Pokémon Ribbon Calculator & Ribbon Master Guide

Pick a Pokémon to check its obtainable Ribbons by game. Add optional Marks and see which depend on its original catch.

The interactive Ribbon calculator runs in your browser: pick a Pokémon to see which Ribbons it can earn.

Ribbons the games still award
RibbonIntroducedGames
Champion RibbonGeneration 3Ruby
Sapphire
Emerald
FireRed
LeafGreen
Cool RibbonGeneration 3Ruby
Sapphire
Emerald
Cool Ribbon SuperGeneration 3Ruby
Sapphire
Emerald
Cool Ribbon HyperGeneration 3Ruby
Sapphire
Emerald
Cool Ribbon MasterGeneration 3Ruby
Sapphire
Emerald
Beauty RibbonGeneration 3Ruby
Sapphire
Emerald
Beauty Ribbon SuperGeneration 3Ruby
Sapphire
Emerald
Beauty Ribbon HyperGeneration 3Ruby
Sapphire
Emerald
Beauty Ribbon MasterGeneration 3Ruby
Sapphire
Emerald
Cute RibbonGeneration 3Ruby
Sapphire
Emerald
Cute Ribbon SuperGeneration 3Ruby
Sapphire
Emerald
Cute Ribbon HyperGeneration 3Ruby
Sapphire
Emerald
Cute Ribbon MasterGeneration 3Ruby
Sapphire
Emerald
Smart RibbonGeneration 3Ruby
Sapphire
Emerald
Smart Ribbon SuperGeneration 3Ruby
Sapphire
Emerald
Smart Ribbon HyperGeneration 3Ruby
Sapphire
Emerald
Smart Ribbon MasterGeneration 3Ruby
Sapphire
Emerald
Tough RibbonGeneration 3Ruby
Sapphire
Emerald
Tough Ribbon SuperGeneration 3Ruby
Sapphire
Emerald
Tough Ribbon HyperGeneration 3Ruby
Sapphire
Emerald
Tough Ribbon MasterGeneration 3Ruby
Sapphire
Emerald
Winning Ribbon
Must earn this in the level-50 Battle Tower at level 50 or below; an individual caught above level 50 cannot qualify.
Generation 3Ruby
Sapphire
Emerald
Victory RibbonGeneration 3Ruby
Sapphire
Emerald
Artist RibbonGeneration 3Ruby
Sapphire
Emerald
Effort RibbonGeneration 3Ruby
Sapphire
Emerald
Diamond
Pearl
Platinum
HeartGold
SoulSilver
X
Y
Omega Ruby
Alpha Sapphire
Sun
Moon
Ultra Sun
Ultra Moon
Sword
Shield
Brilliant Diamond
Shining Pearl
Scarlet
Violet
National RibbonGeneration 3Colosseum
XD: Gale of Darkness
Earth RibbonGeneration 3Colosseum
XD: Gale of Darkness
Sinnoh Champion RibbonGeneration 4Diamond
Pearl
Platinum
Brilliant Diamond
Shining Pearl
Cool RibbonGeneration 4Diamond
Pearl
Platinum
Cool Ribbon GreatGeneration 4Diamond
Pearl
Platinum
Cool Ribbon UltraGeneration 4Diamond
Pearl
Platinum
Cool Ribbon MasterGeneration 4Diamond
Pearl
Platinum
Beauty RibbonGeneration 4Diamond
Pearl
Platinum
Beauty Ribbon GreatGeneration 4Diamond
Pearl
Platinum
Beauty Ribbon UltraGeneration 4Diamond
Pearl
Platinum
Beauty Ribbon MasterGeneration 4Diamond
Pearl
Platinum
Cute RibbonGeneration 4Diamond
Pearl
Platinum
Cute Ribbon GreatGeneration 4Diamond
Pearl
Platinum
Cute Ribbon UltraGeneration 4Diamond
Pearl
Platinum
Cute Ribbon MasterGeneration 4Diamond
Pearl
Platinum
Smart RibbonGeneration 4Diamond
Pearl
Platinum
Smart Ribbon GreatGeneration 4Diamond
Pearl
Platinum
Smart Ribbon UltraGeneration 4Diamond
Pearl
Platinum
Smart Ribbon MasterGeneration 4Diamond
Pearl
Platinum
Tough RibbonGeneration 4Diamond
Pearl
Platinum
Tough Ribbon GreatGeneration 4Diamond
Pearl
Platinum
Tough Ribbon UltraGeneration 4Diamond
Pearl
Platinum
Tough Ribbon MasterGeneration 4Diamond
Pearl
Platinum
Ability RibbonGeneration 4Diamond
Pearl
Platinum
Great Ability RibbonGeneration 4Diamond
Pearl
Platinum
Double Ability RibbonGeneration 4Diamond
Pearl
Platinum
Multi Ability RibbonGeneration 4Diamond
Pearl
Platinum
Pair Ability RibbonGeneration 4Diamond
Pearl
Platinum
Alert RibbonGeneration 4Diamond
Pearl
Platinum
HeartGold
SoulSilver
X
Y
Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Shock RibbonGeneration 4Diamond
Pearl
Platinum
HeartGold
SoulSilver
X
Y
Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Downcast RibbonGeneration 4Diamond
Pearl
Platinum
HeartGold
SoulSilver
X
Y
Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Careless RibbonGeneration 4Diamond
Pearl
Platinum
HeartGold
SoulSilver
X
Y
Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Relax RibbonGeneration 4Diamond
