Sevii Islands Guide: All 7 Islands in FireRed & LeafGreen

How to reach every Sevii Island in FireRed and LeafGreen: the Tri-Pass and Rainbow Pass chain, what each island holds, and the postgame order.

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The Sevii Islands open twice. Beat Blaine on Cinnabar Island and Bill meets you outside the gym with the Tri-Pass, which reaches One, Two and Three Island. The other four stay shut until the credits have rolled: you need the National Pokédex and the Ruby from Mt. Ember before Celio hands over the Rainbow Pass for Four to Seven Island.

Game
FireRed LeafGreen
Where
Seagallop ferries from Vermilion City and from One Island
You need
Tri-Pass for islands 1–3; Rainbow Pass for 4–7
Reward
Hoenn trading, Cerulean Cave, Moltres, every Generation 2 evolution item, and the Unown
One Island, Two Island and Three Island on the PokéMaps Sevii Islands map
The first three islands — One with Mt. Ember on its northern road, Two in the middle, Three to the east.

How to unlock each Sevii Island: Tri-Pass and Rainbow Pass

There is no ferry ticket to buy and nothing to grind: every island is opened by a story beat, and they arrive in a fixed order.

What opens each island
IslandsPassOpened by
One, Two, ThreeTri-PassBeating Blaine on Cinnabar Island — Bill is waiting outside the gym
Four, Five, Six, SevenRainbow PassThe Hall of Fame, the National Pokédex, and giving Celio the Ruby from Mt. Ember
Navel Rock, Birth IslandMysticTicket / AuroraTicketDistribution events only — never obtainable in normal play

Note — Missed Bill outside the gym?: Saying no costs you nothing. Bill waits in the Cinnabar Island Pokémon Center, and the offer stands for the rest of the game.

The first trip: One, Two and Three Island

The pre-League trip is short, and it is worth taking the moment it opens rather than after the League — it costs about an hour and it puts a move tutor and a Fire Stone within reach of your final gym run.

  1. One Island: meet Celio Bill drops you at One Island, where Celio is trying to get his network machine working in the Pokémon Center. He is the thread the whole archipelago hangs on — every later errand comes from him.
  2. Two Island: Lostelle’s father asks for help At the Joyful Game Corner on Two Island, a man tells you his daughter Lostelle has not come back from the forest on Three Island.
  3. Three Island: get past the bikers, then find her A biker gang blocks the way north through Three Island. Beyond them, Bond Bridge leads to the Berry Forest, where Lostelle is cornered by a wild Hypno. Bring Cut — the forest is full of trees that need it.
  4. Detour: Cape Brink, while you are here The house at Cape Brink on Two Island holds the tutor who teaches a fully evolved Kanto starter its ultimate move — Frenzy Plant, Blast Burn or Hydro Cannon. Nothing else in either game teaches them.

Tip — Treasure Beach pays for the boat ride: Treasure Beach on One Island is a hidden-item field: eight buried pickups including Star Pieces, Big Pearls and Ultra Balls, and they come back over time. It is the cheapest money on the islands.

The second trip: the Four to Seven Island walkthrough

The postgame half runs as one chain, and the order is not a suggestion — each island holds the key to the next. Four Island frees Lorelei and hands you Waterfall; Waterfall is what reaches Six Island’s Ruin Valley; Ruin Valley holds the Sapphire; the Sapphire ends up on Five Island; and Seven Island is the one place you can visit whenever you like.

Six Island and Seven Island on the PokéMaps Sevii Islands map, with the Tanoby Ruins to the south
The southern islands: Seven Island with Sevault Canyon and the Tanoby Ruins, Six Island opposite it.

What each island holds

The Sevii Islands, island by island
IslandWhat is there
One IslandCelio and the network machine, Kindle Road up to Mt. Ember (Moltres, the Ruby, two Fire Stones, an Explosion tutor), Treasure Beach, and the Ember Spa that hatches eggs faster
Two IslandThe Joyful Game Corner, and the starter move tutor at Cape Brink — Frenzy Plant, Blast Burn and Hydro Cannon
Three IslandThe biker gang, Bond Bridge, and the Berry Forest where Lostelle is lost — thirteen hidden berries in one wood
Four IslandIcefall Cave with HM07 Waterfall and Lorelei, and the Pokémon Day Care
Five IslandThe Rocket Warehouse under Five Isle Meadow, the Lost Cave off Resort Gorgeous, and the Metal Coat at Memorial Pillar
Six IslandDotted Hole and the Sapphire in Ruin Valley, the bug-filled Pattern Bush, the Dragon Scale on Water Path, and the Altering Cave that only ever holds Zubat
Seven IslandThe Tanoby Ruins and their Unown, Sevault Canyon with the King’s Rock, and the Trainer Tower time trial

Every Generation 2 evolution item is here

This is the part players usually discover too late. The items that evolve the Johto-era Pokémon do not exist anywhere in Kanto — all five are on the Sevii Islands, and four of them are postgame. Each of the held items needs a trade to finish the job.

Evolution items on the Sevii Islands
ItemWhereEvolves
Metal CoatMemorial Pillar (Five Island)Scyther into Scizor, Onix into Steelix — traded while holding it
Dragon ScaleWater Path (Six Island)Seadra into Kingdra — traded while holding it
Up-GradeRocket Warehouse (Five Island)Porygon into Porygon2 — traded while holding it
King’s RockSevault Canyon (Seven Island)Poliwhirl into Politoed, Slowpoke into Slowking — traded while holding it
Sun StoneRuin Valley (Six Island)Gloom into Bellossom, Sunkern into Sunflora

The legendary Pokémon out here

Only one of the three is reachable by playing the game. Moltres sits at level 50 on the summit of Mt. Ember, above One Island, behind a few Strength boulders. Lugia and Ho-Oh wait on Navel Rock and Deoxys on Birth Island, but both islands need an event ticket that was only ever handed out at distribution events — a save file that never received one cannot sail there.

Quick answers

How do I get to the Sevii Islands in FireRed?
Beat Blaine on Cinnabar Island. Bill meets you outside the gym and takes you to One Island with the Tri-Pass. After that the Seagallop from Vermilion City runs whenever you like.
How do I unlock Islands Four to Seven?
Enter the Hall of Fame, get the National Pokédex from Professor Oak, then bring Celio the Ruby from inside Mt. Ember. He upgrades your Tri-Pass to the Rainbow Pass.
Can I go to the Sevii Islands before the Elite Four?
Yes — the first three islands open as soon as Blaine is beaten, and the Cape Brink move tutor and Mt. Ember’s Fire Stones are worth the trip before the League.
What is there to do after the Elite Four in FireRed?
Almost all of it is out here: the Ruby and Sapphire chain, Icefall Cave, the Lost Cave, the Tanoby Ruins and the Trainer Tower — plus Cerulean Cave back in Kanto, which the chain unlocks.
What do I need the Sevii Islands for?
Trading with Ruby, Sapphire and Emerald, opening Cerulean Cave, catching Moltres and the Unown, and picking up every Generation 2 evolution item — none of which exists in Kanto.
How many Sevii Islands are there?
Seven numbered islands, plus Navel Rock and Birth Island, which both need distribution-event tickets.
Where is Moltres in FireRed?
On the summit of Mt. Ember, at the top of Kindle Road on One Island, at level 50. Strength moves the boulders in the way.
Do I have to do the Sevii Islands to finish the game?
Not to beat the League. But the National Pokédex cannot be completed without Hoenn trading, and that only works once Celio has both stones.

The three errands that make up the postgame each have their own walkthrough: the Ruby and Sapphire chain, the Lost Cave maze and the Tanoby Ruins Unown.