Pokémon RSE Contest Guide: Win Every Category

Win Ruby, Sapphire and Emerald Contests with five practical movesets, Pokéblock preparation, scarves, combos and Master Rank tactics.

Published

Win Hoenn Contests by preparing a strong condition score, then using five turns of appeals to stay ahead of the other three entrants. You do not need a legendary Pokémon or perfect battle stats. Five ordinary specialists, a suitable scarf and a small set of combos can cover Cool, Beauty, Cute, Smart and Tough through Master Rank.

Games
Ruby, Sapphire and Emerald on Game Boy Advance
Goal
Four ranks in each of five categories; 20 Contest Ribbons per Pokémon
Prepare
Pokéblock Case, planned Pokéblocks, matching scarf and four Contest moves
Next goal
All five museum paintings and the Artist Ribbon

Note — Choose the correct version: This guide covers the original GBA games. The hall locations below differ between Ruby/Sapphire and Emerald. Switch controls, trading and multiplayer support require edition-specific confirmation. This guide describes the original GBA rules and does not establish a Switch release announcement.

The player stands outside the red-fronted Lilycove City Contest Hall in Pokémon Emerald.
Lilycove Contest Hall: Master Rank in Ruby and Sapphire, every rank in Emerald. Select the image to open the hall on the map. Own in-game capture, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Contest locations in Ruby, Sapphire and Emerald

Each Pokémon advances separately in each category. Win Normal Cool with your entrant to unlock Super Cool for that Pokémon; a Beauty Ribbon will not unlock a higher Cool rank. Different Pokémon can cover different categories if you want the gallery. For a Ribbon Master, collect all 20 on the same Pokémon.

Original GBA Contest halls. Emerald replaces the three smaller halls with Battle Tents.
RankRuby / SapphireEmerald
NormalVerdanturf TownLilycove Contest Hall
SuperFallarbor TownLilycove Contest Hall
HyperSlateport CityLilycove Contest Hall
MasterLilycove Contest HallLilycove Contest Hall

In Ruby and Sapphire, the Verdanturf receptionist gives you the Contest Pass; obtain the Pokéblock Case from the girl in Slateport’s Contest Hall. In Emerald, get the case from the Lilycove receptionist. Speak to the receptionist with your chosen entrant ready, select its category and enter an unlocked rank. You do not have to become Champion first.

Emerald Contest receptionist showing Normal, Super, Hyper and Master Rank choices.
1. Choose a Contest rank at Lilycove reception. Every rank is hosted here in Emerald; Ruby and Sapphire use different halls. Own in-game capture, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.
The five Contest categories in the German Emerald category-selection menu.
2. Choose the category. The German names shown here are Cool, Schön (Beauty), Anmut (Cute), Klug (Smart) and Stärke (Tough). Rank progression belongs to that Pokémon and category. Own in-game capture, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Pokéblocks, condition and Contest scarves

Battle level, EVs and IVs do not raise the preliminary judging score. Pokéblocks do. Focus on the category you intend to enter, then support its two neighboring conditions. Read the Pokéblock blending guide before feeding valuable blocks: feeding is permanent, and poor blocks can use up an entrant’s remaining appetite.

Flavor raises the named condition; the two supporting conditions also contribute to preliminary judging.
Category / flavorSupporting conditionsHeld scarf
Cool / spicyBeauty + ToughRed Scarf
Beauty / dryCool + CuteBlue Scarf
Cute / sweetBeauty + SmartPink Scarf
Smart / bitterCute + ToughGreen Scarf
Tough / sourCool + SmartYellow Scarf

A block’s Feel increases sheen. Sheen also helps preliminary judging, but at 255 the Pokémon cannot eat another block. Choose high quality blocks with useful flavors before filling that limit. Nature affects flavor gains: a Sassy Pokémon likes bitter and dislikes sweet, for example. A fresh specialist is easier to prepare than a battle partner whose sheen is already full.

The Pokémon Fan Club chairman in Slateport City gives the corresponding scarf when your lead Pokémon has at least 200 in that condition. Give the scarf to the actual entrant before entering. It adds 20 to the matching condition for judging, capped at 255; it does not add 20 hearts or refill appetite. A Pokémon at 250 Cool gains only five effective condition points from a Red Scarf.

Tip — Prepare the next category before feeding: For five specialists, give each Pokémon blocks for its own category. For all 20 ribbons on one Pokémon, plan a spread across all five conditions before the first feeding session. A scarf cannot repair a poor distribution after sheen reaches its limit.

How appeals, combos and applause work

A Contest has five appeal turns. The hearts printed on a move are its base appeal; effects, combos, applause, nervousness and jamming change the result. The opening order follows preliminary judging, while later order depends on the previous turn and moves that alter it. Check the order and applause meter every turn instead of repeating a script blindly.

