Heal Block — Pokémon Move

Prevents target from restoring its HP for five turns.

Type: psychic; class: status; power: —; accuracy: 100; PP: 15; priority: 0.

Effect notes

For the next five turns, the target may not use any moves that only restore HP, and move effects that heal the target are disabled. Moves that steal HP may still be used, but will only inflict damage and not heal the target.

In-game descriptions by version

diamond pearlThe user prevents the foe from using any HP-recovery moves for five turns.
platinumThe user prevents the foe from using any HP-recovery moves for five turns.
heartgold soulsilverThe user prevents the foe from using any HP-recovery moves for five turns.
black whiteFor five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
black 2 white 2For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
x yFor five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
omega ruby alpha sapphireFor five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
sun moonFor five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
ultra sun ultra moonFor five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
lets go pikachu lets go eeveeFor five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
sword shieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.