance to burn the target.
Leaf Blade (Grass, physical, power 90, accuracy 100%) — Has an increased chance for a critical hit.
Leaf Storm (Grass, special, power 130, accuracy 90%) — Lowers the user’s Special Attack by two stages after inflicting damage.
Leaf Tornado (Grass, special, power 65, accuracy 90%) — Has a chance to lower the target’s accuracy by one stage.
Leafage (Grass, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Leech Life (Bug, physical, power 80, accuracy 100%) — Drains half the damage inflicted to heal the user.
Leech Seed (Grass, status, accuracy 90%) — Seeds the target, stealing HP from it every turn.
Leer (Normal, status, accuracy 100%) — Lowers the target’s Defense by one stage.
Let’s Snuggle Forever (Fairy, physical, power 190) — Inflicts regular damage with no additional effect.
Lick (Ghost, physical, power 30, accuracy 100%) — Has a chance to paralyze the target.
Life Dew (Water, status) — The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light of Ruin (Fairy, special, power 140, accuracy 90%) — User receives 1/2 the damage inflicted in recoil.
Light Screen (Psychic, status) — Reduces damage from special attacks by 50% for five turns.
Light That Burns the Sky (Psychic, special, power 200) — Inflicts damage using either Attack or Special Attack stat, whichever is higher.
Liquidation (Water, physical, power 85, accuracy 100%) — Has a chance to lower the target’s Defense by one stage.
Lock-On (Normal, status) — Ensures that the user’s next move will hit the target.
Lovely Kiss (Normal, status, accuracy 75%) — Puts the target to sleep.
Low Kick (Fighting, physical, accuracy 100%) — Inflicts more damage to heavier targets, with a maximum of 120 power.
Low Sweep (Fighting, physical, power 65, accuracy 100%) — Lowers the target’s Speed by one stage.
Lucky Chant (Normal, status) — Prevents the target from scoring critical hits for five turns.
Lumina Crash (Psychic, special, power 80, accuracy 100%) — The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
Lunar Blessing (Psychic, status, power 0) — The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss.
Lunar Dance (Psychic, status) — User faints, and its replacement is fully healed.
Lunge (Bug, physical, power 80, accuracy 100%) — Lowers the target’s Attack by one stage after inflicting damage.
Luster Purge (Psychic, special, power 95, accuracy 100%) — Has a chance to lower the target’s Special Defense by one stage.
Mach Punch (Fighting, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Magic Coat (Psychic, status) — Reflects back the first effect move used on the user this turn.
Magic Powder (Psychic, status, accuracy 100%) — The user scatters a cloud of magic powder that changes the target to Psychic type.
Magic Room (Psychic, status) — Negates held items for five turns.
Magical Leaf (Grass, special, power 60) — Never misses.
Magical Torque (Fairy, physical, power 100, accuracy 100%)
Magma Storm (Fire, special, power 100, accuracy 75%) — Prevents the target from fleeing and inflicts damage for 2-5 turns.
Magnet Bomb (Steel, physical, power 60) — Never misses.
Magnet Rise (Electric, status) — User is immune to Ground moves and effects for five turns.
Magnetic Flux (Electric, status) — Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
Magnitude (Ground, physical, accuracy 100%) — Power varies randomly from 10 to 150.
Make It Rain (Steel, special, power 120, accuracy 100%) — The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
Malicious Moonsault (Dark, physical, power 180) — Inflicts regular damage with no additional effect.
Malignant Chain (Poison, special, power 100, accuracy 100%) — The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.
Mat Block (Fighting, status) — Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Matcha Gotcha (Grass, special, power 80, accuracy 90%) — The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
Max Airstream (Flying, physical, power 10) — Inflicts regular damage with no additional effect.
Max Darkness (Dark, physical, power 10) — Inflicts regular damage with no additional effect.
Max Flare (Fire, physical, power 100) — Inflicts regular damage with no additional effect.
Max Flutterby (Bug, physical, power 10) — Inflicts regular damage with no additional effect.
Max Geyser (Water, physical, power 10) — Inflicts regular damage with no additional effect.
Max Guard (Normal, status) — Prevents any moves from hitting the user this turn.
Max Hailstorm (Ice, physical, power 10) — Inflicts regular damage with no additional effect.
Max Knuckle (Fighting, physical, power 10) — Inflicts regular damage with no additional effect.
Max Lightning (Electric, physical, power 10) — Inflicts regular damage with no additional effect.
Max Mindstorm (Psychic, physical, power 10) — Inflicts regular damage with no additional effect.
Max Ooze (Poison, physical, power 10) — Inflicts regular damage with no additional effect.
Max Overgrowth (Grass, physical, power 10) — Inflicts regular damage with no additional effect.
Max Phantasm (Ghost, physical, power 10) — Inflicts regular damage with no additional effect.
Max Quake (Ground, physical, power 10) — Inflicts regular damage with no additional effect.
Max Rockfall (Rock, physical, power 10) — Inflicts regular damage with no additional effect.
Max Starfall (Fairy, physical, power 10) — Inflicts regular damage with no additional effect.
Max Steelspike (Steel, physical, power 10) — Inflicts regular damage with no additional effect.
Max Strike (Normal, physical, power 10) — Inflicts regular damage with no additional effect.
Max Wyrmwind (Dragon, physical, power 10) — Inflicts regular damage with no additional effect.
Me First (Normal, status) — Uses the target’s move against it before it attacks, with power increased by half.
Mean Look (Normal, status) — Prevents the target from leaving battle.
Meditate (Psychic, status) — Raises the user’s Attack by one stage.
Mega Drain (Grass, special, power 40, accuracy 100%) — Drains half the damage inflicted to heal the user.
Mega Kick (Normal, physical, power 120, accuracy 75%) — Inflicts regular damage with no additional effect.
Mega Punch (Normal, physical, power 80, accuracy 85%) — Inflicts regular damage with no additional effect.
Megahorn (Bug, physical, power 120, accuracy 85%) — Inflicts regular damage with no additional effect.
Memento (Dark, status, accuracy 100%) — Lowers the target’s Attack and Special Attack by two stages. User faints.
Metal Burst (Steel, physical, accuracy 100%) — Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Metal Claw (Steel, physical, power 50, accuracy 95%) — Has a chance to raise the user’s Attack by one stage.
Metal Sound (Steel, status, accuracy 85%) — Lowers the target’s Special Defense by two stages.
Meteor Assault (Fighting, physical, power 150, accuracy 100%) — User foregoes its next turn to recharge.
Meteor Beam (Rock, special, power 120, accuracy 90%) — Inflicts regular damage with no additional effect.
Meteor Mash (Steel, physical, power 90, accuracy 90%) — Has a chance to raise the user’s Attack by one stage.
Metronome (Normal, status) — Randomly selects and uses any move in the game.
Mighty Cleave (Rock, physical, power 95, accuracy 100%) — The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
Milk Drink (Normal, status) — Heals the user by half its max HP.
Mimic (Normal, status) — Copies the target’s last used move.
Mind Blown (Fire, special, power 150, accuracy 100%) — Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Mind Reader (Normal, status) — Ensures that the user’s next move will hit the target.
Minimize (Normal, status) — Raises the user’s evasion by two stages.
Miracle Eye (Psychic, status) — Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Mirror Coat (Psychic, special, accuracy 100%) — Inflicts twice the damage the user received from the last special hit it took.
Mirror Move (Flying, status) — Uses the target’s last used move.
Mirror Shot (Steel, special, power 65, accuracy 85%) — Has a chance to lower the target’s accuracy by one stage.
Mist (Ice, status) — Protects the user’s stats from being changed by enemy moves.
Mist Ball (Psychic, special, power 95, accuracy 100%) — Has a chance to lower the target’s Special Attack by one stage.
Misty Explosion (Fairy, special, power 100, accuracy 100%) — Inflicts regular damage with no additional effect.
Misty Terrain (Fairy, status) — For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
Moonblast (Fairy, special, power 95, accuracy 100%) — Has a chance to lower the target’s Special Attack by one stage.
Moongeist Beam (Ghost, special, power 100, accuracy 100%) — Cannot be disrupted by abilities.
Moonlight (Fairy, status) — Heals the user by half its max HP. Affected by weather.
Morning Sun (Normal, status) — Heals the user by half its max HP. Affected by weather.
Mortal Spin (Poison, physical, power 30, accuracy 100%) — The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.
Mountain Gale (Ice, physical, power 100, accuracy 85%) — The user hurls giant chunks of ice at the target to inflict damage.
Mud Bomb (Ground, special, power 65, accuracy 85%) — Has a chance to lower the target’s accuracy by one stage.
Mud Shot (Ground, special, power 55, accuracy 95%) — Has a chance to lower the target’s Speed by one stage.
Mud Sport (Ground, status) — Halves all Electric-type damage.
Mud-Slap (Ground, special, power 20, accuracy 100%) — Has a chance to lower the target’s accuracy by one stage.
Muddy Water (Water, special, power 90, accuracy 85%) — Has a chance to lower the target’s accuracy by one stage.
Multi-Attack (Normal, physical, power 120, accuracy 100%) — If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Mystical Fire (Fire, special, power 75, accuracy 100%) — Has a chance to lower the target’s Special Attack by one stage.
Mystical Power (Psychic, special, power 70, accuracy 90%) — The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised.
Nasty Plot (Dark, status) — Raises the user’s Special Attack by two stages.
Natural Gift (Normal, physical, accuracy 100%) — Power and type depend on the held berry.
Nature Power (Normal, status) — Uses a move which depends upon the terrain.
Nature’s Madness (Fairy, special, accuracy 90%) — Inflicts damage equal to half the target’s HP.
Needle Arm (Grass, physical, power 60, accuracy 100%) — Has a chance to make the target flinch.
Never-Ending Nightmare (Ghost, physical) — Inflicts regular damage with no additional effect.
Never-Ending Nightmare (Ghost, special) — Inflicts regular damage with no additional effect.
Night Daze (Dark, special, power 85, accuracy 95%) — Has a chance to lower the target’s accuracy by one stage.
Night Shade (Ghost, special, accuracy 100%) — Inflicts damage equal to the user’s level.
Night Slash (Dark, physical, power 70, accuracy 100%) — Has an increased chance for a critical hit.
Nightmare (Ghost, status, accuracy 100%) — Target loses 1/4 its max HP every turn as long as it’s asleep.
No Retreat (Fighting, status) — Hits twice in one turn, with a chance to make the target flinch.
Noble Roar (Normal, status, accuracy 100%) — Lowers the target’s Attack and Special Attack by one stage.
Noxious Torque (Poison, physical, power 100, accuracy 100%)
Nuzzle (Electric, physical, power 20, accuracy 100%) — Has a chance to paralyze the target.
Oblivion Wing (Flying, special, power 80, accuracy 100%) — Drains 75% of the damage inflicted to heal the user.
Obstruct (Dark, status, accuracy 100%) — This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat.
Oceanic Operetta (Water, special, power 195) — Inflicts regular damage with no additional effect.
Octazooka (Water, special, power 65, accuracy 85%) — Has a chance to lower the target’s accuracy by one stage.
Octolock (Fighting, status, accuracy 100%) — The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.
Odor Sleuth (Normal, status) — Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Ominous Wind (Ghost, special, power 60, accuracy 100%) — Has a chance to raise all of the user’s stats by one stage.
Order Up (Dragon, physical, power 80, accuracy 100%) — The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
Origin Pulse (Water, special, power 110, accuracy 85%) — Inflicts regular damage with no additional effect.
Outrage (Dragon, physical, power 120, accuracy 100%) — Hits every turn for 2-3 turns, then confuses the user.
Overdrive (Electric, special, power 80, accuracy 100%) — The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Overheat (Fire, special, power 130, accuracy 90%) — Lowers the user’s Special Attack by two stages after inflicting damage.
Pain Split (Normal, status) — Sets the user’s and targets’s HP to the average of their current HP.
Parabolic Charge (Electric, special, power 65, accuracy 100%) — Heals the user for half the total damage dealt to all targets.
Parting Shot (Dark, status, accuracy 100%) — Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Pay Day (Normal, physical, power 40, accuracy 100%) — Scatters money on the ground worth five times the user’s level.
Payback (Dark, physical, power 50, accuracy 100%) — Power is doubled if the target has already moved this turn.
Peck (Flying, physical, power 35, accuracy 100%) — Inflicts regular damage with no additional effect.
Perish Song (Normal, status) — User and target both faint after three turns.
Petal Dance (Grass, special, power 120, accuracy 100%) — Hits every turn for 2-3 turns, then confuses the user.
Phantom Force (Ghost, physical, power 90, accuracy 100%) — User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Photon Geyser (Psychic, special, power 100, accuracy 100%) — Inflicts regular damage with no additional effect.
Pika Papow (Electric, special) — Inflicts regular damage with no additional effect.
Pin Missile (Bug, physical, power 25, accuracy 95%) — Hits 2-5 times in one turn.
Plasma Fists (Electric, physical, power 100, accuracy 100%) — After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
Play Nice (Normal, status) — Lowers the target’s Attack by one stage.
Play Rough (Fairy, physical, power 90, accuracy 90%) — Has a chance to lower the target’s Attack by one stage.
Pluck (Flying, physical, power 60, accuracy 100%) — If target has a berry, inflicts double damage and uses the berry.
Poison Fang (Poison, physical, power 50, accuracy 100%) — Has a chance to badly poison the target.
Poison Gas (Poison, status, accuracy 90%) — Poisons the target.
Poison Jab (Poison, physical, power 80, accuracy 100%) — Has a chance to poison the target.
Poison Powder (Poison, status, accuracy 75%) — Poisons the target.
Poison Sting (Poison, physical, power 15, accuracy 100%) — Has a chance to poison the target.
Poison Tail (Poison, physical, power 50, accuracy 100%) — Has an increased chance for a critical hit and a chance to poison the target.
Pollen Puff (Bug, special, power 90, accuracy 100%) — Damages opponents, but heals allies for 50% of their max HP.
Poltergeist (Ghost, physical, power 110, accuracy 90%) — Inflicts regular damage with no additional effect.
Population Bomb (Normal, physical, power 20, accuracy 90%) — The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
Pounce (Bug, physical, power 50, accuracy 100%) — The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Pound (Normal, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Powder (Bug, status, accuracy 100%) — Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.
Powder Snow (Ice, special, power 40, accuracy 100%) — Has a chance to freeze the target.
Power Gem (Rock, special, power 80, accuracy 100%) — Inflicts regular damage with no additional effect.
Power Shift (Normal, status, power 0) — The user swaps its offensive and defensive stats.
Power Split (Psychic, status) — Averages Attack and Special Attack with the target.
Power Swap (Psychic, status) — User swaps Attack and Special Attack changes with the target.
Power Trick (Psychic, status) — User swaps Attack and Defense.
Power Trip (Dark, physical, power 20, accuracy 100%) — Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Power Whip (Grass, physical, power 120, accuracy 85%) — Inflicts regular damage with no additional effect.
Power-Up Punch (Fighting, physical, power 40, accuracy 100%) — Raises the user’s Attack by one stage after inflicting damage.
Precipice Blades (Ground, physical, power 120, accuracy 85%) — Inflicts regular damage with no additional effect.
Present (Normal, physical, accuracy 90%) — Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Prismatic Laser (Psychic, special, power 160, accuracy 100%) — User foregoes its next turn to recharge.
Protect (Normal, status) — Prevents any moves from hitting the user this turn.
Psybeam (Psychic, special, power 65, accuracy 100%) — Has a chance to confuse the target.
Psyblade (Psychic, physical, power 80, accuracy 100%) — The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
Psych Up (Normal, status) — Discards the user’s stat changes and copies the target’s.
Psychic (Psychic, special, power 90, accuracy 100%) — Has a chance to lower the target’s Special Defense by one stage.
Psychic Fangs (Psychic, physical, power 85, accuracy 100%) — Destroys Reflect and Light Screen.
Psychic Noise (Psychic, special, power 75, accuracy 100%) — The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic Terrain (Psychic, status) — Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psycho Boost (Psychic, special, power 140, accuracy 90%) — Lowers the user’s Special Attack by two stages after inflicting damage.
Psycho Cut (Psychic, physical, power 70, accuracy 100%) — Has an increased chance for a critical hit.
Psycho Shift (Psychic, status, accuracy 100%) — Transfers the user’s major status effect to the target.
Psyshield Bash (Psychic, physical, power 70, accuracy 90%) — Cloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats.
Psyshock (Psychic, special, power 80, accuracy 100%) — Inflicts damage based on the target’s Defense, not Special Defense.
Psystrike (Psychic, special, power 100, accuracy 100%) — Inflicts damage based on the target’s Defense, not Special Defense.
Psywave (Psychic, special, accuracy 100%) — Inflicts damage between 50% and 150% of the user’s level.
Pulverizing Pancake (Normal, physical, power 210) — Inflicts regular damage with no additional effect.
Punishment (Dark, physical, accuracy 100%) — Power increases against targets with more raised stats, up to a maximum of 200.
Purify (Poison, status) — Cures the target of a major status ailment and heals the user for 50% of its max HP.
Pursuit (Dark, physical, power 40, accuracy 100%) — Has double power against, and can hit, Pokémon attempting to switch out.
Pyro Ball (Fire, physical, power 120, accuracy 90%) — Has a chance to burn the target.
