Sevii Islands Guide: All 7 Islands in FireRed & LeafGreen

Sevii Islands Guide: All 7 Islands in FireRed & LeafGreen — Pokémon FireRed & LeafGreen guide card

How to reach every Sevii Island in FireRed and LeafGreen: the Tri-Pass and Rainbow Pass chain, what each island holds, and the postgame order.

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The Sevii Islands open twice. Beat Blaine on Cinnabar Island and accept Bill’s trip to One Island to receive the Tri-Pass, which reaches One, Two and Three Island. The other four stay shut until the credits have rolled: you need the National Pokédex and the Ruby from Mt. Ember before Celio hands over the Rainbow Pass for Four to Seven Island.

Game
FireRed LeafGreen
Where
Seagallop ferries from Vermilion City and from One Island
You need
Tri-Pass for islands 1–3; Rainbow Pass for 4–7
Reward
Hoenn trading, Cerulean Cave, Moltres, every Generation 2 evolution item, and the Unown
The player on the harbor pier of One Island in Pokémon LeafGreen
One Island is the start of the Sevii journey; its harbor connects the islands by ferry. Select the image to open the Sevii map. In-game screenshot, Pokémon LeafGreen (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

How to unlock each Sevii Island: Tri-Pass and Rainbow Pass

There is no ferry ticket to buy and nothing to grind: every island is opened by a story beat, and they arrive in a fixed order.

What opens each island
IslandsPassOpened by
One, Two, ThreeTri-PassBeating Blaine on Cinnabar Island — Bill is waiting outside the gym
Four, Five, Six, SevenRainbow PassThe Hall of Fame, the National Pokédex, and giving Celio the Ruby from Mt. Ember
Navel Rock, Birth IslandMysticTicket / AuroraTicketDistribution events only — never obtainable in normal play

Note — Missed Bill outside the gym?: Saying no costs you nothing. Bill waits in the Cinnabar Island Pokémon Center, and the offer stands for the rest of the game.

The first trip: One, Two and Three Island

The first trip takes you from Celio to Lostelle’s father, then through Three Island to Berry Forest. Finish that errand before returning to Kanto; Cape Brink is an optional tutor visit along the way.

One Island: meet Celio

Bill drops you at One Island, where Celio is trying to get his network machine working in the Pokémon Center. He is the thread the whole archipelago hangs on — every later errand comes from him.

Celio beside the network machine in One Island’s Pokémon Center in Pokémon LeafGreen
Celio works beside the network machine. This completed-quest view shows both gems already installed. In-game screenshot, Pokémon LeafGreen (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Two Island: Lostelle’s father asks for help

At the Joyful Game Corner on Two Island, a man tells you his daughter Lostelle has not come back from the forest on Three Island.

The Joyful Game Corner entrance on Two Island in Pokémon LeafGreen
The Joyful Game Corner is the building with the three colored lights. Go inside to speak to Lostelle’s father. In-game screenshot, Pokémon LeafGreen (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Three Island: get past the bikers

A biker gang blocks the way north through Three Island. Beyond them, Bond Bridge leads to the Berry Forest, where Lostelle is cornered by a wild Hypno. Cut clears shortcut trees, but the rescue does not require it.

The road beside Three Island’s Pokémon Center after the biker gang leaves in Pokémon LeafGreen
The biker confrontation takes place beside the Pokémon Center. The gang has already left in this view. In-game screenshot, Pokémon LeafGreen (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Berry Forest: rescue Lostelle

Berry Forest lies beyond Bond Bridge. Find Lostelle in the northwest clearing, defeat the Hypno that frightens her, then return to her father on Two Island.

The clearing in Berry Forest where Lostelle is rescued in Pokémon LeafGreen
Lostelle waits in this clearing before her rescue. Here she and the scripted Hypno encounter are already gone. In-game screenshot, Pokémon LeafGreen (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Detour: Cape Brink, while you are here

The house at Cape Brink on Two Island holds the tutor who teaches a fully evolved Kanto starter its ultimate move — Frenzy Plant, Blast Burn or Hydro Cannon. Nothing else in either game teaches them.

The starter move tutor in the Cape Brink house in Pokémon LeafGreen
The tutor in Cape Brink’s house teaches the ultimate move to an eligible fully evolved Kanto starter. In-game screenshot, Pokémon LeafGreen (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Tip — Treasure Beach pays for the boat ride: Treasure Beach on One Island is a hidden-item field: eight buried pickups including Star Pieces, Big Pearls and Ultra Balls, and they come back over time. It is the cheapest money on the islands.

The second trip: the Four to Seven Island walkthrough

The Rainbow Pass opens all four remaining islands at once. For the gemstone quest, visit Four Island to help Lorelei, Six Island for Dotted Hole, then Five Island to recover the Sapphire. Seven Island’s side trips are independent of that order.

Four Island: the Day Care and Icefall Cave

Four Island has the two-Pokémon Day Care. For the story, continue northeast to Icefall Cave: collect Waterfall and use it inside the cave to reach Lorelei. The Celio quest walkthrough covers that route.

The Pokémon Day Care on Four Island in Pokémon LeafGreen
Four Island’s Day Care is the orange-roofed house beside the pond. Leave two compatible Pokémon here to breed. In-game screenshot, Pokémon LeafGreen (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Five Island: the Warehouse and Resort Gorgeous

Five Isle Meadow is east of town; its Warehouse opens only after you learn both passwords. The northwest Surf route leads towards Resort Gorgeous and Lady Selphy’s house.

The path beside Five Island’s Pokémon Center in Pokémon LeafGreen
From Five Island town, head east for Five Isle Meadow or Surf northwest towards Resort Gorgeous. In-game screenshot, Pokémon LeafGreen (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Resort Gorgeous: the Lost Cave detour

Surf east from Resort Gorgeous to Lost Cave. Its rooms use rock counts to indicate exits. Follow the Lost Cave room-by-room route for Lady Selphy, or its item detours for the extra pickups. This visit is optional for Celio’s quest.

Lost Cave’s rocky entrance off Resort Gorgeous in Pokémon LeafGreen
Surf east from Resort Gorgeous to this cave mouth. Its rooms lead to Lady Selphy and several item detours. In-game screenshot, Pokémon LeafGreen (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Six Island: Water Path and Ruin Valley

From Six Island, follow Water Path south to Ruin Valley for Dotted Hole. The northern branch leads towards Pattern Bush. The scientist at Dotted Hole leaves after the Icefall Cave rescue; Waterfall is not needed on this island’s route.

The town square on Six Island in Pokémon LeafGreen
The Six Island town square is your starting point for Water Path: travel south towards Ruin Valley or north towards Pattern Bush. In-game screenshot, Pokémon LeafGreen (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Seven Island: Trainer Tower or the Tanoby Ruins

Head north from town for Trainer Tower, or south through Sevault Canyon for the Tanoby Key and Tanoby Ruins puzzle. You can visit the chambers before solving the Key; the puzzle makes Unown appear.

The road through Seven Island town in Pokémon LeafGreen
Seven Island town sits between Trainer Tower to the north and the canyon route to the south. In-game screenshot, Pokémon LeafGreen (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Tanoby Ruins: visit the chambers after solving the Key

The player outside a Tanoby Ruins chamber south of Seven Island in Pokémon LeafGreen
Beyond Seven Island, the Tanoby Ruins spread across small islands south of Sevault Canyon. Select the image to open the Sevii map. In-game screenshot, Pokémon LeafGreen (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

What each island holds

The Sevii Islands, island by island
IslandWhat is there
One IslandCelio and the network machine, Kindle Road up to Mt. Ember (Moltres, the Ruby, two Fire Stones, an Explosion tutor), Treasure Beach, and Ember Spa’s healing hot spring
Two IslandThe Joyful Game Corner, and the starter move tutor at Cape Brink — Frenzy Plant, Blast Burn and Hydro Cannon
Three IslandThe biker gang, Bond Bridge, and the Berry Forest where Lostelle is lost — thirteen hidden berries in one wood
Four IslandIcefall Cave with HM07 Waterfall and Lorelei, and the Pokémon Day Care
Five IslandThe Rocket Warehouse under Five Isle Meadow, the Lost Cave off Resort Gorgeous, and the Metal Coat at Memorial Pillar
Six IslandDotted Hole and the Sapphire in Ruin Valley, the bug-filled Pattern Bush, the Dragon Scale on Water Path, and the Altering Cave that only ever holds Zubat
Seven IslandThe Tanoby Ruins and their Unown, Sevault Canyon with the King’s Rock, and the Trainer Tower time trial

Every Generation 2 evolution item is here

These five fixed pickups are on islands opened by the Rainbow Pass. The four held items take effect when their Pokémon is traded; the Sun Stone is used directly.

Evolution items on the Sevii Islands
ItemWhereEvolves
Metal CoatMemorial Pillar (Five Island)Scyther into Scizor, Onix into Steelix — traded while holding it
Dragon ScaleWater Path (Six Island)Seadra into Kingdra — traded while holding it
Up-GradeRocket Warehouse (Five Island)Porygon into Porygon2 — traded while holding it
King’s RockSevault Canyon (Seven Island)Poliwhirl into Politoed, Slowpoke into Slowking — traded while holding it
Sun StoneRuin Valley (Six Island)Gloom into Bellossom, Sunkern into Sunflora

The legendary Pokémon out here

Only one of the three is reachable by playing the game. Moltres sits at level 50 on the summit of Mt. Ember, above One Island, behind a few Strength boulders. Lugia and Ho-Oh wait on Navel Rock and Deoxys on Birth Island, but both islands need an event ticket that was only ever handed out at distribution events — a save file that never received one cannot sail there.

The Sevii Islands: quick answers

How do I get to the Sevii Islands in FireRed?
Beat Blaine on Cinnabar Island, then accept Bill’s trip to One Island. Celio gives you the Tri-Pass. After that the Seagallop from Vermilion City runs whenever you like.
How do I unlock Islands Four to Seven?
Enter the Hall of Fame, get the National Pokédex from Professor Oak, then bring Celio the Ruby from inside Mt. Ember. He upgrades your Tri-Pass to the Rainbow Pass.
Can I go to the Sevii Islands before the Elite Four?
Yes — the first three islands open as soon as Blaine is beaten, and the Cape Brink move tutor and Mt. Ember’s Fire Stones are worth the trip before the League.
What is there to do after the Elite Four in FireRed?
Almost all of it is out here: the Ruby and Sapphire chain, Icefall Cave, the Lost Cave, the Tanoby Ruins and the Trainer Tower — plus Cerulean Cave back in Kanto, which the chain unlocks.
What do I need the Sevii Islands for?
Trading with Ruby, Sapphire and Emerald, opening Cerulean Cave, catching Moltres and the Unown, and finding fixed pickups for all five Generation 2 evolution items.
How many Sevii Islands are there?
Seven numbered islands, plus Navel Rock and Birth Island, which both need distribution-event tickets.
Where is Moltres in FireRed?
On the summit of Mt. Ember, at the top of Kindle Road on One Island, at level 50. Strength moves the boulders in the way.
Do I have to do the Sevii Islands to finish the game?
Not to beat the League. But the National Pokédex cannot be completed without Hoenn trading, and that only works once Celio has both stones.

The three errands that make up the postgame each have their own walkthrough: the Ruby and Sapphire chain, the Lost Cave maze and the Tanoby Ruins Unown.