Pearl
Platinum
HeartGold
SoulSilver
X
Y
Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Snooze RibbonGeneration 4Diamond
Pearl
Platinum
HeartGold
SoulSilver
X
Y
Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Smile RibbonGeneration 4Diamond
Pearl
Platinum
HeartGold
SoulSilver
X
Y
Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Gorgeous RibbonGeneration 4Diamond
Pearl
Platinum
Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Royal RibbonGeneration 4Diamond
Pearl
Platinum
Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Gorgeous Royal RibbonGeneration 4Diamond
Pearl
Platinum
Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Footprint RibbonGeneration 4Diamond
Pearl
Platinum
X
Y
Omega Ruby
Alpha Sapphire
Sun
Moon
Ultra Sun
Ultra Moon
Brilliant Diamond
Shining Pearl
Legend RibbonGeneration 4HeartGold
SoulSilver
Kalos Champion RibbonGeneration 6X
Y
Hoenn Champion RibbonGeneration 6Omega Ruby
Alpha Sapphire
Coolness Master RibbonGeneration 6Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Beauty Master RibbonGeneration 6Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Cuteness Master RibbonGeneration 6Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Cleverness Master RibbonGeneration 6Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Toughness Master RibbonGeneration 6Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Contest Star RibbonGeneration 6Omega Ruby
Alpha Sapphire
Brilliant Diamond
Shining Pearl
Skillful Battler RibbonGeneration 6X
Y
Omega Ruby
Alpha Sapphire
Expert Battler RibbonGeneration 6X
Y
Omega Ruby
Alpha Sapphire
Best Friends RibbonGeneration 6X
Y
Omega Ruby
Alpha Sapphire
Sun
Moon
Ultra Sun
Ultra Moon
Sword
Shield
Brilliant Diamond
Shining Pearl
Scarlet
Violet
Training RibbonGeneration 6X
Y
Omega Ruby
Alpha Sapphire
Alola Champion RibbonGeneration 7Sun
Moon
Ultra Sun
Ultra Moon
Battle Royal Master RibbonGeneration 7Sun
Moon
Ultra Sun
Ultra Moon
Battle Tree Great RibbonGeneration 7Sun
Moon
Ultra Sun
Ultra Moon
Battle Tree Master RibbonGeneration 7Sun
Moon
Ultra Sun
Ultra Moon
Galar Champion RibbonGeneration 8Sword
Shield
Tower Master RibbonGeneration 8Sword
Shield
Brilliant Diamond
Shining Pearl
Master Rank Ribbon
Requires a Master Ball tier ranked victory in a regulation that admits the Pokémon. Species eligibility depends on the season and the individual’s battle-ready/origin requirements.
Generation 8Sword
Shield
Scarlet
Violet
Twinkling Star RibbonGeneration 8Brilliant Diamond
Shining Pearl
Hisui RibbonGeneration 8Legends: Arceus
Paldea Champion RibbonGeneration 9Scarlet
Violet
Contest Memory Ribbon
Conversion on transfer to Generation 6: requires at least one original Generation 3/4 contest Ribbon. Gold needs all 40 contest Ribbons; this lookup does not count your individual’s collection.
Generation 6X
Y
Omega Ruby
Alpha Sapphire
Battle Memory Ribbon
Conversion on transfer to Generation 6: requires at least one original Generation 3/4 Battle Tower Ribbon. The displayed count and colour depend on the individual’s collection and the game viewing it; this lookup does not count those Ribbons.
Generation 6X
Y
Omega Ruby
Alpha Sapphire
Event and retired Ribbons
RibbonWhy it cannot be earned
Country RibbonPokémon Festa event Pokémon only
World RibbonPokémon Festa event Pokémon only
World Ability RibbonNeeded Nintendo Wi-Fi Connection, closed in 2014
Record RibbonNever distributed
Classic RibbonEvent Pokémon only
Premier RibbonEvent Pokémon only
Event RibbonEvent Pokémon only
Birthday RibbonEvent Pokémon only
Special RibbonEvent Pokémon only
Souvenir RibbonEvent Pokémon only
Wishing RibbonEvent Pokémon only
Battle Champion RibbonEvent Pokémon only
Regional Champion RibbonEvent Pokémon only
National Champion RibbonEvent Pokémon only
World Champion RibbonEvent Pokémon only
Once-in-a-Lifetime RibbonNot distributed yet
Partner RibbonEvent Pokémon only
Optional Generation 8/9 Marks

