Power increases as happiness decreases, up to a maximum of 102.
Type: normal; class: physical; power: —; accuracy: 100; PP: 20; priority: 0.
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
| gold silver | An attack based on lack of loyalty. |
|---|---|
| crystal | An attack based on lack of loyalty. |
| ruby sapphire | An attack that is stronger if the TRAINER is disliked. |
| emerald | An attack that is stronger if the TRAINER is disliked. |
| firered leafgreen | This attack move grows more powerful the less the user likes its TRAINER. |
| diamond pearl | A full-power attack that grows more powerful the less the user likes its Trainer. |
| platinum | A full-power attack that grows more powerful the less the user likes its Trainer. |
| heartgold soulsilver | A full-power attack that grows more powerful the less the user likes its Trainer. |
| black white | A full-power attack that grows more powerful the less the user likes its Trainer. |
| black 2 white 2 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| x y | A full-power attack that grows more powerful the less the user likes its Trainer. |
| omega ruby alpha sapphire | A full-power attack that grows more powerful the less the user likes its Trainer. |
| sun moon | This full-power attack grows more powerful the less the user likes its Trainer. |
| ultra sun ultra moon | This full-power attack grows more powerful the less the user likes its Trainer. |
| lets go pikachu lets go eevee | This full-power attack grows more powerful the less the user likes its Trainer. |
| sword shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |