Trick House Guide: All 8 Puzzles in Ruby, Sapphire & Emerald

Trick House Guide: All 8 Puzzles in Ruby, Sapphire & Emerald — Pokémon Ruby, Sapphire & Emerald guide card

Every Trick House puzzle on Route 110: when each of the 8 unlocks, the HMs you need, where the Trick Master hides, and all rewards up to the final tent.

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The Trick House is an eight-part side quest on Route 110, between Slateport City and Mauville City. Each visit hides the Trick Master, opens a new maze and ends with a reward. This guide lists every unlock, requirement, prize, hiding place and secret code.

Game
Ruby Sapphire Emerald
Where
Route 110
Puzzles
8 visits, unlocked by story progress and badges — each with its own maze
Reward
One prize per puzzle; see the progression table below
Route 110 — the Trick House stands on the route between Slateport and Mauville.

Open this place on the map

How the Trick House works

Every visit starts in the same small entrance room, and the Trick Master is always hiding somewhere in it — each puzzle has its own hiding object, listed in the table further down. A visit begins by walking the room and pressing A on that piece of furniture until he jumps out.

The player in the Trick House entrance room: a low table with four cushions, two potted plants, a dresser, a cupboard, two round windows and a scroll on the back wall
The entrance room holds every hiding place: the table, the cushions, the two potted plants, the dresser, the cupboard and the round windows. The scroll on the back wall is the way into the maze. Select the image to open the entrance room on the map. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.
  1. Find the Trick Master Search the entrance room until the hidden Trick Master reveals himself.
  2. Enter behind the wall scroll Use the passage behind the scroll after the Trick Master opens the maze.
  3. Copy the secret code Find the second scroll inside the maze and read its code.
  4. Unlock the final door Write the code on the locked door, meet the Trick Master and collect the reward.

All 8 puzzles: unlocks, requirements and rewards

Trick House puzzle progression
PuzzleUnlocks afterRequirement or mechanicReward
1First visitCut through treesRare Candy
2Dynamo BadgeUse switches to cross holesTimer Ball
3Heat BadgeRock Smash and colored doorsHard Stone
4Balance BadgeStrength bouldersSmoke Ball
5Feather BadgeFive Mechadoll questionsTM12 Taunt
6Mind BadgeRotating-gate mazeMagnet
7Rain BadgeSpin tiles and direction switchesPP Max
8Enter the Hall of FameSliding-floor mazeRed Tent, Blue Tent, or a choice in Emerald

Tip — Only three field moves matter: Bring Cut, Rock Smash and Strength for the puzzles that require field moves. There is no Flash room and no Mach Bike section. A wrong Mechadoll answer restarts that room.

Four of the rooms are solved by reading the floor itself. In Puzzle 2 each button slides a platform over one of the holes, and nothing tells you which one — press them all. In Puzzle 3 every switch swaps the doors: the red ones open and the blue ones shut, or the other way round, and Rock Smash rubble covers the entrance and some of the switches. In Emerald’s Puzzle 7 the Trainers stand on spin tiles that turn whenever you trigger a switch; Ruby and Sapphire build this room from levers instead. Puzzle 8 is polished floor lined with pots: you slide until something stops you, so every pot is a brake. The other four rooms are built from things the game places at run time — trees, boulders, the Mechadolls and the rotating gates — and the map’s room pictures do not draw them.

The four floor-puzzle rooms as Emerald lays them out — each opens on the map
  • Trick House Puzzle 2 room in Pokémon Emerald
    Puzzle 2: Buttons that close the holes
  • Trick House Puzzle 3 room in Pokémon Emerald
    Puzzle 3: Red and blue door switches
  • Trick House Puzzle 7 room in Pokémon Emerald
    Puzzle 7: Spin tiles and switches (Emerald)
  • Trick House Puzzle 8 room in Pokémon Emerald
    Puzzle 8: Sliding floor, pots as brakes

Trick Master hiding spots and secret codes

The eight entrance-room searches
PuzzleHiding objectSecret code
1DeskTrick Master is fabulous.
2TreeTrick Master is smart.
3DresserTrick Master is coveted.
4WindowTrick Master is cool.
5PlanterTrick Master is a genius.
6CupboardTrick Master is my life.
7WindowTrick Master is huggable.
8CushionTrick Master I love.

The final puzzle and reward

Puzzle 8 opens after entering the Hall of Fame. Clear its sliding floors to receive a secret-base tent: Red in Ruby, Blue in Sapphire, or your choice of the two in Emerald. The Trick Master then leaves a note and departs. Check beneath his final cushion for a hidden Nugget.

The player facing the Trick Master in his room at the back of the Trick House, beside a low table and two cushions
The Trick Master’s room behind the locked door, where every reward is handed over. After Puzzle 8 he is gone, and the Nugget lies hidden on the spot where he stands here. Select the image to open the Trick Master on the map. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.
The player beside the Trick House and its sign on Route 110 in Pokémon Emerald
The Trick House stands on Route 110 between Slateport and Mauville. Select the image to open its entrance on the map. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

The Trick House: quick answers

Do I need Flash or the Mach Bike?
No. Cut, Rock Smash and Strength are the only required field moves.
Can I earn a reward twice?
No. Each puzzle reward is collected once.
What should I do after earning several badges?
Return to the house and clear each newly available puzzle in sequence.
Where is the Trick House?
It stands on Route 110, between Slateport and Mauville. The Trick House on the map opens every room inside it, the eight puzzles included.