Catch-only Marks require a qualifying original encounter. Species compatibility alone cannot establish the individual’s origin, weather or size.

Marks and their individual requirements
MarkRequirement
Lunchtime MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark. The encounter must support this time of day.
Sleepy-Time MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark. The encounter must support this time of day.
Dusk MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark. The encounter must support this time of day.
Dawn MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark. The encounter must support this time of day.
Cloudy MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark. The encounter must support this weather.
Rainy MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark. The encounter must support this weather.
Stormy MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark. The encounter must support this weather.
Snowy MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark. The encounter must support this weather.
Blizzard MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark. The encounter must support this weather.
Dry MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark. The encounter must support this weather.
Sandstorm MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark. The encounter must support this weather.
Misty MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark. The encounter must support this weather.
Destiny MarkCatch-only: eligible Scarlet/Violet wild encounter on your registered birthday; cannot add it after capture.
Fishing MarkCatch-only: eligible fishing encounter in Sword/Shield; not a Mark for a Pokémon that merely knows a fishing-related move.
Curry MarkCatch-only: eligible hidden-table Pokémon attracted to camp by curry in Sword/Shield, in a Poké, Great or Ultra Ball; feeding an existing Pokémon does not add it.
Uncommon MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Rare MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Rowdy MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Absent-Minded MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Jittery MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Excited MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Charismatic MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Calmness MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Intense MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Zoned-Out MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Joyful MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Angry MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Smiley MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Teary MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Upbeat MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Peeved MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Intellectual MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Ferocious MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Crafty MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Scowling MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Kindly MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Flustered MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Pumped-Up MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Zero-Energy MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Prideful MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Unsure MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Humble MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Thorny MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Vigor MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Slump MarkCatch-only: requires an eligible original wild encounter, never added later to a hatched, gifted or transferred Pokémon. Check the encounter; raids do not roll this Mark.
Jumbo MarkOnly maximum-size Pokémon qualify; ask the size judge in Mesagoza.
Mini MarkOnly minimum-size Pokémon qualify; ask the size judge in Mesagoza.
Itemfinder MarkFind ground items with your Pokémon using Let’s Go.
Partner MarkWalk together with a high-friendship Pokémon.
Gourmand MarkEat sandwiches or restaurant food together.
Alpha MarkRequires an originally obtained Alpha and HOME. Z-A-origin Alphas stay in Z-A; PLA-origin Alphas can enter compatible later games. A Z-A visit prevents return to earlier games.
Mightiest MarkEvent-only origin: a catchable 7-star event raid boss comes with it. Mew could instead earn it against the special Mewtwo raid. Past event availability and the individual origin must be checked.
Titan MarkCatch-only: the former Titan from its fixed post-story encounter; an ordinary member of the species does not get it.
An illustrated ribbon collection — Pokémon Ribbon Calculator

