Prevents target from restoring its HP for five turns.
Type: psychic; class: status; power: —; accuracy: 100; PP: 15; priority: 0.
For the next five turns, the target may not use any moves that only restore HP, and move effects that heal the target are disabled. Moves that steal HP may still be used, but will only inflict damage and not heal the target.
| diamond pearl | The user prevents the foe from using any HP-recovery moves for five turns. |
|---|---|
| platinum | The user prevents the foe from using any HP-recovery moves for five turns. |
| heartgold soulsilver | The user prevents the foe from using any HP-recovery moves for five turns. |
| black white | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| black 2 white 2 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| x y | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| omega ruby alpha sapphire | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| sun moon | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| ultra sun ultra moon | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| lets go pikachu lets go eevee | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| sword shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |