Pokémon Emerald Battle Frontier: All 7 Facilities & Brains

7 Brains: Anabel (Tower), Tucker (Dome), Spenser (Palace), Greta (Arena), Noland (Factory), Lucy (Pike), Brandon (Pyramid) — Symbol streaks, teams & BP.
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Emerald’s seven Frontier Brains are Anabel (Tower), Tucker (Dome), Spenser (Palace), Greta (Arena), Noland (Factory), Lucy (Pike) and Brandon (Pyramid). Each awards Silver and Gold Symbols at specific winning streaks. The post-game Frontier opens after the Hall of Fame; below are every facility’s rules, streaks, teams and BP rewards.
- Game
- Emerald
- You need
- The Hall of Fame entered; the S.S. Tidal brings you to the island
- Where
- The Battle Frontier island
- Reward
- Battle Points instead of money or EXP, and 7 Silver + 7 Gold Symbols

Ground rules: level caps and banned Pokémon
Entry formats differ between facilities, but the shared restrictions are strict: no Eggs, no duplicate species and no duplicate held items. Ten legendary or mythical Pokémon are also barred: Mewtwo, Mew, Lugia, Ho-Oh, Celebi, Kyogre, Groudon, Rayquaza, Jirachi and Deoxys.
Note — Level 50 or Open Level: Level 50 accepts no Pokémon above Lv 50, and lower ones are not raised. In Open Level any level may enter, and opponents match your highest-level Pokémon, never below Lv 60. Frontier Brains appear only in Single Battle mode, and the Battle Pyramid only accepts Pokémon holding no item.
The seven facilities and their Frontier Brain battle numbers
| Facility | Gimmick | Frontier Brain | Silver | Gold |
|---|---|---|---|---|
| Battle Tower | Straight streak battles | Salon Maiden Anabel | Battle 35 | Battle 70 |
| Battle Dome | 16-Trainer knockout tournaments | Dome Ace Tucker | Tournament 5 | Tournament 10 |
| Battle Palace | Nature controls move choice | Palace Maven Spenser | Battle 21 | Battle 42 |
| Battle Arena | Three-turn judged duels | Arena Tycoon Greta | Battle 28 | Battle 56 |
| Battle Factory | Rental teams and post-win swaps | Factory Head Noland | Battle 21 | Battle 42 |
| Battle Pike | Fourteen-room luck gauntlets | Pike Queen Lucy | Room 28 | Room 140 |
| Battle Pyramid | Dark survival floors and a Battle Bag | Pyramid King Brandon | Floor 21 | Floor 70 |
Every facility below has its own section: the mode it runs, the Brain’s exact teams with items and moves, and the building outside and in — each name and screenshot opens the facility’s full interior map. Brain teams are shown at Level 50; in Open Level they scale to your own team.
Battle Tower: the pure streak test

The Tower is the Frontier’s baseline: no twist, just consecutive battles in sets of seven, in Single, Double or Multi Battle at Level 50 or Open Level. Singles register three Pokémon, Doubles four, Multi two plus a partner picked in the lobby’s partner hall. Opponents simply get stronger every set. Clearing your 8th straight set (56 wins) gives each entered Pokémon the Winning Ribbon at Level 50 or the Victory Ribbon at Open Level.
Salon Maiden Anabel interrupts a Singles streak as the 35th and the 70th opponent. Explore the Battle Tower interior — lobby, partner hall and battle room.
Salon Maiden Anabel — Silver — Battle 35
- Alakazam — Lv. 50 — Bright Powder — ThunderPunch, Fire Punch, Ice Punch, Disable
- Entei — Lv. 50 — Lum Berry — Fire Blast, Calm Mind, Return, Roar
- Snorlax — Lv. 50 — Quick Claw — Body Slam, Belly Drum, Yawn, Shadow Ball
Salon Maiden Anabel — Gold — Battle 70
- Raikou — Lv. 50 — Lum Berry — Thunderbolt, Calm Mind, Reflect, Rest
- Latios — Lv. 50 — Bright Powder — Psychic, Dragon Claw, Calm Mind, Recover
- Snorlax — Lv. 50 — Chesto Berry — Curse, Return, Rest, Shadow Ball
How to beat her: no two of Anabel’s Pokémon share a weakness and every set can heal, so bring coverage rather than one sweeper. A Ghost- or Dark-type attack removes Alakazam (and the Gold battle’s Latios), a Fighting move cuts through Snorlax before Belly Drum turns it into a sweeper, and expect Entei’s Roar to drag in the team member you least want on the field.
Battle Dome: scouted knockout tournaments

Sixteen Trainers, single elimination, four wins per tournament. You register three Pokémon but send out only two per match — and before every round you may scout the opponent’s team and battle style, so each pick is an informed counter. The Battle Dome interior runs from the lobby through the gallery corridor to the arena itself.
Dome Ace Tucker headlines the finals of your 5th and your 10th winning tournament — and like every Dome opponent, he sends out only two of the three registered Pokémon.
Dome Ace Tucker — Silver — Tournament 5
- Swampert — Lv. 50 — Focus Band — Surf, Earthquake, Ice Beam, Counter
- Salamence — Lv. 50 — Lum Berry — Earthquake, Brick Break, Dragon Claw, Aerial Ace
- Charizard — Lv. 50 — White Herb — Overheat, Rock Slide, Aerial Ace, Earthquake
Dome Ace Tucker — Gold — Tournament 10
- Swampert — Lv. 50 — Leftovers — Surf, Earthquake, Ice Beam, Mirror Coat
- Metagross — Lv. 50 — Quick Claw — Psychic, Meteor Mash, Earthquake, Protect
- Latias — Lv. 50 — Chesto Berry — Thunderbolt, Psychic, Calm Mind, Rest
How to beat him: one strong Ice move covers most of both line-ups — it hits Salamence four times over and Latias hard — while a Grass move punishes Swampert’s Ground half and Rock crushes Charizard. Only the Gold battle’s Metagross asks for Fire or Ground instead — and the pre-round scout tells you whether it is even coming.
Battle Palace: your Pokémon decide

You give no commands here. Each Pokémon chooses its own moves according to its nature — some natures favor attacking, others defending or support — and its behavior shifts again once it falls below half HP. All you control is switching, so pick your Palace three by temperament, not by moveset. Palace Maven Spenser meets you at battles 21 and 42. See the Battle Palace interior.
Palace Maven Spenser — Silver — Battle 21
- Crobat — Lv. 50 — Bright Powder — Confuse Ray, Double Team, Toxic, Fly
- Slaking — Lv. 50 — Scope Lens — Earthquake, Swagger, Shadow Ball, Brick Break
- Lapras — Lv. 50 — Quick Claw — Ice Beam, Horn Drill, Confuse Ray, Protect
Palace Maven Spenser — Gold — Battle 42
- Arcanine — Lv. 50 — White Herb — Overheat, ExtremeSpeed, Roar, Protect
- Slaking — Lv. 50 — Scope Lens — Hyper Beam, Earthquake, Shadow Ball, Yawn
- Suicune — Lv. 50 — King’s Rock — Blizzard, Surf, Bite, Calm Mind
How to beat him: Slaking anchors both of Spenser’s teams, and Truant gives you every second turn for free — a Fighting attacker or a Ghost-type that blanks its Normal attacks turns the anchor into a liability. An Electric move covers the rest of the Silver team (Crobat and Lapras are both weak to it) and still threatens Gold’s Suicune. Since your Pokémon act on instinct here, favor members whose every move is safe to fire.
Battle Arena: three turns, then the judges

Every match is three one-on-one duels with no switching: your first Pokémon fights their first, and so on. If neither side is knocked out within three turns, judges award the duel on Mind (how aggressively you attacked), Skill (how reliably your moves landed) and Body (how much HP remains). Arena Tycoon Greta tests you at battles 28 and 56. Step into the Battle Arena interior.
Arena Tycoon Greta — Silver — Battle 28
- Heracross — Lv. 50 — Salac Berry — Megahorn, Rock Tomb, Endure, Reversal
- Umbreon — Lv. 50 — Leftovers — Body Slam, Confuse Ray, Psychic, Faint Attack
- Shedinja — Lv. 50 — Bright Powder — Shadow Ball, Return, Confuse Ray, Aerial Ace
Arena Tycoon Greta — Gold — Battle 56
How to beat her: three turns reward immediate damage, so lead with your hardest hitter. A Flying move doubles up on Heracross and Gold’s Breloom, and Shedinja’s Wonder Guard falls only to Fire, Flying, Rock, Ghost or Dark damage — bring one of those five or the round is judged away. Against Umbreon’s stalling, keep attacking: the Mind score counts aggression.
Battle Factory: rentals only

Your own team stays at the door. You pick three rental Pokémon from six offered, and after every win you may trade one of yours for one of the beaten opponent’s. The attendant’s hint about the next Trainer makes each swap decision the whole game. Factory Head Noland fights on random rentals himself — there is no fixed team to prepare against — at battles 21 and 42. Browse the Battle Factory interior, rental hall included.
Battle Pike: pick a door, trust your luck

Each run is fourteen rooms, and each room starts with a choice of three doors hiding a random event: a single or double battle, a wild Pokémon, a status trap, healing — or nothing at all. Pike Queen Lucy blocks the final room of your 2nd run (room 28) and of your 10th (room 140). Peek behind the doors on the Battle Pike interior.
Pike Queen Lucy — Silver — Room 28
- Seviper — Lv. 50 — Quick Claw — Swagger, Crunch, Poison Fang, Giga Drain
- Shuckle — Lv. 50 — Chesto Berry — Toxic, Sandstorm, Protect, Rest
- Milotic — Lv. 50 — Leftovers — Ice Beam, Mirror Coat, Surf, Recover
Pike Queen Lucy — Gold — Room 140
- Seviper — Lv. 50 — Focus Band — Swagger, Crunch, Sludge Bomb, Giga Drain
- Steelix — Lv. 50 — Bright Powder — Earthquake, Rock Slide, Explosion, Screech
- Gyarados — Lv. 50 — Chesto Berry — Dragon Dance, Return, Rest, Roar
How to beat her: Shuckle deals almost no damage but stalls with Toxic, Protect and Rest — a Steel-type attacker shrugs off the Toxic and simply out-damages the Rest loop. Milotic’s Mirror Coat throws special hits back at you, so favor physical moves there, and one Electric move answers Gold’s Gyarados four times over.
Battle Pyramid: climbing in the dark