Published · Updated

A Ribbon Master is one Pokémon wearing every Ribbon it can legally hold. A Pokémon raised in Ruby, Sapphire or Emerald can reach 25 Ribbons without leaving the cartridge, 27 with a GameCube beside it, and 48 more wait in Generation 4. Each Ribbon is only handed out in its own generation, and every transfer forward is one way.

Games
Ruby Sapphire Emerald Colosseum XD Diamond Pearl Platinum HeartGold SoulSilver — and one edition per later generation to keep collecting
You need
One Pokémon you never trade away, a Pokéblock Case and berries for the Contests, 510 effort values for the Effort Ribbon, ₽1,109,999 for the Ribbon Syndicate counter, and a way to move the Pokémon forward one generation at a time
Where
the Lilycove Contest Hall, Slateport City’s open-air market, the Hoenn Battle Tower, Hearthome City’s Super Contest Hall and the Ribbon Syndicate in the Resort Area
The payoff
25 Ribbons before the Pokémon leaves Generation 3, 27 with Colosseum or XD, up to 48 Generation 4 Ribbons on top — and, from Sword and Shield onward, a title printed after its name every time it is sent into battle

Warning — Decide the Pokémon before the first Contest, not after: Ribbons live on the Pokémon, never on the save file, and they can only be awarded by the generation that invented them. A Pokémon that moves from Generation 3 to 4 can never go back for a Contest Ribbon it skipped, and nothing in any later game replaces it. Pick the species you actually want to carry for twenty years first — and never trade it away, because most of these Ribbons are handed to the Pokémon in your own party, under your own trainer name.

The Lilycove City Contest Hall, the player standing on the path in front of its doors
The Contest Hall in Lilycove City. In Emerald all 20 Contest Ribbons, every rank in every category, are won inside this one building. Select the image to open the Contest Hall on the map. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.
Registeel’s Ribbon page in Emerald’s PokéNav, showing its stored Ribbon icons
Open the PokéNav, choose Ribbons, then select your Pokémon to view its collection. Registeel’s six stored Ribbons appear as individual icons. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

What a Ribbon Master is

Ribbon Master is a player challenge, not a game mode — nothing in any Pokémon game calls you one. The target is a single Pokémon whose Ribbon page is full: every Ribbon that its species, its origin game and today’s servers still allow. Nobody can wear all 106. Fourteen only ever rode on event Pokémon, two were never handed out, and the World Ability Ribbon died with the DS Wi-Fi servers in 2014. What is left is a long but finite list, and it is almost entirely Generation 3 and 4 work.

The five Ribbon categories, and how much of each is still reachable
CategoryHow it is earnedReachable today
LeagueEntering a region’s Hall of Fame — the whole party gets it, even fainted membersAll of them, one per region that awards one
ContestWinning Pokémon Contests, Super Contests and Contest SpectacularsAll of them, but Generation 3 and 4 Contest Ribbons collapse on the way to Generation 6
TowerClearing a battle facility — Battle Tower, Maison, Tree, Battle RoyalAll but the World Ability Ribbon, which needed DS Wi-Fi
MemorialAn NPC who checks something: friendship, effort values, the day of the week, your walletAll but the Record Ribbon and the Once-in-a-Lifetime Ribbon, which have no working source
GiftEvent distributions, plus two from the GameCube gamesOnly the National and Earth Ribbons — every other Gift Ribbon needs an event that ended

Why every Ribbon has to be earned in its own generation

Pokémon only ever move forward. A Generation 3 Pokémon reaches Generation 4 through Pal Park, Generation 4 reaches Generation 5 through the Poké Transfer Lab, Generation 5 reaches Generation 6 through Poké Transporter and Pokémon Bank, and Bank feeds Pokémon HOME. None of those steps has a return trip, and the transfer chart draws all of them. So the order of a Ribbon Master run is fixed by the hardware: finish a generation completely, then move once.

