Jump Kick — Pokémon Move

If the user misses, it takes half the damage it would have inflicted in recoil.

Type: fighting; class: physical; power: 100; accuracy: 95; PP: 10; priority: 0.

Effect notes

Inflicts regular damage. If this move misses, is blocked by Protect or Detect, or has no effect, the user takes damage equal to half of its max HP rounded down. This move cannot be used while Gravity is in effect.

In-game descriptions by version

gold silverMay miss, damaging the user.
crystalMay miss, damaging the user.
ruby sapphireA strong jumping kick. May miss and hurt the kicker.
emeraldA strong jumping kick. May miss and hurt the kicker.
firered leafgreenThe user jumps up high, then kicks. If it misses, the user hurts itself.
diamond pearlThe user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
platinumThe user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
heartgold soulsilverThe user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
black whiteThe user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
black 2 white 2The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
x yThe user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
omega ruby alpha sapphireThe user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
sun moonThe user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
ultra sun ultra moonThe user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
lets go pikachu lets go eeveeThe user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
sword shieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.