  1. Set up a combo, then finish it on your next turn Peck → Drill Peck is one example. A recognized combo adds the finisher’s base appeal again: a four-heart finisher becomes eight before other bonuses. The setup and finisher must be consecutive moves by your Pokémon. A lost judge’s attention or a missed turn can spoil the plan.
  2. Take the fifth applause point when possible A move matching the Contest category normally adds one applause point and one heart. The move that fills the five-point meter receives six hearts of excitement bonus in total. Adjacent categories leave the meter unchanged; the other two lower it. Opponents can fill or lower it before your turn.
  3. Choose defense and jamming for the current order An early performer can protect its appeal from later opponents. A late performer can jam rivals that already appealed. An effect aimed at the Pokémon “in front” targets the immediately previous performer, which may not be the overall leader.
  4. Keep a usable fallback Using the same ordinary move consecutively incurs a two-heart penalty on the first repeat, then larger penalties. Rage explicitly avoids this repetition penalty. High base appeal and a matching category often beat a failed attempt to force a combo.
Beauty Contest stage with the judge at the top and four entrants below in Emerald.
The judge faces the four entrants on the Beauty stage. Prepare condition for the opening assessment, then choose moves for the five appeal turns. Own in-game capture, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.
Cut selected in a live Emerald Cool Contest, with its orange Cool category and appeal and jam hearts.
Read the Contest move details before choosing. Cut appears as Cool (COOL), with its own appeal and jam ratings. The Pokémon’s battle typing does not decide its Contest category. Pokémon Emerald (GBA). © Nintendo / Creatures / GAME FREAK.
Skarmory LOOTE earns applause for its matching Cool move in an Emerald Cool Contest.
A matching-category appeal increases the crowd’s excitement. Here Skarmory uses Cut in a Cool Contest; watch the APPLAUS meter before deciding whether your next move can take the fifth point. Pokémon Emerald (GBA). © Nintendo / Creatures / GAME FREAK.

Five practical Contest Pokémon and movesets

All five sets below are obtainable within each original RSE game. They use level-up moves and two local TMs rather than multiplayer-only berries or later-generation tutors. Keep the listed Pokémon unevolved until it learns the required move, or check its evolved species’ later learn level. If a caught Pokémon has forgotten a listed level-up move, visit the Move Reminder in Fallarbor Town with a Heart Scale.

Cool: Doduo with Peck and Drill Peck

Catch Doduo in the Safari Zone. Keep it unevolved until it learns Drill Peck at 37; Dodrio learns it later. Peck and Drill Peck are both strong four-heart appeals before combo and audience bonuses.

Cool moveset. Battle type and Contest category are separate mechanics.
MoveBattle typeContest categoryHow to learn
PeckFlyingCoolLevel 1
Fury AttackNormalCoolLevel 13
RageNormalCoolLevel 25
Drill PeckFlyingCoolLevel 37

Use Peck → Drill Peck twice, then Peck on turn five. The combo bonuses occur on turns two and four. Fury Attack is a situational Peck finisher that targets an earlier Pokémon holding the judge’s attention; choose it when disrupting that setup matters more than a large appeal. Rage is your safe option when repeating an ordinary move would be costly.

Beauty: Torkoal with Sunny Day and Flamethrower

Catch Torkoal in Fiery Path. Teach Sunny Day with TM11 from Scorched Slab on Route 120 once you can Surf, and Overheat with TM50 from Flannery in Lavaridge Gym. Both TMs are single-use in these games; learn the other two moves by leveling up.

Beauty moveset. Battle type and Contest category are separate mechanics.
MoveBattle typeContest categoryHow to learn
Sunny DayFireBeautyTM11
FlamethrowerFireBeautyLevel 30
ProtectNormalCuteLevel 27
OverheatFireBeautyTM50

Sunny Day → Flamethrower gives a reliable Beauty combo, while Sunny Day itself improves as applause rises. Finish with Overheat for six base hearts. Protect can replace a setup when a later opponent threatens heavy jamming, though it is Cute and will not raise Beauty applause. Overheat makes you easier to jam during that same turn, including turn five.

Cute: Barboach with Mud Sport and Water Sport

Fish for Barboach in the water on Route 111 using the Good Rod obtained on Route 118. All four moves are Cute, so none lowers your category’s applause.

Cute moveset. Battle type and Contest category are separate mechanics.
MoveBattle typeContest categoryHow to learn
Mud-SlapGroundCuteLevel 1
Mud SportGroundCuteLevel 6
Water SportWaterCuteLevel 6
Water GunWaterCuteLevel 11

Alternate Mud Sport → Water Sport → Mud Sport → Water Sport → Mud Sport. The judge’s attention is consumed by a completed combo, so this is a setup/finish pattern with bonuses on turns two and four, not a bonus on every turn. Water Gun also finishes a sport setup. Mud-Slap trades raw appeal for jamming earlier Pokémon with the judge’s attention.