Warning — Pokémon Bank closes on 25 February 2027: Bank and Poké Transporter are the only bridge from a GBA, DS or 3DS cartridge into Pokémon HOME, and they switch off on 25 February 2027. After that, a Ribbon Master built on old hardware stays on old hardware. The Bank shutdown checklist has the whole deadline; for a Ribbon run it means the Generation 3 and 4 work has to be finished before then, not the transfer.

The Generation 6 collapse: Contest Memory and Battle Memory Ribbons

This is the part almost nobody is told before it happens, and it is irreversible. Generation 6 cut the Ribbon roster from 80 to 46 by consolidating the old Contest and Tower Ribbons. When a Pokémon crosses from Generation 5 into Generation 6 through Poké Transporter, every Hoenn and Sinnoh Contest Ribbon it owns is replaced by one Contest Memory Ribbon, and every Hoenn and Sinnoh Tower Ribbon by one Battle Memory Ribbon. The count it used to have is printed next to the Ribbon’s name, and that number is all that survives.

What the crossing into Generation 6 does to a fully decorated Generation 3–4 Pokémon
Up to Generation 5From Generation 6Gold version
All 40 Hoenn and Sinnoh Contest Ribbons1 Contest Memory Ribbon, with the old count beside its nameAwarded for all 40 — every rank of every category in both regions
All 8 Hoenn and Sinnoh Battle Tower Ribbons1 Battle Memory Ribbon, with the old count beside its nameOriginally all eight, but Scarlet Violet award it for seven of the eight too — so the unobtainable World Ability Ribbon no longer keeps it out of reach
League, Memorial and Gift RibbonsKept individually, unchangedNot applicable

Tip — Black 2 and White 2 are the last stop where the icons stay separate: If the point of the project is the wall of 40 Contest Ribbons, park the Pokémon in a Generation 5 game and look at it there — its summary screen grows a third page for them. If the point is a modern Ribbon Master with the Champion Ribbons and a battle title, move it on and accept the two Memory Ribbons. Both are legitimate; only one of them is reversible, and it is the one where you stop.

Hoenn Contest Ribbons: all 20, rank by rank

Twenty of Hoenn’s 25 Ribbons come from Pokémon Contests: five categories — Cool, Beauty, Cute, Smart and Tough — times four ranks. The ranks are a ladder per category: any Pokémon may enter Normal Rank, and winning it unlocks Super, then Hyper, then Master in that same category. Condition is what wins, so feed Pokéblocks blended from berries before entering, and remember that the second round counts double when the score is added up. Win a Master Rank Contest whose Ribbon the Pokémon already owns and you get a Luxury Ball instead.

Before feeding your Ribbon candidate, use the Berry guide to grow your ingredients and the Pokéblock guide to plan condition gains within its Sheen limit. Then follow the Contest guide’s five-turn plans as you climb each category.

Where each Contest rank is held
RankGamesWhereCondition
Normal Rank — 5 RibbonsRuby SapphireVerdanturf TownAny Pokémon may enter. Five Ribbons here, one per category.
Super Rank — 5 RibbonsRuby SapphireFallarbor TownOpen only to a Pokémon that already won Normal Rank in the same category.
Hyper Rank — 5 RibbonsRuby SapphireSlateport CityNeeds the Super Rank win in that category. Rivals arrive with real condition.
Master Rank — 5 RibbonsRuby SapphireLilycove CityThe last rank, and the only one that can also hand over the Artist Ribbon.
The same four ranks in Emerald, which moved them all under one roof
RankGamesWhere
Normal Rank — 5 RibbonsEmeraldLilycove Contest Hall
Super Rank — 5 Ribbons
Hyper Rank — 5 Ribbons
Master Rank — 5 Ribbons

Emerald did not just move the Contests — it took the other three halls away. Verdanturf Town, Fallarbor Town and Slateport City have Battle Tents in Emerald where Ruby and Sapphire have Contest Halls, so an Emerald player never needs to leave Lilycove, and a Ruby or Sapphire player crosses half of Hoenn four times over.