Seven floors per run, climbed in near-total darkness — the lit circle around you grows only as you defeat the Trainers on each floor. Your bag is swapped for the Battle Bag, so healing and escapes come from items found on the floors, and the wild Pokémon follow rotating status tactics (a paralysis round, a poison round, and so on). The floor layouts are shuffled on every attempt. Pyramid King Brandon guards floors 21 and 70. The Battle Pyramid interior shows the entrance hall and the pinnacle.
Pyramid King Brandon — Silver — Floor 21
- Regirock — Lv. 50 — Quick Claw — Explosion, Superpower, Earthquake, AncientPower
- Registeel — Lv. 50 — Leftovers — Earthquake, Metal Claw, Toxic, Iron Defense
- Regice — Lv. 50 — Chesto Berry — Ice Beam, Amnesia, Thunder, Rest
Pyramid King Brandon — Gold — Floor 70
- Articuno — Lv. 50 — Scope Lens — Blizzard, Water Pulse, Aerial Ace, Reflect
- Zapdos — Lv. 50 — Lum Berry — Thunder, Detect, Drill Peck, Light Screen
- Moltres — Lv. 50 — Bright Powder — Fire Blast, Hyper Beam, Aerial Ace, Safeguard
How to beat him: one strong Fighting move threatens all three golems at once, and a Fire move doubles up on Registeel and Regice. For the Gold battle’s legendary birds, Rock is the shared answer — it strikes Articuno and Moltres four times over and Zapdos hard.
Earn and spend Battle Points
Every completed challenge pays Battle Points, and the payout grows as your run of straight challenges lengthens, at each facility’s own pace, until it reaches the cap in the table below. A challenge that ends with a Frontier Brain pays 10 BP extra. Spend BP at the Exchange Service Corner on hold items, vitamins and decorations, or on the move tutors.
| Facility | 1st challenge | Maximum |
|---|---|---|
| Battle Tower | 1 BP (Doubles 2, Multi 3) | 15 BP |
| Battle Dome | 1 BP per tournament | 13 BP |
| Battle Palace | 4 BP | 15 BP |
| Battle Arena | 1 BP | 15 BP |
| Battle Factory | 3 BP | 15 BP |
| Battle Pike | 1 BP | 14 BP |
| Battle Pyramid | 5 BP | 15 BP |
Tip — Start with the Factory: Rental Pokémon make the Battle Factory the easiest place to learn the Frontier opponent pool before investing in a purpose-built team.
Gold Symbols and the Trainer Card
The Frontier feeds the last achievement on Emerald’s Trainer Card. The card carries up to four stars — one per achievement, in any order — and recolors with each: bronze, copper, silver, then the gold card.
| Star | How to earn it |
|---|---|
| Champion | Enter the Hall of Fame by beating the Pokémon League. |
| Pokédex | Complete the Hoenn Pokédex — Jirachi and Deoxys are not required. |
| Contests | Win all five Master Rank contests and show the paintings in the Lilycove museum. |
| Frontier | Win all seven Gold Symbols from the Frontier Brains. |
In Ruby and Sapphire the battle star instead required a 50-win streak at the old Battle Tower; Emerald swapped it for the Gold Symbol sweep — the longest of the four chases, and the reason completionists live here. The original Tower has its own Ruby & Sapphire Battle Tower guide.
Emerald Battle Frontier: quick answers
- When does the Battle Frontier open?
- After you defeat the Pokémon League and enter the Hall of Fame.
- How many Frontier Symbols are there?
- Fourteen: a Silver and Gold Symbol from each of the seven Brains.
- Can I use duplicate Pokémon or held items?
- No. A registered team cannot repeat a species or held item.
- Do the Symbols count for anything outside the Frontier?
- Yes — winning all seven Gold Symbols earns one of the four Trainer Card stars in Emerald, the last step toward the gold card.
- Do Frontier Brains appear in Double Battles?
- No. Every Frontier Brain, and so every Symbol, comes only from Single Battle mode.
- What are the Emerald Battle Tower rules for Open Level?
- Any level may enter; opponents match your highest-level Pokémon, at least Lv 60. Bans, Eggs and duplicate species or items are refused as in Level 50.
- How many Battle Points do I get in Emerald?
- 1 to 5 BP for a first challenge depending on the facility, rising to 13–15 BP for long streaks, plus 10 BP for a Frontier Brain.
- Where can I spend Battle Points?
- Use the Frontier’s Exchange Service Corner or the repeatable move tutors.