Mud Sport is selected on the pink Cute move screen in an Emerald Contest.
1. Set up with Mud Sport (LEHMSUHLER). The pink ANMUT label means Cute; the filled hearts beside AUSDR. are appeal and the empty EIN DR. row is jam. This Barboach has its original moves and has received no condition boosts. Own in-game capture, Pokémon Emerald (GBA). © Nintendo / Creatures / GAME FREAK.
Water Sport is selected next; compatible Combo finishers appear in red in the Emerald Contest move menu.
2. On the next turn, choose Water Sport (NASSMACHER). The red move names mark compatible follow-ups to the previous setup. Read the applause meter too: an opponent can take the fifth point before your appeal. Own in-game capture, Pokémon Emerald (GBA). © Nintendo / Creatures / GAME FREAK.
The Emerald Contest judge confirms that Barboach SCHMERBE successfully performed a combo.
3. The judge confirms the combo: “Die Combo der Ausdrücke kam gut an.” Alternate setup and finisher to earn the bonus again on turn four; completing a combo consumes the judge’s attention. Own in-game capture, Pokémon Emerald (GBA). © Nintendo / Creatures / GAME FREAK.
Barboach SCHMERBE receives the Cute excitement message while all five applause dots are filled.
4. The same appeal also reaches five applause points: “SCHMERBE begeistert das Publikum mit Anmut.” A working combo and the excitement bonus can happen together. These are real events from the Normal Rank Cute run, rather than a guaranteed turn-by-turn outcome. Own in-game capture, Pokémon Emerald (GBA). © Nintendo / Creatures / GAME FREAK.
Emerald Normal Rank Cute results place Barboach SCHMERBE first.
The result: SCHMERBE places first in Normal Rank Cute using its real Mud Sport / Water Sport moveset. This Pokémon had no condition boosts. Higher ranks still need stronger preparation; this single win does not promise every opponent or a museum painting. Own in-game capture, Pokémon Emerald (GBA). © Nintendo / Creatures / GAME FREAK.
Emerald Hyper Rank Cute results place Barboach SCHMERBE second behind Delcatty MILLI.
Trainer name redacted for privacy. The same unconditioned Barboach wins Normal and Super Cute, then places second in Hyper Cute behind Delcatty. A legal combo helps, but the higher ranks also reward condition preparation and careful responses to opponents. Feed suitable Pokéblocks before the next attempt. Own in-game capture, Pokémon Emerald (GBA). © Nintendo / Creatures / GAME FREAK.

For the higher ranks, we then prepared this same Barboach with one stored Olive block and six Watmel-recipe blocks from the three-NPC blender. Cute reached 255 while Sheen reached 214. After retrying the losses, it won Hyper and Master Cute and earned the museum portrait shown in the painting guide. The move plan stayed the same; stronger condition and turn decisions completed the climb.

Emerald PokéNav condition graph for Quiet Barboach SCHMERBE shows maximized Cute and its remaining Sheen dots.
After one stored Olive block and six three-NPC Watmel blends, this Barboach has Cute 255, Cool 71, Tough 24 and Sheen 214. Beauty and Smart remain zero. The graph shows the actual prepared entrant, not a simulated maximum in every category. Own in-game capture, Pokémon Emerald (GBA). © Nintendo / Creatures / GAME FREAK.
Emerald Master Rank Cute results announce Barboach SCHMERBE as the winner.
Trainer name redacted for privacy. The prepared Barboach wins Master Rank Cute with its original Mud Sport / Water Sport moves. Preparation made the higher ranks practical, but it still needed retries: the first prepared Hyper and Master attempts did not win. This final result led to the artist’s museum offer. Own in-game capture, Pokémon Emerald (GBA). © Nintendo / Creatures / GAME FREAK.

Smart: Ralts with Calm Mind and Future Sight

Find Ralts in the grass on Route 102. Keep it unevolved to learn Future Sight at 36; Kirlia learns it at 40 and Gardevoir at 42. Plan the learn level before evolving.

Smart moveset. Battle type and Contest category are separate mechanics.
MoveBattle typeContest categoryHow to learn
ConfusionPsychicSmartLevel 6
TeleportPsychicCoolLevel 16
Calm MindPsychicSmartLevel 21
Future SightPsychicSmartLevel 36

Calm Mind blocks one jamming attempt and sets up Future Sight. Future Sight gives three base hearts, another three from the combo, and stops later performers from exciting the audience that turn. On turn five, Confusion is a Smart appeal that jams the immediately previous performer. In the five-turn plan below, it follows Future Sight, so it receives no combo bonus. Teleport is full protection for a dangerous turn, but its Cool category lowers Smart applause.