Champion, Artist, Effort and the two Battle Tower Ribbons

The remaining five Hoenn Ribbons are each a different kind of errand, and two of them are easy to lose forever by not knowing the rule in advance.

  1. Champion Ribbon — beat the Champion with the Pokémon in your party Entering the Hall of Fame at Ever Grande City gives the Ribbon to every Pokémon in the party, including the ones that fainted and the ones never sent out — so bring the project Pokémon along even at level 5. The Gym Leaders and Elite Four guide has the teams. FireRed LeafGreen award the same Ribbon at Indigo Plateau.
  2. Artist Ribbon — win Master Rank with 800 points, after meeting the curator A Master Rank or Link Contest win worth at least 800 points (40 hearts across both rounds) gets you offered a large painting for the Lilycove Museum; accepting it is what awards the Ribbon. The trap: if you have never spoken to the museum curator, no painting is ever offered, however high you score. Walk into the Museum once before you go for this. Follow the museum painting guide for the curator dialogue, qualifying score and artist’s offer.
  3. Effort Ribbon — 510 effort values, then the woman in Slateport’s market The Ribbon needs the maximum 510 effort values, and the woman standing in the open-air market in Slateport City checks the Pokémon at the front of your party. The EV training guide has the fastest spots; in Generation 3 nothing reduces effort values back down once they are in, so a stray Carbos on the wrong stat is permanent.
    Slateport City — the market is the row of stalls in the south of town.

    Open this place on the map

  4. Winning Ribbon — Level 50 Battle Tower, a streak of 56 At the Hoenn Battle Tower the Ribbon is not for one set: it comes when a set of seven wins extends the current streak to 56 or more — the eighth straight challenge. In Emerald the Tower moved into the Battle Frontier; the Battle Frontier guide covers the streak rules and what else the island is worth.
  5. Victory Ribbon — the same streak at the other level The second Tower Ribbon is the Level 100 challenge in Ruby Sapphire and the Open Level challenge in Emerald, on the same 56-win condition. Both Tower Ribbons go to the Pokémon that were on the team, so a Ribbon Master has to actually be one of the three you send in.
The Battle Tower in Emerald’s Battle Frontier, the player on the plaza in front of its doors
The Battle Tower’s doors in Emerald’s Battle Frontier. In Ruby and Sapphire the Tower stands on its own island instead, reached by boat from Slateport City. Select the image to open the Battle Tower. In-game screenshot, Pokémon Emerald (Game Boy Advance). © Nintendo / Creatures / GAME FREAK.

Colosseum and XD: the National and Earth Ribbons

The 26th and 27th Generation 3 Ribbons are not on a Game Boy Advance cartridge at all. Colosseum and XD: Gale of Darkness award the National Ribbon to any Shadow Pokémon that has been purified, and the Earth Ribbon to the whole party for clearing Mt. Battle’s hundred-battle run. Both then travel to Ruby, Sapphire or Emerald over a link cable. This is the one part of the run that needs a GameCube, and it is also the reason so many Ribbon Masters start life as a Shadow Pokémon: a purified Shadow Pokémon is the only kind that can hold all 27.

Note: Both Ribbons show an empty description in Ruby, Sapphire and Emerald until that save has received a Pokémon carrying them from Colosseum or XD at least once. The Ribbon is on the Pokémon either way — only the text is missing.

Sinnoh Super Contest Ribbons and the rest of Generation 4

Generation 4 added 48 Ribbons — more than any other generation — and it is where a Ribbon Master run stops being a weekend. Twenty are Super Contest Ribbons, six come from the Battle Tower, seven are handed out on fixed days of the week, three are simply bought, and the rest are one-offs. Pal Park brings six Pokémon a day across from a Generation 3 cartridge, so the project Pokémon arrives here with its Hoenn Ribbons already on it.

