Clamp — Pokémon Move

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Type: water; class: physical; power: 35; accuracy: 85; PP: 15; priority: 0.

Weather and terrain in sword-shield

raindancepower ×1.5
sunnydaypower ×0.5

Effect notes

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.

In-game descriptions by version

gold silverTraps the foe for 2-5 turns.
crystalTraps the foe for 2-5 turns.
ruby sapphireTraps and squeezes the foe for 2 to 5 turns.
emeraldTraps and squeezes the foe for 2 to 5 turns.
firered leafgreenThe foe is clamped and squeezed by the user’s shell for two to five turns.
diamond pearlThe foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
platinumThe foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
heartgold soulsilverThe foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
black whiteThe target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
black 2 white 2The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
x yThe target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
omega ruby alpha sapphireThe target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
sun moonThe target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
ultra sun ultra moonThe target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
lets go pikachu lets go eeveeThe target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
sword shieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.