Emerald Battle Frontier Strategy: Teams, BP & Tips

How to win at the Emerald Battle Frontier: what to buy with BP, the best Battle Palace natures, how the Arena judges score, and Scott’s rewards.

What wins each Battle Frontier facility
FacilityYour teamPlan
Battle TowerYour ownBalanced team, good hold items
Battle DomeYour ownScout, then pick two counters
Battle PalaceYour ownNatures that attack
Battle ArenaYour ownAttack every turn
Battle FactoryRentalsSwap for type coverage
Battle PikeYour ownKeep a healthy lead
Battle PyramidYour own, no itemsMoves over items
Emerald Battle Frontier Strategy: Teams, BP & Tips — Pokémon Ruby, Sapphire & Emerald guide card

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The Frontier Brains, their teams and the Symbol battle numbers are in the Battle Frontier guide. This page is how to win: what to buy, which natures and hold items to bring, and the hidden rules behind the Palace and the Arena.

The arched west plaza of the Battle Frontier with flags on both sides, the player in the middle
The west plaza of the Battle Frontier, just north of the ferry gate. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Scott’s house: free BP and later rewards

Scott standing above the player in his small blue-floored house
Scott waits in his house on the west side of the Frontier. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Visit Scott’s house before your first challenge. He gives 1 to 4 Battle Points, more the more often you met him on your journey. He rewards you again later:

Scott’s rewards
GoalReward
All seven Silver SymbolsLansat Berry
All seven Gold SymbolsStarf Berry
50 straight Battle Tower wins, Single BattleSilver Shield, a Secret Base decoration
100 straight Battle Tower wins, Single BattleGold Shield, a Secret Base decoration

What to buy with Battle Points

The long counter of the Exchange Service Corner with four clerks behind it
The Exchange Service Corner on the east side of the Frontier: four clerks, each with a different catalogue. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

The Exchange Service Corner trades Battle Points for hold items, vitamins and decorations. Buy hold items first: the Frontier never lets two of your Pokémon hold the same item, so each team member needs its own.

Exchange Service Corner hold items
ItemBPWhat it does
Leftovers48Heals 1/16 of max HP every turn
White Herb48Undoes lowered stats once
Quick Claw48Moves first 20% of the time
Mental Herb48Cures infatuation once
BrightPowder64Opponents’ moves miss more often
Choice Band64Attack ×1.5, locked into the first move
King's Rock6410% flinch chance on hits
Focus Band6410% chance to survive a knockout with 1 HP
Scope Lens64Raises critical-hit chance

The vitamin clerk sells Protein, Calcium, Iron, Zinc, Carbos and HP Up for 1 BP each — the cheapest way to fill a new team member’s Effort Values. The two other clerks sell Secret Base dolls and decorations from 16 to 256 BP. The Battle Frontier move tutors also charge BP.

Build the team: three roles, three hold items

Most facilities take three of your own Pokémon. No two may be the same species or hold the same item, so plan the items with the team. A reliable shape is one Pokémon that hits hard (Choice Band), one that lasts (Leftovers) and one that covers the types the other two cannot. In Level 50 your Pokémon are not raised to 50, so bring them at Level 50 with full Effort Values and a nature that helps their main stat. In Emerald a parent holding an Everstone passes its nature to the Egg half the time — see breeding.

Tip — Avoid moves that can miss: A long streak ends on one bad turn. Prefer accurate attacks over stronger ones that miss, and do not rely on one-hit KO moves.

Battle Palace: pick natures that attack

The player at the counter of the Battle Palace lobby, gold pillars and a red door behind it
The Battle Palace lobby; the attendant at the counter starts your challenge. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

In the Palace your Pokémon choose their own moves. Each turn a Pokémon first picks a group by its nature, then a move from that group: attacking moves, moves that target itself (Protect, Recover, Swords Dance) or support moves aimed at the foe (status, stat-lowering). At half HP or less it switches to a second set of odds. The table shows how often each nature picks an attack.