Hearthome City on the PokéMaps Sinnoh map
Hearthome City holds the Super Contest Hall — all four Sinnoh ranks, all five categories, in one building.
Every Generation 4 Ribbon and what it costs you
RibbonsWhereCondition
Sinnoh Champion RibbonSinnoh Pokémon LeagueBeat the Sinnoh Champion with it in the party
20 Super Contest RibbonsHearthome CityWin every rank in every category
Ability RibbonBattle Tower in the Fight AreaBeat Palmer at battle 21 of a Single streak
Great Ability RibbonBeat Palmer at battle 49 of a Single streak
Double Ability RibbonA Double streak of 50
Multi Ability RibbonA Multi streak of 50
Pair Ability RibbonA Link Multi streak of 50
7 weekday RibbonsJulia in Sunyshore CityThat day’s Ribbon for the first Pokémon in the party
Gorgeous RibbonRibbon Syndicate in the Resort Area₽10,000
Royal Ribbon₽100,000 after the Gorgeous Ribbon
Gorgeous Royal Ribbon₽999,999 after the Royal Ribbon
Footprint RibbonDr. Footstep on Route 213Maximum friendship
Legend RibbonMt. SilverBeat Red at the summit with it in the party
The Resort Area on the PokéMaps Sinnoh map, where the Ribbon Syndicate stands
The Resort Area: the Ribbon Syndicate is the purple-roofed building with the ribbon over its doorway, and it only opens to a trainer whose party already carries ten different kinds of Ribbon.

Tip — Do the seven weekday Ribbons while you grind the Tower: Julia’s Ribbons are the only ones in the whole run that cost nothing but patience: one per real-world day, to whatever sits in your first party slot. Start them on the day the Pokémon arrives in Sinnoh and they will be finished long before the Battle Tower streak is.

Generation 5: nothing to earn, and the quietest decision of the run

There is no way to earn a single Ribbon in Black White Black 2 White 2. Generation 5 exists in a Ribbon run purely as a staging post: the Poké Transfer Lab on Unova’s Route 15 pulls six Pokémon at a time across from a Generation 4 game, and this is the last game that shows the old Contest and Tower Ribbons as themselves. Everything that goes further is a Pokémon with two Memory Ribbons instead of forty icons.

Generations 6 to 9: the Ribbons a modern Pokémon still adds

Past the collapse the list gets short and pleasant. Most modern Ribbons are one conversation or one clear, they are never removed again, and from Sword and Shield onward any one of them can be attached to the Pokémon as a title that prints after its name in battle.

Still earnable from Generation 6 onward — the calculator above shows the games
RibbonsCondition
Kalos Champion RibbonThat region’s Hall of Fame with it in the party
Hoenn Champion Ribbon
Alola Champion Ribbon
Galar Champion Ribbon
Paldea Champion Ribbon
5 Contest Spectacular Master RibbonsWin that category’s Master Rank Contest Spectacular
Contest Star RibbonGiven automatically for the other five
Skillful Battler RibbonBeat the Chatelaine at Battle Maison battle 20
Expert Battler RibbonBeat the Chatelaine at Battle Maison super battle 50
Battle Tree Great RibbonBeat a Battle Legend in the Battle Tree
Battle Tree Master RibbonBeat a Battle Legend in Battle Tree super battles
Battle Royal Master RibbonWin a Master Rank Battle Royal
Tower Master RibbonBeat the champion at the top of the Battle Tower
Best Friends RibbonMaximum friendship
Effort Ribbon510 effort values
Footprint Ribbon in Generations 6 and 7A level at least 30 above the one it was caught or transferred at
Master Rank RibbonWin a Ranked Battle in the Master Ball Tier

Note — Where you can actually look at the collection: Generation 3 hides the Ribbon page in the PokéNav, and FireRed and LeafGreen cannot show Ribbons at all — the data is still safely on the Pokémon. From Generation 4 the summary screen has a Ribbon page. In Pokémon HOME the Switch version does not list Ribbons; the mobile app does, below the met data.