Quash (Dark, status, accuracy 100%) — Makes the target act last this turn.
Quick Attack (Normal, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Quick Guard (Fighting, status) — Prevents any priority moves from hitting friendly Pokémon this turn.
Quiver Dance (Bug, status) — Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
Rage (Normal, physical, power 20, accuracy 100%) — If the user is hit after using this move, its Attack rises by one stage.
Rage Fist (Ghost, physical, power 50, accuracy 100%) — The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
Rage Powder (Bug, status) — Redirects the target’s single-target effects to the user for this turn.
Raging Bull (Normal, physical, power 90, accuracy 100%) — The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
Raging Fury (Fire, physical, power 120, accuracy 100%) — The user rampages and spews vicious flames to inflict damage on the target, then becomes fixated on using this move.
Rain Dance (Water, status) — Changes the weather to rain for five turns.
Rapid Spin (Normal, physical, power 50, accuracy 100%) — Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Razor Leaf (Grass, physical, power 55, accuracy 95%) — Has an increased chance for a critical hit.
Razor Shell (Water, physical, power 75, accuracy 95%) — Has a chance to lower the target’s Defense by one stage.
Razor Wind (Normal, special, power 80, accuracy 100%) — Requires a turn to charge before attacking.
Recover (Normal, status) — Heals the user by half its max HP.
Recycle (Normal, status) — User recovers the item it last used up.
Reflect (Psychic, status) — Reduces damage from physical attacks by half.
Reflect Type (Normal, status) — User becomes the target’s type.
Refresh (Normal, status) — Cleanses the user of a burn, paralysis, or poison.
Relic Song (Normal, special, power 75, accuracy 100%) — Has a chance to put the target to sleep.
Rest (Psychic, status) — User sleeps for two turns, completely healing itself.
Retaliate (Normal, physical, power 70, accuracy 100%) — Has double power if a friendly Pokémon fainted last turn.
Return (Normal, physical, accuracy 100%) — Power increases with happiness, up to a maximum of 102.
Revelation Dance (Normal, special, power 90, accuracy 100%) — Has the same type as the user.
Revenge (Fighting, physical, power 60, accuracy 100%) — Inflicts double damage if the user takes damage before attacking this turn.
Reversal (Fighting, physical, accuracy 100%) — Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Revival Blessing (Normal, status, power 0) — The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Rising Voltage (Electric, special, power 70, accuracy 100%) — Inflicts regular damage with no additional effect.
Roar of Time (Dragon, special, power 150, accuracy 90%) — User foregoes its next turn to recharge.
Rock Blast (Rock, physical, power 25, accuracy 90%) — Hits 2-5 times in one turn.
Rock Climb (Normal, physical, power 90, accuracy 85%) — Has a chance to confuse the target.
Rock Polish (Rock, status) — Raises the user’s Speed by two stages.
Rock Slide (Rock, physical, power 75, accuracy 90%) — Has a chance to make the target flinch.
Rock Smash (Fighting, physical, power 40, accuracy 100%) — Has a chance to lower the target’s Defense by one stage.
Rock Throw (Rock, physical, power 50, accuracy 90%) — Inflicts regular damage with no additional effect.
Rock Tomb (Rock, physical, power 60, accuracy 95%) — Has a chance to lower the target’s Speed by one stage.
Rock Wrecker (Rock, physical, power 150, accuracy 90%) — User foregoes its next turn to recharge.
Role Play (Psychic, status) — Copies the target’s ability.
Rolling Kick (Fighting, physical, power 60, accuracy 85%) — Has a chance to make the target flinch.
Rollout (Rock, physical, power 30, accuracy 90%) — Power doubles every turn this move is used in succession after the first, resetting after five turns.
Roost (Flying, status) — Heals the user by half its max HP.
Rototiller (Ground, status) — Raises the Attack and Special Attack of all Grass Pokémon in battle.
Round (Normal, special, power 60, accuracy 100%) — Has double power if it’s used more than once per turn.
Ruination (Dark, special, power 1, accuracy 90%) — The user summons a ruinous disaster. This cuts the target’s HP in half.
Sacred Fire (Fire, physical, power 100, accuracy 95%) — Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Sacred Sword (Fighting, physical, power 90, accuracy 100%) — Ignores the target’s stat modifiers.
Safeguard (Normal, status) — Protects the user’s field from major status ailments and confusion for five turns.
Salt Cure (Rock, physical, power 40, accuracy 100%) — The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
Sand Attack (Ground, status, accuracy 100%) — Lowers the target’s accuracy by one stage.
Sand Tomb (Ground, physical, power 35, accuracy 85%) — Prevents the target from fleeing and inflicts damage for 2-5 turns.
Sandsear Storm (Ground, special, power 100, accuracy 80%) — The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn.
Sandstorm (Rock, status) — Changes the weather to a sandstorm for five turns.
Sappy Seed (Grass, physical, power 100, accuracy 90%) — Inflicts regular damage with no additional effect.
Savage Spin-Out (Bug, physical) — Inflicts regular damage with no additional effect.
Savage Spin-Out (Bug, special) — Inflicts regular damage with no additional effect.
Scald (Water, special, power 80, accuracy 100%) — Has a chance to burn the target.
Scale Shot (Dragon, physical, power 25, accuracy 90%) — Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Scary Face (Normal, status, accuracy 100%) — Lowers the target’s Speed by two stages.
Scorching Sands (Ground, special, power 70, accuracy 100%) — Has a chance to burn the target.
Scratch (Normal, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Screech (Normal, status, accuracy 85%) — Lowers the target’s Defense by two stages.
Searing Shot (Fire, special, power 100, accuracy 100%) — Has a chance to burn the target.
Searing Sunraze Smash (Steel, physical, power 200) — Cannot be disrupted by abilities.
Secret Power (Normal, physical, power 70, accuracy 100%) — Has a chance to inflict a status effect which depends upon the terrain.