Tough: Aron with Harden and Tackle

Catch Aron in Granite Cave. Keep Aron until 44 for an earlier Double-Edge; Lairon learns it at 53 and Aggron at 63. Harden blocks one jamming attempt and sets up Tackle or Double-Edge.

Tough moveset. Battle type and Contest category are separate mechanics.
MoveBattle typeContest categoryHow to learn
TackleNormalToughLevel 1
HardenNormalToughLevel 4
HeadbuttNormalToughLevel 10
Double-EdgeNormalToughLevel 44

Harden → Tackle twice gives two eight-heart combo finishers before other bonuses. Double-Edge supplies six base hearts on the last turn, but makes you easier to jam. For a larger final combo, use Headbutt on turn three, Harden on four and Double-Edge on five. Headbutt jams the immediately previous performer, so check who that is before choosing it.

Five-turn plans to start from

Adapt these plans to order, jamming and applause. An arrow is your own next turn, not the next Pokémon’s action.
EntrantTurns 1 → 2 → 3 → 4 → 5
Cool: DoduoPeck → Drill Peck → Peck → Drill Peck → Peck
Beauty: TorkoalSunny Day → Flamethrower → Sunny Day → Flamethrower → Overheat
Cute: BarboachMud Sport → Water Sport → Mud Sport → Water Sport → Mud Sport
Smart: RaltsCalm Mind → Future Sight → Calm Mind → Future Sight → Confusion
Tough: AronHarden → Tackle → Harden → Tackle → Double-Edge

Tip — Improve the cause of a loss: A weak preliminary result calls for better condition preparation. A promising start ruined by later opponents calls for protection. Finishing close behind calls for a better combo, a useful jam or taking the fifth applause point. At full sheen, work on your moves and decisions rather than feeding more blocks.

The Emerald Contest text explicitly penalizes LOOTE for repeating a move.
A real repetition penalty: “LOOTE enttäuscht durch Wiederholung.” Keep a second useful move ready so the next turn does not throw away your appeal hearts. Pokémon Emerald (GBA). © Nintendo / Creatures / GAME FREAK.
Emerald Normal Rank Cool Contest results show LOOTE in fourth place and Aron STOLLI first.
Compare both result bars. This unprepared Skarmory finishes fourth after a poor move plan; its battle level does not rescue the Contest. Prepare condition and a useful move sequence before climbing the ranks. Pokémon Emerald (GBA). © Nintendo / Creatures / GAME FREAK.

Ribbons, repeat wins and the museum

First place gives the next Ribbon in that category. Winning Master Rank again after that Pokémon already has its Master Ribbon gives a Luxury Ball; if the Bag is full, collect it from the receptionist later. A museum portrait needs more than first place: score at least 800 at Master Rank after introducing yourself to the curator, then accept the artist’s offer. Follow the museum paintings guide for the five-category checklist and Artist Ribbon.

Contest questions and troubleshooting

What is the best Pokémon for all RSE Contests?
There is no single automatic winner. The five specialists above cover every category with local moves. For all 20 Ribbons on one Pokémon, check its legal combos in all five categories and plan all five conditions before feeding it.
Can I guarantee a Master Rank win with these moves?
No. Opponents, order, nervousness, jamming and applause affect the result. Good condition and a working combo provide a strong foundation, but use the turn plans as starting points and react to the current round.
Why can my Pokémon not eat more Pokéblocks?
Its sheen has reached 255. This limit cannot be cleared by healing, battling or waiting. Keep using that Pokémon with its current condition, or prepare a fresh specialist using better blocks.
Do shiny Pokémon, high levels or EVs get more Contest points?
Shininess, level, EVs and IVs do not add to the preliminary formula. A higher level can unlock a useful move; the actual judging uses Contest condition, support conditions, sheen, the scarf and appeal performance.
Why did alternating two moves fail to combo every turn?
Completing a combo consumes the judge’s attention. Even if two moves can combo in both directions, the following turn normally starts a new setup. Jamming or nervousness can also interrupt the sequence.
How do I rearrange my moves with Select?
In the Summary move pages, use A to enter move selection, choose the move, press A again, select its destination and confirm with A. During an ordinary non-link battle, Select on the Fight move menu enters swap mode; choose the other slot and confirm with A or Select. Reordering changes menu position only, not categories or combos.
Where are the Contests in Emerald’s smaller towns?
The former halls in Verdanturf Town, Fallarbor Town and Slateport City are Battle Tents in Emerald. All four Contest ranks are at Lilycove Contest Hall.