Ribbon Master questions

Can I add Marks to a Pokémon I already caught?
Most Marks are set by the original catch and cannot be added later. Gourmand, Partner and Itemfinder Marks can be earned afterward in Scarlet and Violet; Jumbo and Mini require the Pokémon to have the matching size. Turn on “Include Marks” in the calculator to see the conditions.
Which Ribbons can my Pokémon get?
Pick it in the Ribbon calculator at the top of this page: it lists every Ribbon by generation, the games where your Pokémon can earn each one, and why the others are out of reach — a battle-facility ban, a generation it can never enter, or an event that ended.
Which Pokémon can become a Ribbon Master?
Any Pokémon that exists in every game whose Ribbons you want and can be moved forward the whole way. Because modern games cut species, that list keeps shrinking — which is why most people pick the Pokémon they actually like and accept the Ribbons it can reach. A purified Shadow Pokémon from Colosseum or XD is the only kind that can hold all 27 Generation 3 Ribbons.
How many Ribbons can one Pokémon have?
Not all 106. Fourteen came only on event Pokémon, the Record and Once-in-a-Lifetime Ribbons have never been handed out, and the World Ability Ribbon needed DS Wi-Fi — which leaves 89 that a Pokémon can still earn, including the two Memory Ribbon conversions, and no species reaches every one. A realistic full run is 25 to 27 in Generation 3, up to 48 in Generation 4, and a dozen or so from Generation 6 onward.
Do Ribbons transfer to Pokémon HOME?
Yes — Ribbons are permanent and travel with the Pokémon. But everything that crosses from Generation 5 into Generation 6 loses its individual Contest and Tower Ribbons to the two Memory Ribbons first, and that happens at the Poké Transporter step, before HOME ever sees it. See the transfer chart for the route.
Why did all my Contest Ribbons turn into one Ribbon?
That is the Generation 6 consolidation, not a bug. Your 20 or 40 Contest Ribbons became a single Contest Memory Ribbon with the old count printed beside its name, and the Tower Ribbons became a Battle Memory Ribbon the same way. It cannot be undone, because nothing moves backwards.
How do I get the Effort Ribbon in Emerald?
Max out all 510 effort values and talk to the woman in the open-air market in Slateport City with that Pokémon at the front of your party. The EV training guide lists the fastest spot for each stat.
Why is the Artist Ribbon not being offered?
Because you have not spoken to the curator in the Lilycove Museum yet. Until you have, no painting is offered after a Master Rank win no matter how high the score, and the Ribbon comes with accepting the painting. Talk to him once, then win Master Rank with at least 800 points.
How do I get into the Ribbon Syndicate in Platinum?
Ten different kinds of Ribbon spread across your current party open the door in the Resort Area — they do not all have to be on one Pokémon. Inside, the counter sells the Gorgeous Ribbon for ₽10,000, the Royal Ribbon for ₽100,000 and the Gorgeous Royal Ribbon for ₽999,999, each only after the one before it.
How do I get the Footprint Ribbon?
Take a Pokémon at maximum friendship to Dr. Footstep on Route 213 in Diamond, Pearl and Platinum. A Soothe Bell and the Resort Area spa get there fastest. In Generations 6 and 7 the same Ribbon asks for something else entirely: a level at least 30 above the one the Pokémon was caught or transferred at.
Can I still get the World Ability Ribbon?
No. It needed a Wi-Fi Room set at the Sinnoh Battle Tower, and the Nintendo DS Wi-Fi Connection servers closed in 2014. A Pokémon with the other seven Tower Ribbons still gets the gold Battle Memory Ribbon in Scarlet and Violet, which is the game acknowledging exactly this.
Is there a deadline for a Ribbon Master built on old games?
Yes — 25 February 2027, when Pokémon Bank and Poké Transporter shut down and the last bridge from GBA, DS and 3DS cartridges into HOME closes. The Bank shutdown checklist covers what else has to be across by then.

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