Secret Sword (Fighting, special, power 85, accuracy 100%) — Inflicts damage based on the target’s Defense, not Special Defense.
Seed Bomb (Grass, physical, power 80, accuracy 100%) — Inflicts regular damage with no additional effect.
Seed Flare (Grass, special, power 120, accuracy 85%) — Has a chance to lower the target’s Special Defense by two stages.
Seismic Toss (Fighting, physical, accuracy 100%) — Inflicts damage equal to the user’s level.
Self-Destruct (Normal, physical, power 200, accuracy 100%) — User faints.
Shadow Ball (Ghost, special, power 80, accuracy 100%) — Has a chance to lower the target’s Special Defense by one stage.
Shadow Blast (Shadow, physical, power 80, accuracy 100%) — Has an increased chance for a critical hit.
Shadow Blitz (Shadow, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Shadow Bolt (Shadow, special, power 75, accuracy 100%) — Has a chance to paralyze the target.
Shadow Bone (Ghost, physical, power 85, accuracy 100%) — Has a chance to lower the target’s Defense by one stage.
Shadow Break (Shadow, physical, power 75, accuracy 100%) — Inflicts regular damage with no additional effect.
Shadow Chill (Shadow, special, power 75, accuracy 100%) — Has a chance to freeze the target.
Shadow Claw (Ghost, physical, power 70, accuracy 100%) — Has an increased chance for a critical hit.
Shadow Down (Shadow, status, accuracy 100%) — Lowers the target’s Defense by two stages.
Shadow End (Shadow, physical, power 120, accuracy 60%) — User receives 1/2 its HP in recoil.
Shadow Fire (Shadow, special, power 75, accuracy 100%) — Has a chance to burn the target.
Shadow Force (Ghost, physical, power 120, accuracy 100%) — User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow Half (Shadow, special, accuracy 100%) — Halves HP of all Pokémon on the field. Must recharge
Shadow Hold (Shadow, status) — Prevents the target from leaving battle.
Shadow Mist (Shadow, status, accuracy 100%) — Lowers the target’s evasion by two stages.
Shadow Panic (Shadow, status, accuracy 90%) — Confuses the target.
Shadow Punch (Ghost, physical, power 60) — Never misses.
Shadow Rave (Shadow, special, power 70, accuracy 100%) — Inflicts regular damage with no additional effect.
Shadow Rush (Shadow, physical, power 55, accuracy 100%) — Has an increased chance for a critical hit in Hyper Mode.
Shadow Sky (Shadow, status) — Changes the weather to Shadow Sky for five turns.
Shadow Sneak (Ghost, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Shadow Storm (Shadow, special, power 95, accuracy 100%) — Inflicts regular damage with no additional effect.
Shadow Wave (Shadow, special, power 50, accuracy 100%) — Inflicts regular damage with no additional effect.
Sharpen (Normal, status) — Raises the user’s Attack by one stage.
Shattered Psyche (Psychic, physical) — Inflicts regular damage with no additional effect.
Shattered Psyche (Psychic, special) — Inflicts regular damage with no additional effect.
Shed Tail (Normal, status, power 0) — The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
Shell Side Arm (Poison, special, power 90, accuracy 100%) — Inflicts regular damage with no additional effect.
Shell Smash (Normal, status) — Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Shell Trap (Fire, special, power 150, accuracy 100%) — Only inflicts damage if the user was hit by a physical move this turn.
Shelter (Steel, status, power 0) — The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss.
Shift Gear (Steel, status) — Raises the user’s Attack by one stage and its Speed by two stages.
Shock Wave (Electric, special, power 60) — Never misses.
Shore Up (Ground, status) — Heals the user for ½ its max HP, or ⅔ during a sandstorm.
Signal Beam (Bug, special, power 75, accuracy 100%) — Has a chance to confuse the target.
Silk Trap (Bug, status, power 0) — The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.
Silver Wind (Bug, special, power 60, accuracy 100%) — Has a chance to raise all of the user’s stats by one stage.
Simple Beam (Normal, status, accuracy 100%) — Changes the target’s ability to Simple.
Sing (Normal, status, accuracy 55%) — Puts the target to sleep.
Sinister Arrow Raid (Ghost, physical, power 180) — Inflicts regular damage with no additional effect.
Sizzly Slide (Fire, physical, power 60, accuracy 100%) — Inflicts regular damage with no additional effect.
Sketch (Normal, status) — Permanently becomes the target’s last used move.
Skill Swap (Psychic, status) — User and target swap abilities.
Skitter Smack (Bug, physical, power 70, accuracy 90%) — Inflicts regular damage with no additional effect.
Skull Bash (Normal, physical, power 130, accuracy 100%) — Raises the user’s Defense by one stage. User charges for one turn before attacking.
Sky Attack (Flying, physical, power 140, accuracy 90%) — User charges for one turn before attacking. Has a chance to make the target flinch.
Sky Drop (Flying, physical, power 60, accuracy 100%) — Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Sky Uppercut (Fighting, physical, power 85, accuracy 90%) — Inflicts regular damage and can hit Bounce and Fly users.
Slack Off (Normal, status) — Heals the user by half its max HP.
Slam (Normal, physical, power 80, accuracy 75%) — Inflicts regular damage with no additional effect.
Slash (Normal, physical, power 70, accuracy 100%) — Has an increased chance for a critical hit.
Sleep Powder (Grass, status, accuracy 75%) — Puts the target to sleep.
Sleep Talk (Normal, status) — Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sludge (Poison, special, power 65, accuracy 100%) — Has a chance to poison the target.
Sludge Bomb (Poison, special, power 90, accuracy 100%) — Has a chance to poison the target.
Sludge Wave (Poison, special, power 95, accuracy 100%) — Has a chance to poison the target.
Smack Down (Rock, physical, power 50, accuracy 100%) — Removes any immunity to Ground damage.
Smart Strike (Steel, physical, power 70) — Never misses.