Battle Palace: chance of choosing an attacking move, steadiest first
NatureAbove half HPAt half HP or less
Hardy61%61%
Hasty58%88%
Docile56%56%
Naive
Quiet
Quirky
Careful42%42%
Adamant38%70%
Jolly35%35%
Mild44%34%
Modest35%34%
Brave70%32%
Timid62%30%
Bold30%32%
Bashful30%30%
Lax35%29%
Serious34%29%
Impish69%28%
Rash30%27%
Relaxed25%75%
Calm40%25%
Sassy88%22%
Lonely20%84%
Naughty20%70%
Gentle18%90%

Hasty, Hardy and the four 56% natures attack steadily at any HP. If a Pokémon rolls a group it has no move for, it loses that turn half the time, so give it a move from every group its nature picks often. Spenser’s teams are in the Battle Palace section.

Battle Arena: how the judges score

The player at the Battle Arena lobby counter, a Black Belt attendant behind it
The Battle Arena lobby, where a Black Belt takes your entry. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

If neither Pokémon faints within three turns, the judges compare three scores. Winning a category is worth 2 points, a tie 1; the Pokémon with fewer points loses the duel.

Battle Arena judging
CategoryRaises itLowers it
MindUsing a damaging moveProtecting moves and Fake Out
SkillHits that land, most of all super-effective onesMisses, moves that fail and not-very-effective hits
BodyKeeping a bigger share of your HP than the foeLosing HP

So attack every turn with your best super-effective move. A status move adds nothing to Mind, and Protect lowers it. Greta’s teams are in the Battle Arena section.

Battle Factory: swap for coverage

The player at the Battle Factory lobby counter in a white-tiled hall
The Battle Factory lobby: your own team stays here. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

You battle with three rentals picked from six, and after each win you may swap one for a Pokémon of the team you just beat. Pick rentals whose attacks cover different types, and swap whenever the beaten team offers a Pokémon that fixes your weakest matchup. The Factory needs no prepared team, which makes it the easiest place to earn your first BP.

Battle Pyramid: no held items

The player at the Battle Pyramid lobby counter at the foot of a staircase
The Battle Pyramid lobby, below the stairs that lead into the pyramid. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

The Pyramid only accepts Pokémon that hold nothing, and you use the items you find on each floor instead of your Bag. Bring Pokémon that heal or cure themselves with moves, since items are scarce. Brandon and the floor rules are in the Battle Pyramid section.

Battle Dome: scout, then counter

The player at the Battle Dome lobby counter in a green-tiled hall
The Battle Dome lobby, where the tournaments start. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Before each round you see the next opponent’s team, and you send out two of your three. Register three Pokémon that each beat different types, so one pair always matches up well. Tucker’s teams are in the Battle Dome section.

Battle Pike: keep your lead healthy

The player at the Battle Pike lobby counter, red curtains and pillars around the hall
The Battle Pike lobby; your team is healed here before each run. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Damage stays with you from room to room, and only the healing rooms restore your team on the way. A Pokémon that heals itself with a move, such as Recover or Rest, keeps a long run going. Lucy and the rooms are in the Battle Pike section.

Frontier Poké Mart

The player at the counter of the Battle Frontier Poké Mart
The Frontier Poké Mart next to the Pokémon Center. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.
Frontier Poké Mart prices
ItemPrice
Ultra Ball₽1,200
Hyper Potion₽1,200
Max Potion₽2,500
Full Restore₽3,000
Full Heal₽600
Revive₽1,500
Max Repel₽700
Each vitamin₽9,800

Vitamins cost far less at the Exchange Service Corner — 1 BP each. The Mart is for money; use BP for vitamins.

Battle Frontier strategy: quick answers

What should I buy first with Battle Points in Emerald?
Leftovers and a Choice Band for your main team, then vitamins at 1 BP each for every new team member.
Which natures are best for the Battle Palace?
Hasty and Hardy attack most often at every HP level; Docile, Naive, Quiet and Quirky are steady at 56%.
How does the Battle Arena judge decide?
After three turns it scores Mind (attacking), Skill (effective hits) and Body (HP left); 2 points per category won, 1 per tie.
What does Scott give you at the Battle Frontier?
1 to 4 BP on your first visit, a Lansat Berry for all Silver Symbols, a Starf Berry for all Gold Symbols, and Silver and Gold Shields for 50 and 100 straight Battle Tower wins.
Which facility is easiest in the Battle Frontier?
The Battle Factory: it lends you rental Pokémon, so you can earn BP before your own team is ready.

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