How the PokéMaps map works

How to read where you are, what the buttons on the map panel do, how to find a Pokémon, what Wild Mode shows, and how to share a view.

See where you are

The chips at the top of the panel read from left to right: map, place, Pokémon. The last chip is what the panel is showing.

Swap one step

Tap the ▾ on a chip to pick another region, place or Pokémon. Everything else stays as it is.

Remove one step

Tap the ✕ on a chip to drop that step only. Clearing the place keeps your Pokémon, and clearing the Pokémon keeps the place.

Panel buttons

Help

Opens this help. Close it with the ✕ beside Help at the top; your answer comes back where you left it.

Map settings

Chooses which markers and layers the map draws.

Wild Mode

Shows or hides the wild Pokémon on the map. It draws them for the place you select.

Hide the panel

On a computer, the arrow beside the panel folds it away. On a phone, drag the sheet down or tap its arrow; drag it up to read more.

Find a Pokémon

Search

Type a Pokémon in your own language, or a route, city, cave or map, in the search at the top of the page. Pick a result to open it.

Tap a place

Tap a route, town or cave on the map to list its wild Pokémon with method, levels and odds. Grass, water and cave floor are listed separately.

Pick a Pokémon

Every place it lives lights up on the map and is listed in the panel. Tap one of those places to fly there and read the details.

Tap a marker

Gyms, shops, Poké Centers, gifts and trades have their own markers, placed where the game puts them. Tap one to see what it is.

Wild Mode

What it shows

Wild Mode draws the wild Pokémon of the place you selected onto the map, each in the grass, water or cave where you meet it.

Select a place first

It draws only for the selected place, so a map with nothing selected shows no wild Pokémon yet; hover its button to be reminded. Inside caves and buildings it has nothing to draw, and its button is hidden.

Turn it on or off

It starts on. Tap its button beside the panel, or at the top of the sheet on a phone: green is on, grey is off. The same switch is “Pokémon in the wild” in Map settings.

Map settings

Choose the layers

Turn families of markers on or off, or all of them at once to see the map bare. Some maps also offer the games’ own night and morning colours.

Area outlines

Draws the border of every route, town and area on the map, so you can see which places there are and where each one ends. It starts off.

Reset

Your choices are kept for that map the next time you open it. Reset returns the map to its defaults.

Share a view

Copy the address

The URL holds the map, the place, the Pokémon and any open panel view. Send it and the other person sees the same thing.

Link a spot

On a computer, right-click the map to copy a link to that exact position.

Conditions

Pokégear radio

In Johto the Pokégear radio has stations that change what lives in the grass around you. Tune it to Sinnoh Sound or Hoenn Sound and Pokémon from those regions turn up; with the radio off or on any other station you meet the normal residents.

Headbutt trees

Every tree you can headbutt holds one of three sets. Most trees give the common set. Which trees hold the rare and the special sets is decided by your Trainer ID, so it differs from save to save — the special ones are only two trees in the whole region.

Honey trees

Slather a Sinnoh tree with Honey, wait six hours, and something is shaking it. Each tree draws from three rarity groups: the common group is 70% of the time, the uncommon one 20%, the rare one the last 10%. On the one tree that can give Munchlax the first two swap round.

Poké Radar

The Poké Radar makes patches of grass shake, and some Sinnoh Pokémon only ever appear in a shaking patch. Walking into ordinary grass will never find them.

GBA slot (Dual-slot mode)

A Nintendo DS or DS Lite has a second slot for Game Boy Advance cartridges. Leave a GBA Pokémon game in it and Sinnoh adds that region’s Pokémon to certain routes. A DSi or a 3DS has no such slot.

Bug-Catching Contest

The National Park runs a bug contest on set days. During it the park holds a different, contest-only line-up — outside it you meet the park’s usual Pokémon instead.

Great Marsh rotation

The Great Marsh keeps a pool of Pokémon and swaps which of them are in the marsh every day. A row marked with the rotation is in the pool: it is there on some days and not on others, so come back tomorrow if it is missing.

Mr. Backlot’s Pokémon of the day

Mr. Backlot in the Trophy Garden names a different Pokémon each day, and once he has named it that Pokémon joins his garden until the next day.

Days of the week

Some Pokémon only show up on particular days. The game reads your console’s clock, so it is the real weekday that counts.

How far you are in the story

Some encounters are locked behind a point in the story — the National Pokédex, the Hall of Fame, a particular rival battle. Before that point the Pokémon is simply not there.

Game Corner prizes

The Game Corner sells Pokémon for coins you win at its slot machines. The number on the badge is the price, not a catch rate — nothing here is caught in the wild.

In-game trades

An NPC offers a swap: hand over the Pokémon named on the badge and they give you theirs. One trade, once per save.

Items you must be carrying

A fossil, an orb, a keystone — the encounter only happens with that item in your bag, usually because someone revives it or it summons the Pokémon for you.

Fossils from the Sinnoh Underground

Diamond buries the Skull Fossil and Pearl the Armor Fossil, and Platinum picks one by your Trainer ID (the ID No. on your Trainer Card): odd for the Skull Fossil, even for the Armor Fossil. The other five fossils only turn up once you have the National Pokédex, and the Oreburgh Mining Museum revives them all.

Which starter you picked

A few encounters depend on the first Pokémon you chose, because the game balances the ones you did not take against it.

One-off requirements

A handful of encounters ask for something specific and unrepeatable — a password, a particular Pokémon in your party, a person to talk to. The badge says which.

Side missions

The Pokémon appears as part of a side mission. Take the mission on and it is placed in the world for you.

The same help travels with you

Inside a map, the help icon beside the panel opens this help in the panel, plus a legend of every icon the map draws.

Open a map and try it