Smelling Salts (Normal, physical, power 70, accuracy 100%) — If the target is paralyzed, inflicts double damage and cures the paralysis.
Smog (Poison, special, power 30, accuracy 70%) — Has a chance to poison the target.
Smokescreen (Normal, status, accuracy 100%) — Lowers the target’s accuracy by one stage.
Snap Trap (Grass, physical, power 35, accuracy 100%) — Prevents the target from fleeing and inflicts damage for 2-5 turns.
Snarl (Dark, special, power 55, accuracy 95%) — Has a chance to lower the target’s Special Attack by one stage.
Snatch (Dark, status) — Steals the target’s move, if it’s self-targeted.
Snipe Shot (Water, special, power 80, accuracy 100%) — The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Snore (Normal, special, power 50, accuracy 100%) — Has a chance to make the target flinch. Only works if the user is sleeping.
Snowscape (Ice, status, power 0) — The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Soak (Water, status, accuracy 100%) — Changes the target’s type to Water.
Soft-Boiled (Normal, status) — Heals the user by half its max HP.
Solar Beam (Grass, special, power 120, accuracy 100%) — Requires a turn to charge before attacking.
Solar Blade (Grass, physical, power 125, accuracy 100%) — Requires a turn to charge before attacking.
Sonic Boom (Normal, special, accuracy 90%) — Inflicts 20 points of damage.
Soul-Stealing 7-Star Strike (Ghost, physical, power 195) — Inflicts regular damage with no additional effect.
Spacial Rend (Dragon, special, power 100, accuracy 95%) — Has an increased chance for a critical hit.
Spark (Electric, physical, power 65, accuracy 100%) — Has a chance to paralyze the target.
Sparkling Aria (Water, special, power 90, accuracy 100%) — Cures the target of burns.
Sparkly Swirl (Fairy, special, power 120, accuracy 85%) — Inflicts regular damage with no additional effect.
Spectral Thief (Ghost, physical, power 90, accuracy 100%) — Steals the target’s stat increases, then inflicts damage.
Speed Swap (Psychic, status) — Exchanges the user’s Speed with the target’s.
Spicy Extract (Grass, status, power 0) — The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.
Spider Web (Bug, status) — Prevents the target from leaving battle.
Spike Cannon (Normal, physical, power 20, accuracy 100%) — Hits 2-5 times in one turn.
Spikes (Ground, status) — Scatters Spikes, hurting opposing Pokémon that switch in.
Spiky Shield (Grass, status) — Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
Spin Out (Steel, physical, power 100, accuracy 100%) — The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
Spirit Break (Fairy, physical, power 75, accuracy 100%) — Has a chance to lower the target’s Special Attack by one stage.
Spirit Shackle (Ghost, physical, power 80, accuracy 100%) — Traps the target.
Spit Up (Normal, special, accuracy 100%) — Power is 100 times the amount of energy Stockpiled.
Spite (Ghost, status, accuracy 100%) — Lowers the PP of the target’s last used move by 4.
Splintered Stormshards (Rock, physical, power 190) — Inflicts damage and removes any terrain present on the battlefield.
Splishy Splash (Water, special, power 90, accuracy 100%) — Inflicts regular damage with no additional effect.
Spore (Grass, status, accuracy 100%) — Puts the target to sleep.
Spotlight (Normal, status) — Forces the target’s opponents to aim at the target for the rest of the turn.
Springtide Storm (Fairy, special, power 100, accuracy 80%) — The user attacks by wrapping the target in fierce winds brimming with love and hate. This move’s additional effects depend on the user’s form.
Stealth Rock (Rock, status) — Causes damage when opposing Pokémon switch in.
Steam Eruption (Water, special, power 110, accuracy 95%) — Has a chance to burn the target.
Steamroller (Bug, physical, power 65, accuracy 100%) — Has a chance to make the target flinch.
Steel Beam (Steel, special, power 140, accuracy 95%) — Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller (Steel, physical, power 130, accuracy 100%) — Inflicts regular damage with no additional effect.
Steel Wing (Steel, physical, power 70, accuracy 90%) — Has a chance to raise the user’s Defense by one stage.
Sticky Web (Bug, status) — Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
Stockpile (Normal, status) — Stores energy up to three times for use with Spit Up and Swallow.
Stoked Sparksurfer (Electric, special, power 175) — Has a chance to paralyze the target.
Stomp (Normal, physical, power 65, accuracy 100%) — Has a chance to make the target flinch.
Stomping Tantrum (Ground, physical, power 75, accuracy 100%) — Has double power if the user’s last move failed.
Stone Axe (Rock, physical, power 65, accuracy 90%) — The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns.
Stone Edge (Rock, physical, power 100, accuracy 80%) — Has an increased chance for a critical hit.
Stored Power (Psychic, special, power 20, accuracy 100%) — Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Storm Throw (Fighting, physical, power 60, accuracy 100%) — Always scores a critical hit.
Strange Steam (Fairy, special, power 90, accuracy 95%) — Has a chance to confuse the target.
Strength (Normal, physical, power 80, accuracy 100%) — Inflicts regular damage with no additional effect.
Strength Sap (Grass, status, accuracy 100%) — Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
String Shot (Bug, status, accuracy 95%) — Lowers the target’s Speed by two stages.
Struggle (Normal, physical, power 50) — User takes 1/4 its max HP in recoil.
Struggle Bug (Bug, special, power 50, accuracy 100%) — Has a chance to lower the target’s Special Attack by one stage.
Stuff Cheeks (Normal, status) — Cures the entire party of major status effects after inflicting damage.
Stun Spore (Grass, status, accuracy 75%) — Paralyzes the target.
Submission (Fighting, physical, power 80, accuracy 80%) — User receives 1/4 the damage it inflicts in recoil.
Substitute (Normal, status) — Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Subzero Slammer (Ice, physical) — Inflicts regular damage with no additional effect.
Subzero Slammer (Ice, special) — Inflicts regular damage with no additional effect.
Sucker Punch (Dark, physical, power 70, accuracy 100%) — Only works if the target is about to use a damaging move.
Sunny Day (Fire, status) — Changes the weather to sunny for five turns.
Sunsteel Strike (Steel, physical, power 100, accuracy 100%) — Cannot be disrupted by abilities.
Super Fang (Normal, physical, accuracy 90%) — Inflicts damage equal to half the target’s HP.
Supercell Slam (Electric, physical, power 100, accuracy 95%) — The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Superpower (Fighting, physical, power 120, accuracy 100%) — Lowers the user’s Attack and Defense by one stage after inflicting damage.
Supersonic (Normal, status, accuracy 55%) — Confuses the target.
Supersonic Skystrike (Flying, physical) — Inflicts regular damage with no additional effect.
Supersonic Skystrike (Flying, special) — Inflicts regular damage with no additional effect.
Surf (Water, special, power 90, accuracy 100%) — Inflicts regular damage and can hit Dive users.
Surging Strikes (Water, physical, power 25, accuracy 100%) — Inflicts regular damage with no additional effect.
Swagger (Normal, status, accuracy 85%) — Raises the target’s Attack by two stages and confuses the target.
Swallow (Normal, status) — Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Sweet Kiss (Fairy, status, accuracy 75%) — Confuses the target.
Sweet Scent (Normal, status, accuracy 100%) — Lowers the target’s evasion by one stage.
Switcheroo (Dark, status, accuracy 100%) — User and target swap items.
Swords Dance (Normal, status) — Raises the user’s Attack by two stages.
Synchronoise (Psychic, special, power 120, accuracy 100%) — Hits any Pokémon that shares a type with the user.
Synthesis (Grass, status) — Heals the user by half its max HP. Affected by weather.
Syrup Bomb (Grass, special, power 60, accuracy 85%) — The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
Tachyon Cutter (Steel, special, power 50, accuracy 0%) — The user attacks by launching particle blades at the target twice in a row. This attack never misses.
Tackle (Normal, physical, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Tail Glow (Bug, status) — Raises the user’s Special Attack by three stages.
Tail Slap (Normal, physical, power 25, accuracy 85%) — Hits 2-5 times in one turn.
Tail Whip (Normal, status, accuracy 100%) — Lowers the target’s Defense by one stage.
Tailwind (Flying, status) — For three turns, friendly Pokémon have doubled Speed.
Take Down (Normal, physical, power 90, accuracy 85%) — User receives 1/4 the damage it inflicts in recoil.
Take Heart (Psychic, status, power 0) — The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.
Tar Shot (Rock, status, accuracy 100%) — The user pours sticky tar over the target, lowering the target’s Speed stat. The target becomes weaker to Fire-type moves.
Taunt (Dark, status, accuracy 100%) — For the next few turns, the target can only use damaging moves.
Tearful Look (Normal, status) — Lowers the target’s Attack and Special Attack by one stage.
Teatime (Normal, status) — The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
Techno Blast (Normal, special, power 120, accuracy 100%) — If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Tectonic Rage (Ground, physical) — Inflicts regular damage with no additional effect.
Tectonic Rage (Ground, special) — Inflicts regular damage with no additional effect.
Teeter Dance (Normal, status, accuracy 100%) — Confuses the target.
Telekinesis (Psychic, status) — Moves have 100% accuracy against the target for three turns.
Temper Flare (Fire, physical, power 75, accuracy 100%) — Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Tera Blast (Normal, special, power 80, accuracy 100%) — If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Tera Starstorm (Normal, special, power 120, accuracy 100%) — With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
Terrain Pulse (Normal, special, power 50, accuracy 100%) — Inflicts regular damage with no additional effect.
Thief (Dark, physical, power 60, accuracy 100%) — Takes the target’s item.
Thousand Arrows (Ground, physical, power 90, accuracy 100%) — Grounds the target, and hits even Flying-type or levitating Pokémon.
Thousand Waves (Ground, physical, power 90, accuracy 100%) — Prevents the target from leaving battle.
Thrash (Normal, physical, power 120, accuracy 100%) — Hits every turn for 2-3 turns, then confuses the user.
Throat Chop (Dark, physical, power 80, accuracy 100%) — Prevents the target from using sound-based moves for two turns.
Thunder (Electric, special, power 110, accuracy 70%) — Has a chance to paralyze the target.
Thunder Cage (Electric, special, power 80, accuracy 90%) — Inflicts regular damage with no additional effect.
Thunder Fang (Electric, physical, power 65, accuracy 95%) — Has a chance to paralyze the target and a chance to make the target flinch.
Thunder Punch (Electric, physical, power 75, accuracy 100%) — Has a chance to paralyze the target.
Thunder Shock (Electric, special, power 40, accuracy 100%) — Has a chance to paralyze the target.
Thunder Wave (Electric, status, accuracy 90%) — Paralyzes the target.
Thunderbolt (Electric, special, power 90, accuracy 100%) — Has a chance to paralyze the target.
Thunderclap (Electric, special, power 70, accuracy 100%) — This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.
Thunderous Kick (Fighting, physical, power 90, accuracy 100%) — Inflicts regular damage with no additional effect.
Tickle (Normal, status, accuracy 100%) — Lowers the target’s Attack and Defense by one stage.
Tidy Up (Normal, status, power 0) — The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats.
Topsy-Turvy (Dark, status) — Inverts the target’s stat modifiers.
Torch Song (Fire, special, power 80, accuracy 100%) — The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.
Torment (Dark, status, accuracy 100%) — Prevents the target from using the same move twice in a row.
Toxic (Poison, status, accuracy 90%) — Badly poisons the target, inflicting more damage every turn.
Toxic Spikes (Poison, status) — Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Toxic Thread (Poison, status, accuracy 100%) — Poisons the target and lowers its Speed by one stage.
Trailblaze (Grass, physical, power 50, accuracy 100%) — The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Transform (Normal, status) — User becomes a copy of the target until it leaves battle.
Tri Attack (Normal, special, power 80, accuracy 100%) — Has a chance to burn, freeze, or paralyze the target.
Trick (Psychic, status, accuracy 100%) — User and target swap items.
Trick Room (Psychic, status) — For five turns, slower Pokémon will act before faster Pokémon.
Trick-or-Treat (Ghost, status, accuracy 100%) — Adds Ghost to the target’s types.
Triple Arrows (Fighting, physical, power 90, accuracy 100%) — The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits and also lowers the target's defensive stats.
Triple Axel (Ice, physical, power 20, accuracy 90%) — Inflicts regular damage with no additional effect.
Triple Dive (Water, physical, power 30, accuracy 95%) — The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
Triple Kick (Fighting, physical, power 10, accuracy 90%) — Hits three times, increasing power by 100% with each successful hit.
Trop Kick (Grass, physical, power 70, accuracy 100%) — Lowers the target’s Attack by one stage after inflicting damage.
Trump Card (Normal, special) — Power increases when this move has less PP, up to a maximum of 200.
Twin Beam (Psychic, special, power 40, accuracy 100%) — The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
Twineedle (Bug, physical, power 25, accuracy 100%) — Hits twice in the same turn. Has a chance to poison the target.
Twinkle Tackle (Fairy, physical) — Inflicts regular damage with no additional effect.
Twinkle Tackle (Fairy, special) — Inflicts regular damage with no additional effect.
Twister (Dragon, special, power 40, accuracy 100%) — Has a chance to make the target flinch.
U-turn (Bug, physical, power 70, accuracy 100%) — User must switch out after attacking.
Upper Hand (Fighting, physical, power 65, accuracy 100%) — The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Uproar (Normal, special, power 90, accuracy 100%) — Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
V-create (Fire, physical, power 180, accuracy 95%) — Lowers the user’s Defense, Special Defense, and Speed by one stage each.
Vacuum Wave (Fighting, special, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Veevee Volley (Normal, physical) — Inflicts regular damage with no additional effect.
Venom Drench (Poison, status, accuracy 100%) — Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Venoshock (Poison, special, power 65, accuracy 100%) — Inflicts double damage if the target is Poisoned.
Victory Dance (Fighting, status, power 0) — The user performs a dance to usher in victory. This raises the user’s offensive and defensive stats and increases the damage dealt by the user’s moves by 50 percent.
Vine Whip (Grass, physical, power 45, accuracy 100%) — Inflicts regular damage with no additional effect.
Vise Grip (Normal, physical, power 55, accuracy 100%) — Inflicts regular damage with no additional effect.
Vital Throw (Fighting, physical, power 70) — Never misses.
Volt Switch (Electric, special, power 70, accuracy 100%) — User must switch out after attacking.
Volt Tackle (Electric, physical, power 120, accuracy 100%) — User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target.
Wake-Up Slap (Fighting, physical, power 70, accuracy 100%) — If the target is asleep, has double power and wakes it up.
Water Gun (Water, special, power 40, accuracy 100%) — Inflicts regular damage with no additional effect.
Water Pledge (Water, special, power 80, accuracy 100%) — With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Pulse (Water, special, power 60, accuracy 100%) — Has a chance to confuse the target.
Water Shuriken (Water, special, power 15, accuracy 100%) — Hits 2–5 times.
Water Sport (Water, status) — Halves all Fire-type damage.
Water Spout (Water, special, power 150, accuracy 100%) — Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Waterfall (Water, physical, power 80, accuracy 100%) — Has a chance to make the target flinch.
Wave Crash (Water, physical, power 120, accuracy 100%) — The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed.
Weather Ball (Normal, special, power 50, accuracy 100%) — If there be weather, this move has doubled power and the weather’s type.
Whirlpool (Water, special, power 35, accuracy 85%) — Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Wicked Blow (Dark, physical, power 75, accuracy 100%) — Inflicts regular damage with no additional effect.
Wicked Torque (Dark, physical, power 80, accuracy 100%)
Wide Guard (Rock, status) — Prevents any multi-target moves from hitting friendly Pokémon this turn.
Wild Charge (Electric, physical, power 90, accuracy 100%) — User receives 1/4 the damage it inflicts in recoil.
Wildbolt Storm (Electric, special, power 100, accuracy 80%) — The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis.
Will-O-Wisp (Fire, status, accuracy 85%) — Burns the target.
Wing Attack (Flying, physical, power 60, accuracy 100%) — Inflicts regular damage with no additional effect.
Wish (Normal, status) — User will recover half its max HP at the end of the next turn.
Withdraw (Water, status) — Raises the user’s Defense by one stage.
Wonder Room (Psychic, status) — All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Wood Hammer (Grass, physical, power 120, accuracy 100%) — User receives 1/3 the damage inflicted in recoil.
Work Up (Normal, status) — Raises the user’s Attack and Special Attack by one stage each.
Worry Seed (Grass, status, accuracy 100%) — Changes the target’s ability to Insomnia.
Wrap (Normal, physical, power 15, accuracy 90%) — Prevents the target from fleeing and inflicts damage for 2-5 turns.
Wring Out (Normal, special, accuracy 100%) — Power increases against targets with more HP remaining, up to a maximum of 121 power.
X-Scissor (Bug, physical, power 80, accuracy 100%) — Inflicts regular damage with no additional effect.
Yawn (Normal, status) — Target sleeps at the end of the next turn.
Zap Cannon (Electric, special, power 120, accuracy 50%) — Has a chance to paralyze the target.
Zen Headbutt (Psychic, physical, power 80, accuracy 90%) — Has a chance to make the target flinch.
Zing Zap (Electric, physical, power 80, accuracy 100%) — Has a chance to make the target flinch.
Zippy Zap (Electric, physical, power 80, accuracy 100%) — Inflicts regular damage with no additional effect.