Tries to catch a wild Pokémon. Success rate increases by 0.1× (Gen V: 0.3×) every turn, to a max of 4×.
Category: special balls
Used in battle : Attempts to catch a wild Pokémon. Has a catch rate of 1.1× on the first turn of the battle and increases by 0.1× every turn, to a maximum of 4× on turn 30. If used in a trainer battle, nothing happens and the ball is lost.
| ruby sapphire | More effective as more turns are taken in battle. |
|---|---|
| emerald | A BALL that gains power in battles taking many turns. |
| firered leafgreen | A somewhat different BALL that becomes progressively better the more turns there are in a battle. |
| diamond pearl | A somewhat different Ball that becomes progressively better the more turns there are in a battle. |
| platinum | A somewhat different Ball that becomes progressively better the more turns there are in a battle. |
| heartgold soulsilver | A somewhat different Ball that becomes progressively better the more turns there are in a battle. |
| black white | A somewhat different Ball that becomes progressively better the more turns there are in a battle. |
| black 2 white 2 | A somewhat different Ball that becomes progressively better the more turns there are in a battle. |
| x y | A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle. |
| sun moon | A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle. |
| ultra sun ultra moon | A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle. |
| lets go pikachu lets go eevee | A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle. |
| sword shield | A somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle. |